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Some of our insignificant, sincere thoughts, urgent needs…(Improve abi's survivability!)


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Abigail doesn't have many problems at the moment, but each one is quite fatal.
First of all, in the current situation, Abi's survivability is extremely poor.
Especially for some difficult monsters and bosses.

·Very poor survivability!
The current damage reduction for bosses has alleviated this situation to a certain extent, but it is not enough

Secondly, Wendy's response to shadow creatures, such as Terrorbeak: because of her own low attack multiplier, as well as their frequent teleportation and inability to be attacked by Abigail, Wendy is extremely...weak against shadow creatures...
There may be ways to alleviate this, but other characters can do better with these methods, why can't Wendy make up for the weaknesses?

Then, the weakening of lunar Abi in the third beta version made her useless.
I can't understand this situation... Why would a lunar Abi who gave up the ability to deal with group monsters become like this?
I had a long discussion with others. Finally, the conclusion of "completely calling back and appropriately increasing the proportion of Planar Damage in normal damage" was determined.
Including: canceling the 1-second pause after attacking, calling back the invincibility frame when attacking, canceling the leaving the battle line when the health is less than 25%, and other settings that have serious negative effects on players

Then there are my personal thoughts:
In the entire DST, only Wendy uses Abigail as a creature around the entire character
Others can either have multiple at the same time (like Webber, Wurt and Wormwood)
Or have other important abilities (like Maxwell and Willow)
Then there is the most serious problem-
Abigail is the most vulnerable among them...! , Tell a joke: Saladmander has more health than Abigail

Why does this happen? You only need to take a look to realize the irrationality...
(powerless bitter smile...

THE ABOVE IS OUR BOTTOM.

The gestalt should be called back. If they cancel Shadow Abi's player tag and give the player tag to Gesta, that's not enough. Because the moon tree flower buff is a Extraordinary state format, the normal format should have a strong survival advantage that can compare with Shadow Abi.

4 minutes ago, yinjiu019 said:

Very poor survivability!
The current damage reduction for bosses has alleviated this situation to a certain extent, but it is not enough

Bruh, I thought I was hallucinating. Saw a post that stated the player tag isn't enough. Mobile data ran out, when I arrived home, the post wasn't there. Anyways,

How??? In what situation does she die??

7 minutes ago, yinjiu019 said:

Secondly, Wendy's response to shadow creatures, such as Terrorbeak: because of her own low attack multiplier, as well as their frequent teleportation and inability to be attacked by Abigail, Wendy is extremely...weak against shadow creatures...
There may be ways to alleviate this, but other characters can do better with these methods, why can't Wendy make up for the weaknesses?

Not really 'extremely' weak. And beinf weak against a specific set of mobs that only attack you once you reach a specific sanity threshold isn't a problem. Even less of a problem since Wendy loses sanity less than other characters. And Nightmare creatures don't even have to be fought, they despawn when the Nightmare cycle ends

 

9 minutes ago, yinjiu019 said:

Then, the weakening of lunar Abi in the third beta version made her useless.
I can't understand this situation... Why would a lunar Abi who gave up the ability to deal with group monsters become like this?
I had a long discussion with others. Finally, the conclusion of "completely calling back and appropriately increasing the proportion of Planar Damage in normal damage" was determined.
Including: canceling the 1-second pause after attacking, calling back the invincibility frame when attacking, canceling the leaving the battle line when the health is less than 25%, and other settings that have serious negative effects on players

Agreed. Even better would be to implement DVGMedia's (did I spell that right?) suggestion. Would be pretty helpful to players of all type

8 minutes ago, Debruh said:

Not really 'extremely' weak. And beinf weak against a specific set of mobs that only attack you once you reach a specific sanity threshold isn't a problem. Even less of a problem since Wendy loses sanity less than other characters. And Nightmare creatures don't even have to be fought, they despawn when the Nightmare cycle ends

 

hum...But fighting against shadow creatures is still Wendy's weakness, is that undeniable?
I am a Wendy player who likes to eat blue mushrooms. I fight against a huge number of shadow creatures every day. I am very skilled, but others can't do it like me.
I think the design of the skill tree should be inclusive of all players and make up for the character's weaknesses. What about you?

(u‿ฺu✿ฺ)

2 minutes ago, yinjiu019 said:

hum...But fighting against shadow creatures is still Wendy's weakness, is that undeniable?
I am a Wendy player who likes to eat blue mushrooms. I fight against a huge number of shadow creatures every day. I am very skilled, but others can't do it like me.
I think the design of the skill tree should be inclusive of all players and make up for the character's weaknesses. What about you?

(u‿ฺu✿ฺ)

You unlock insight points after surviving. This skill is pretty major, would probably require a good amount of insight points, and by the time someone has enough insight points for it, they probably can manage their sanity. 

3 minutes ago, Debruh said:

You unlock insight points after surviving. This skill is pretty major, would probably require a good amount of insight points, and by the time someone has enough insight points for it, they probably can manage their sanity. 

Hi...
It's not okay to use your own one-sided ideas to completely stop others from doing something.

ヾ(≧へ≦)〃

1 minute ago, yinjiu019 said:

Hi...
It's not okay to use your own one-sided ideas to completely stop others from doing something.

ヾ(≧へ≦)〃

What a complete non point. Cute emoticon though. 

4 minutes ago, Debruh said:

What a complete non point. Cute emoticon though. 

Thanks for the compliment~
But I still insist that the character should be applicable to various gameplays. It seems a bit rude to influence others' behavior based on your own ideas...?

No malice w (¬‿¬)

7 minutes ago, Debruh said:

What a complete non point. Cute emoticon though. 

Also, the fact that lunar abi can attack shadow creatures is in line with the setting, but it is a bit ooc to say that lunar abi cannot attack shadow creatures =w=

Just now, yinjiu019 said:

Thanks for the compliment~
But I still insist that the character should be applicable to various gameplays. It seems a bit rude to influence others' behavior based on your own ideas...?

No malice w (¬‿¬)

My own behaviors? You mean managing sanity? Umm, pretty sure that's a fundamental part of the game

Just now, Debruh said:

My own behaviors? You mean managing sanity? Umm, pretty sure that's a fundamental part of the game

right,but if you want to restrict everyone's playing method by forcibly using the excuse of teaching others to play the game, isn't that a bit inappropriate?

1 minute ago, yinjiu019 said:

right,but if you want to restrict everyone's playing method by forcibly using the excuse of teaching others to play the game, isn't that a bit inappropriate?

I didn't even say, to forcefully teach them the game. What I said was, that a skill that allows Wendy to fight Nightmare creatures, would be locked behind multiple insight points. Insight points are unlocked by surviving. By the time someone survives long enough to get the insight points required, they have probably already learned to manage sanity. 

1 minute ago, Debruh said:

I didn't even say, to forcefully teach them the game. What I said was, that a skill that allows Wendy to fight Nightmare creatures, would be locked behind multiple insight points. Insight points are unlocked by surviving. By the time someone survives long enough to get the insight points required, they have probably already learned to manage sanity. 

At least it makes you feel more comfortable when you encounter this situation.right?(*^_^*)

imagine having DOWNSIDES of any kind....wendy allready has barely of a downside as is, doin a bit less damage? wich gets completly removed if she attacks with abigal...wich sould be like allways....and shadows realy barely sould appear for her....like needing to care for the ghost and trying to avoid her death is what your game play sould be, not just win by doin nothing, you are litteraly trying to remove gameplay features

Sorry but... there is no fixed way to play DST
Wendy is a morose young lady with a sisterly bond so powerful that it transcends death itself, which is an accurate description of Wendy.
The world does not run according to your definition...
There are always several boxes of Nightmare Fuel piled up in my house, even though I only play Wendy.
I have mentioned in the previous article that I have no difficulty dealing with shadow creatures, but it is a fact recognized by everyone that it is difficult for Wendy to defeat shadow creatures (compared to ordinary characters).
(´。_。`)

Wendy is a pure combat character, this is the fact I have concluded. Although I am reluctant to admit it, she only has one character feature, combat. More cute? Better clothes? I like these too.
There is no reason for her to be weaker than other children in any aspect, because this is my child, I can't bear to see her worse than others. (This is my selfish thought) つ﹏⊂
Will everyone get what they want?
Is it equal...?
>﹏<

19 minutes ago, Echsrick said:

imagine having DOWNSIDES of any kind....wendy allready has barely of a downside as is, doin a bit less damage? wich gets completly removed if she attacks with abigal...wich sould be like allways....and shadows realy barely sould appear for her....like needing to care for the ghost and trying to avoid her death is what your game play sould be, not just win by doin nothing, you are litteraly trying to remove gameplay features

 

Just now, yinjiu019 said:

Sorry but... there is no fixed way to play DST
Wendy is a morose young lady with a sisterly bond so powerful that it transcends death itself, which is an accurate description of Wendy.
The world does not run according to your definition...
There are always several boxes of Nightmare Fuel piled up in my house, even though I only play Wendy.
I have mentioned in the previous article that I have no difficulty dealing with shadow creatures, but it is a fact recognized by everyone that it is difficult for Wendy to defeat shadow creatures (compared to ordinary characters).
(´。_。`)

Wendy is a pure combat character, this is the fact I have concluded. Although I am reluctant to admit it, she only has one character feature, combat. More cute? Better clothes? I like these too.
There is no reason for her to be weaker than other children in any aspect, because this is my child, I can't bear to see her worse than others. (This is my selfish thought) つ﹏⊂
Will everyone get what they want?
Is it equal...?
>﹏<

I actually forgot to set it as a reply, sorry...(ˉ▽ˉ;)...

1 hour ago, yinjiu019 said:

l am a Wendy player who likes to eat blue mushrooms.

We should find the guy who is making wendy eat the sanity loss food and make him stop doing that!

 

10 minutes ago, yinjiu019 said:

Wendy is a pure combat character, this is the fact I have concluded.

This is one of those things I dont quite get. It’s one thing to be good at single target damage, everyone has that. But a lot of resources that you need in bulk are mob only. You arent getting hounds teeth from trees or silk from berry bushed. She’s generating resources from day 1 at very little setup or maintenance. If anything it’s the opposite, she isnt a combat character.

4 minutes ago, hyoton123 said:

We should find the guy who is making wendy eat the sanity loss food and make him stop doing that!

 

This is one of those things I dont quite get. It’s one thing to be good at single target damage, everyone has that. But a lot of resources that you need in bulk are mob only. You arent getting hounds teeth from trees or silk from berry bushed. She’s generating resources from day 1 at very little setup or maintenance. If anything it’s the opposite, she isnt a combat character.

I can't quite understand your words... Can you explain it in more detail? I'm very interested.
Since you have the patience to read my article, how about you take some time to elaborate on your point of view (u‿ฺu✿ฺ)

20 minutes ago, yinjiu019 said:

Will everyone get what they want?
Is it equal...?

no, nothing will be ever, the world is doomed into this dark timeline of people having there own oppinions of things that act against other peoples oppinions, why? because humans are like that, there weird, there no hive mind wich some may belive they are

2 minutes ago, Echsrick said:

no, nothing will be ever, the world is doomed into this dark timeline of people having there own oppinions of things that act against other peoples oppinions, why? because humans are like that, there weird, there no hive mind wich some may belive they are

A bit too self-conscious (?
You are very interesting (*^_^*)

16 minutes ago, yinjiu019 said:

I can't quite understand your words... Can you explain it in more detail? I'm very interested.
Since you have the patience to read my article, how about you take some time to elaborate on your point of view (u‿ฺu✿ฺ)

First paragraph: i am having a joke at your expense. You’re intentionally lowering your sanity, so fighting shadow creatures is totally within your control. Wendy specifically has easier access to healing options than blue shrooms. That said, she doesnt take that much longer to kill shadows either.

 

Second paragraph: Wendy shines at efficient resource generation, and often this is the only way or best way to amass these resources (silk, hounds teeth, ruins bananas, bundling wrap etc). She can also do this with low investment. The phrase “combat character” is therefore not entirely accurate. She is good at killiing enemies with useful basic resources that otherwise would be slower or more dangerous, and making some dangerous situations more tolerable. She is less good at killing CERTAIN bosses, and has been for a long time.

2 hours ago, yinjiu019 said:

Abigail doesn't have many problems at the moment, but each one is quite fatal.
First of all, in the current situation, Abi's survivability is extremely poor.
Especially for some difficult monsters and bosses.

·Very poor survivability!
The current damage reduction for bosses has alleviated this situation to a certain extent, but it is not enough.

I disagree, I think her survivability is more than good enough. Here is a video showing her in action against Armored Bearger, one of the highest damaging bosses in the game and Wendy's hardest matchup. As you can see, with just some very cheap Spectral Cure Alls she was able to survive the whole fight with very little effort. If she can survive against Armored Bearger she can survive against nearly any other boss with Spectral Cure Alls.

 

2 hours ago, yinjiu019 said:

hum...But fighting against shadow creatures is still Wendy's weakness, is that undeniable?
I am a Wendy player who likes to eat blue mushrooms. I fight against a huge number of shadow creatures every day. I am very skilled, but others can't do it like me.
I think the design of the skill tree should be inclusive of all players and make up for the character's weaknesses. What about you?

(u‿ฺu✿ฺ)

it is not her "weakness" it is a core function of the game. all players fight shadow creatures by themselves. you are very confused about what is a "character" feature and what is a "game" feature. please consider learning more about the game before deciding that this is something specific to wendy.

8 minutes ago, hyoton123 said:

First paragraph: i am having a joke at your expense. You’re intentionally lowering your sanity, so fighting shadow creatures is totally within your control. Wendy specifically has easier access to healing options than blue shrooms. That said, she doesnt take that much longer to kill shadows either.

 

Second paragraph: Wendy shines at efficient resource generation, and often this is the only way or best way to amass these resources (silk, hounds teeth, ruins bananas, bundling wrap etc). She can also do this with low investment. The phrase “combat character” is therefore not entirely accurate. She is good at killiing enemies with useful basic resources that otherwise would be slower or more dangerous, and making some dangerous situations more tolerable. She is less good at killing CERTAIN bosses, and has been for a long time.

A novel point of view.
I agree, but...
These are still centered around Abigail's combat ability...
This is one of the reasons why I like Wendy.
Although sometimes I often say: Wow, you have an attack multiplier of 1.0, so OP (joke) and so on (≧﹏ ≦)
Actually, I am somewhat unwilling to accept it...

2 minutes ago, Reiko24 said:

Each post is crazier than the posts before. Am I dreaming? Player Tag is already OP and this is not enough? What? I must be dreaming.

I just wrote down the bottom line I have always insisted on. There is no need to be so surprised. =w=

8 minutes ago, gaymime said:

it is not her "weakness" it is a core function of the game. all players fight shadow creatures by themselves. you are very confused about what is a "character" feature and what is a "game" feature. please consider learning more about the game before deciding that this is something specific to wendy.

Greater Gestalt can fight shadow creatures, so why can't lunar abi of the same nature fight?
When you define the rules of the game yourself, you have fallen into a strange trap
{{{(>_<)}}}

15 minutes ago, Cdijk16 said:

I disagree, I think her survivability is more than good enough. Here is a video showing her in action against Armored Bearger, one of the highest damaging bosses in the game and Wendy's hardest matchup. As you can see, with just some very cheap Spectral Cure Alls she was able to survive the whole fight with very little effort. If she can survive against Armored Bearger she can survive against nearly any other boss with Spectral Cure Alls.

 

It is worth learning.
But beating this only means that you have barely passed the passing line, and it does not mean that the comfort of daily life has been improved.
I like to have both, maybe it is too much? But have you really considered this issue as a Wendy player?
This is for the comfort of the entire group.≡[。。]≡

16 minutes ago, yinjiu019 said:

Greater Gestalt can fight shadow creatures, so why can't lunar abi of the same nature fight?
When you define the rules of the game yourself, you have fallen into a strange trap
{{{(>_<)}}}

this is what you are doing right now.

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