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If Klei rework/add biomes, what would happen?


If more biomes could get added to the game, what ideas would you consider? (Comment new ideas for the constant to feel more alive and agressive)  

22 members have voted

  1. 1. What biome varieties would you like added to the game?

    • Shore addition + varieties with dangerous creatures (Rocky shores, Muddy shores, Sandy shores, Grassy shores and Shallow water paths).
      15
    • Surface grass labyrinth biome filled with clockworks (guaranteed biome)(Containing the Stage setpiece, the buried altar pieces, possibly chester and some clockworks).
      6
    • Hill-like variations of existing biomes with powder monkeys territory, merms and pigs (imagine indestructable 2-tile mountains, and harder mobs).
      5
    • Far away islands with new creatures and possibly a boss (tiny Islands that take longer to reach and have important resources similar to the moon quay island).
      16
  2. 2. Which of these additions do you think could be best to increase the density of the map?

    • Lightbulb flowers variations/mud biome remake.
      10
    • Rooted flowers in flower biomes.
      2
    • Trees with stronger core that possibly drop fruits or eggs.
      5
    • Sand and snow accumulation after their events are over.
      5


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Introduction.

If Klei decides to add more biomes to the game, there are a bunch of Adventure Mode/default Don't Starve biomes that can be re-imagined or imported to dst. We also have Shipwrecked and Hamlet insane biomes that can possibly inspire a lot of additions to the game as far as world generation goes.

Main problem with current cave design.

We currently have 20 biomes that can spawn in the surface and 36 cave biomes. You can see the problem right?

Caves have a bunch of biomes that are not necessary to traverse, and that most humans with pattern recognition functions will quickly realize that they are branches with dead ends that leads to nothing. I've never in my life had to go down to the caves for resources that ended up being scarced in the main land, not even in my multiplayer worlds. Having nothing more than repeated content and a bunch of not-that-useful creatures like bats, rock lobsters and bunnymen is kinda of a shame because of how interesting it is to explore a deep underground place.

Ruins have to be bigger and feel more like a giant messy long lost environment in my opinion. We don't need more biomes for caves, we just need a very cool resource that can only be found or produced there, and that needs attention to it, like something related to coffee (a speed up fruit). You might say that we shouldn't put too much in there because some people can't play the game with caves on, but then also half of the game is locked, so what gives, losing AFW but a coffee bean not? It's just an idea though.

Main surface problem.

The problem with the surface is not having little to no things to do in those biome like the caves, but actually that the original Don't Starve Together first map was not made to accomodate all the additions we had in the later years. The ocean turned out to be a very great idea for a new place, but it stayed empty for a very long time until the last ocean update.The ocean right now feels better than the caves in my opinion, because I prefer way more to explore the ocean than to explore the caves. I can almost pinpoint where the archives, the ruins and toadstool will be just by checking most branches. Another thing is, I remember first exploring the caves with a friend of mine, and it was so frustrating to not know where I'm going, only to realise I found another marsh waiting for me. I remember spending 5 days to know where the ruins were lol, it was not fun and engaging, because at that time, I knew there was nothing more to the caves other than the ruins (the archives didn't exist yet).

We currently have an abundant amount of things in the surface, and it feels very nice, but just like minecraft had to change it's world generation to be more interesting, I think that dst needs a biome overhaul. Maybe we can have 3 more biomes as well, but minor ones.

My biggest problem is knowing everything. I know very easily where chester, pig king, lunar island, oasis, dragonfly, bee queen and all of those places will be just by looking at the way the map is being generated. It's the fact that we got so used to knowing when there can be a chester or not in the swamp.

For me, that's not super aggravating extremely end-gaming, the death of the game or something that needs to be fixed with extreme urgency.

It's kinda like a little thing that bothers me somethings, and something that if thought out, would make the game so so so so much more interesting and fresh and new.

My suggestion.

I think we need fundamentally make the game a tiny bit more realistic. First I think there could be a way to introduce a coast in the surface. We could get rocky formations close to the sea as well as sand on other biomes. Maybe we can stick with 5 different shore formations: rocky, sandy, muddy, shallow-waters and cliffs edges (current). All those 5 could get either 2 or 3 variations as to what could be in them, and how they're structured. We could have water currents from rivers going into the land, as well as violent wave crashes at rocky shores that would wet the player. We could have sea-weeds and ocean-life remainings at some edges. We could get a special place for marotters to stand on and put their loot, like a marotter family at some shores. We could also introduce frozen lakes, and places where the water goes shallow in certain seasons so we can cross-path during that season.

If we actually think about it, the game can receive a revolutionary nature update, with it's own twist and little don't starvy ideas. I wish the devs can get inspired in making the constant more alive and it's nature more present like they were inspired when designing the latest 5 bosses (please don't let anyone tell you guys anything bad about those bosses, they were so extremely perfect in every sense, from animations to the design itself, for me everything fits the game perfectly. All of them made the game so much more entertaining recently and people can't deny that it changed the game). Now I think it's time to change ruins, add creative content to empty biomes in the caves and change the surface once and for all to accomodate future changes and actually make the game feel complete. Shipwrecked, Hamlet, Forge and Gorge showed us how complete the game can feel.

And I know sometimes we're very judgemental when it comes to changes and additions, but deep down we still love this game. That's why we're so passionate about it.

Another thing I would like to comment about is how the cave rifts could affect the surface somehow. Because at the end of the day, the most used part of the game IS the surface. So maybe some miasma flowing from cave entrances like the corruption from terraria, making it require a torch to enter the caves, this could enhance immersion.

24 minutes ago, Echsrick said:

it would not because then the entire cave first had to be engulfed by miasma and not just the rift area

Maybe the miasma could fly into the cave`s rooftop until it reaches some surface entrances? all without reaching the actual stairs.

I think it’s time that Klei actually took at what OTHER games have done to stay relevant after being around for 10 or more years.

They can’t expect us to still play the same version of DST over and over again with the same boring repetitive gameplay loop and NOT to eventually get burned out by it, can they??

Last Night I bought like 15 Mod Add Ons for Minecraft that will allow me to add New Content into my Existing Game worlds and I can Enable all 15 of them at the same time.. so NOW my minecraft has Insane Disasters, DST like “Gravestones”  a bunch of new naturally spawning animals, a bunch of naturally spawning Dinosaurs, Etc Etc…

if your playing DST on a PC, You have access to the Mod Workshop, and if your playing on Anything that ISNT a PC… Your stuck with the content of the Vanilla gameplay experience.

I do however: have a ton of hope that WHEN DST goes to Netflix Mobile that Klei also copies Minecraft- And allows us to install mods on At least the Mobile versions of DST.

Mods would literally be like Minecrafts “Add-Ons” and until DST gets something like that… I doubt we will get any extremely unique or interesting weather, or biome updates to the game.

The thing to really mention here though: is that Klei has put out their own mods for DST before, and have Also mentioned mods like Reforged. 

But using Minecraft as an example…. I bought an Add-On for Insane Natural Disasters, because I actually WANT random Tornadoes, Sinkholes, Sand Storms, Acid Rains, MeteorShowers Etc to be able to Happen in my Minecraft Worlds…

This is something that the player can OPTIONALLY PURCHASE to add to their gameplay experience.

And with that said: I will FOREVER be Mad at Klei for completely abandoning the Mighty Max like Lunar Horror mobs, instead of offering that type of Content as an OPTIONAL Paid DLC/Add-On.

I hope this doesn’t come off as being Off-Topic, to me all of this is relevant to your topic, because as Minecraft can clearly show: Mods/Add-Ons can change existing Biomes, add new mobs, world behaviors Etc…

All of which are OPTIONAL to the player to purchase and enable prior to creation of a world.

 

45 minutes ago, Mike23Ua said:

I think it’s time that Klei actually took at what OTHER games have done to stay relevant after being around for 10 or more years.

They can’t expect us to still play the same version of DST over and over again with the same boring repetitive gameplay loop and NOT to eventually get burned out by it, can they??

Last Night I bought like 15 Mod Add Ons for Minecraft that will allow me to add New Content into my Existing Game worlds and I can Enable all 15 of them at the same time.. so NOW my minecraft has Insane Disasters, DST like “Gravestones”  a bunch of new naturally spawning animals, a bunch of naturally spawning Dinosaurs, Etc Etc…

if your playing DST on a PC, You have access to the Mod Workshop, and if your playing on Anything that ISNT a PC… Your stuck with the content of the Vanilla gameplay experience.

I do however: have a ton of hope that WHEN DST goes to Netflix Mobile that Klei also copies Minecraft- And allows us to install mods on At least the Mobile versions of DST.

Mods would literally be like Minecrafts “Add-Ons” and until DST gets something like that… I doubt we will get any extremely unique or interesting weather, or biome updates to the game.

The thing to really mention here though: is that Klei has put out their own mods for DST before, and have Also mentioned mods like Reforged. 

But using Minecraft as an example…. I bought an Add-On for Insane Natural Disasters, because I actually WANT random Tornadoes, Sinkholes, Sand Storms, Acid Rains, MeteorShowers Etc to be able to Happen in my Minecraft Worlds…

This is something that the player can OPTIONALLY PURCHASE to add to their gameplay experience.

And with that said: I will FOREVER be Mad at Klei for completely abandoning the Mighty Max like Lunar Horror mobs, instead of offering that type of Content as an OPTIONAL Paid DLC/Add-On.

I hope this doesn’t come off as being Off-Topic, to me all of this is relevant to your topic, because as Minecraft can clearly show: Mods/Add-Ons can change existing Biomes, add new mobs, world behaviors Etc…

All of which are OPTIONAL to the player to purchase and enable prior to creation of a world.

 

I mean, I'm not gonna lie this is kinda off-topic yeah hahahaha.

28 minutes ago, Swiyss said:

I mean, I'm not gonna lie this is kinda off-topic yeah hahahaha.

Yes I can see where that might be the first impression, all I really meant though was that due to the “backlash” Klei has gotten in the past about game content updates and how that affects players already well established Mega-Base worlds, that they (Klei) can not realistically go TOO Crazy overhauling existing biomes by adding new gameplay mechanics or Mobs into them..

But (like with Minecraft) having optional DLCs or Add-Ons we can install, will allow the player to “Opt-In, or Opt-Out” of Additional Mechanics, Mobs or Features.

For example: Let’s Pretend Klei updated the well established Caves, they changed the empty void and turned that into Lava, and anywhere these lava streams were located… new or mutated mobs can spawn randomly from the streams of Lava. Such as: Magma Spiders or the Forge Magma Golems.

Sounds awesome right? Well… it would be a nightmare for Mega-Basers and their 50,000,000+ days survived already well established worlds.

Due to trying to “Retro-Fit” New Content into Existing worlds, players already established bases could suddenly have lava pools in or around them and Fireball throwing Golems, or Lava Puddle Barfing up Magmatic Spiders now absolutely Wrecking their bases.

Thats why stuff like this should be OPTIONAL, As a Paid DLC “Add-On” like how Minecrafts Add-Ons (Mods) work.

33 minutes ago, Mike23Ua said:

Yes I can see where that might be the first impression, all I really meant though was that due to the “backlash” Klei has gotten in the past about game content updates and how that affects players already well established Mega-Base worlds, that they (Klei) can not realistically go TOO Crazy overhauling existing biomes by adding new gameplay mechanics or Mobs into them..

But (like with Minecraft) having optional DLCs or Add-Ons we can install, will allow the player to “Opt-In, or Opt-Out” of Additional Mechanics, Mobs or Features.

For example: Let’s Pretend Klei updated the well established Caves, they changed the empty void and turned that into Lava, and anywhere these lava streams were located… new or mutated mobs can spawn randomly from the streams of Lava. Such as: Magma Spiders or the Forge Magma Golems.

Sounds awesome right? Well… it would be a nightmare for Mega-Basers and their 50,000,000+ days survived already well established worlds.

Due to trying to “Retro-Fit” New Content into Existing worlds, players already established bases could suddenly have lava pools in or around them and Fireball throwing Golems, or Lava Puddle Barfing up Magmatic Spiders now absolutely Wrecking their bases.

Thats why stuff like this should be OPTIONAL, As a Paid DLC “Add-On” like how Minecrafts Add-Ons (Mods) work.

Yeah, It's kinda sad that we can't evolve the game because of this issue, if that's the case obviously.

Sure like, that's not the greatest idea too, it kinda adds nothing. But I hope you got the idea of my post. I think that if they add like lots of world gen variables and stuff or new gorge/forge ammount of content then we'll have a bunch of hours of gameplay to invest in that doesn't require opening rifts, just like how the reap what you sow update got me spending hours and hours on worlds unlocking the new crops and learning about the system.

I would love a biome similar to the lily pond biome in Hamlet. Maybe like a forest lake. Could have the frogs swimming in it like in hamlet, and in winter time it would freeze over, creating an environment similar to Frostjaw’s arena. Maybe Pengull’s could make their nests there, making them less annoying instead of them popping up randomly.

 

 

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