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A tweak to a pre-existing potion


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Wendy can make a variety of potions for Abigail. Some of them heal, some of them shield, do damage, etc. But there is one outlier. The Vigor Mortis didn't see much use prior to the skill tree. The Vigor Mortis's main function was to speed up Abigail, perhaps to help efficiency or to help Abigail outrun some enemies or keep up with you. There is one skill that basically is a better Vigor Mortis, which is the "Attack Here" skill. The "Attack Here" skill for Abi can be used to redirect Abigail to a position. In addition, if Abi is far from you, you  could just command "Attack Here" next to Wendy and she will come sprinting. The "Attack Here" command will also do damage. So not only does it make Abigail swiftly come to the specified position, but also do damage. I do understand that the skill has the timer and can't be used all the time. But Abi wont be in such situation constantly, plus her "Escape" skill makes enemies not see her. 

A suggestion of mine, to improve on Vigor Mortis and not have it somehow outshined by a skill, is to make Vigor Mortis reduce the cool down on the commands. I think it would be better if it reduced the cooldown because it would make Abigail more efficient, plus it would add a use to Vigor Mortis that I and hopefully some other players will use

2 minutes ago, ShadyTooOP said:

Wendy can make a variety of potions for Abigail. Some of them heal, some of them shield, do damage, etc. But there is one outlier. The Vigor Mortis didn't see much use prior to the skill tree. The Vigor Mortis's main function was to speed up Abigail, perhaps to help efficiency or to help Abigail outrun some enemies or keep up with you. There is one skill that basically is a better Vigor Mortis, which is the "Attack Here" skill. The "Attack Here" skill for Abi can be used to redirect Abigail to a position. In addition, if Abi is far from you, you  could just command "Attack Here" next to Wendy and she will come sprinting. The "Attack Here" command will also do damage. So not only does it make Abigail swiftly come to the specified position, but also do damage. I do understand that the skill has the timer and can't be used all the time. But Abi wont be in such situation constantly, plus her "Escape" skill makes enemies not see her. 

A suggestion of mine, to improve on Vigor Mortis and not have it somehow outshined by a skill, is to make Vigor Mortis reduce the cool down on the commands. I think it would be better if it reduced the cooldown because it would make Abigail more efficient, plus it would add a use to Vigor Mortis that I and hopefully some other players will use

And increase the speed at which the commands are given, so we can return to moving faster. Would make the elixir perfect for kiting with Abigail during a boss fight.

6 hours ago, ShadyTooOP said:

Wendy can make a variety of potions for Abigail. Some of them heal, some of them shield, do damage, etc. But there is one outlier. The Vigor Mortis didn't see much use prior to the skill tree. The Vigor Mortis's main function was to speed up Abigail, perhaps to help efficiency or to help Abigail outrun some enemies or keep up with you. There is one skill that basically is a better Vigor Mortis, which is the "Attack Here" skill. The "Attack Here" skill for Abi can be used to redirect Abigail to a position. In addition, if Abi is far from you, you  could just command "Attack Here" next to Wendy and she will come sprinting. The "Attack Here" command will also do damage. So not only does it make Abigail swiftly come to the specified position, but also do damage. I do understand that the skill has the timer and can't be used all the time. But Abi wont be in such situation constantly, plus her "Escape" skill makes enemies not see her. 

The value of Vigor Mortis might be underestimated; it performs quite well when facing AG, CC Phase I&II, and Toadstool. However, I haven't compared its practical difference with Team Spirit in actual combat. The truly useless ones are shield potions.

8 minutes ago, Cassielu said:

I think the Elixir that needs to change the most is the Unyielding Draught, it's completely a nerf version of Distilled Vengeance

Its the other way actually. Distilled vengeance is drastically more expensive then unyielding and the 20 damage mirror isnt enough to make up for it.

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