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Woby skills level 2 should NOT exist


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Let me explain, for 1 Walter skill tree point you can make a station where you can choose 4 skills from 5 to train and get their max values.

For the level 2 Woby skills, you have to spend 1 to 5 Walter skill points, use 2 Woby skill points to any level 2 skill, no additional Woby skill points, and still train for them to get just a little better version of the original level 1.

But...  WHY? I understand that 5 skills for 1 skill point is too cheap so have to choose and train for them is fair, but using 1 to 5 Walter skill points, then use the 4 Woby skill points to choose from 10 skills, 15 Woby skill points in total and still train to get their max value is not worth it.

Other character or companions (Bernie, Abigail...) get straight upgrades when using skill points, Why I should bother to use 1 to 5 Walter skill points to have the opportunity to get a little better version of the level 1skill if I train enough? And still having the same 4 Woby points makes it more problematic, not more engaging.

This 5 Walter skill point could be for straight Woby upgrades like: Allowing Woby to swim, Woby treats that doesn't spoil, double his max hunger 50 > 100, heal you, or whatever.

Right now agility badge 1 and 2 are the only woby skills worth getting which costs you 2 skill points. Its a shame cause Woby has so much potential.

Dig and fetch being small woby exclusive also hurts gameplay. I would use these badges if big woby could also dig/fetch... 

2 hours ago, Memetan said:

Let me explain, for 1 Walter skill tree point you can make a station where you can choose 4 skills from 5 to train and get their max values.

For the level 2 Woby skills, you have to spend 1 to 5 Walter skill points, use 2 Woby skill points to any level 2 skill, no additional Woby skill points, and still train for them to get just a little better version of the original level 1.

But...  WHY? I understand that 5 skills for 1 skill point is too cheap so have to choose and train for them is fair, but using 1 to 5 Walter skill points, then use the 4 Woby skill points to choose from 10 skills, 15 Woby skill points in total and still train to get their max value is not worth it.

Other character or companions (Bernie, Abigail...) get straight upgrades when using skill points, Why I should bother to use 1 to 5 Walter skill points to have the opportunity to get a little better version of the level 1skill if I train enough? And still having the same 4 Woby points makes it more problematic, not more engaging.

This 5 Walter skill point could be for straight Woby upgrades like: Allowing Woby to swim, Woby treats that doesn't spoil, double his max hunger 50 > 100, heal you, or whatever.

Oh it's even worse than you think you need to activate badge 1 and 2 to get the full effect of a badge as well so that's 3 of your 4 woby points.

Honestly it's what made me really disappointed about the last hotfix I knew it was going to be the last major one so I expected they'd at least address the Woby cost issue before their break after all the feedback about it only for it to basically go nowhere...

Because as it's currently encourages as little Woby build diversity as possible for the best results and the most efficiency.

Imo Klei should merge the entire tier 2 on Woby training, like they did with tier 1. We already have the "perk customization" on the Woby training station since we can't pick all the badges at the same time, having to also waste insight points for each tier 2 is redundant.

Also increasing the badges to 5 or 6, like it was at the beginning, we can't do crap with only 4. If they want to make it more balanced maybe add a negative when changing badges, for example idk, "Woby needs to eat some monster meat/treats before accesing the training station". The station already has a plate of food there, and Woby is training so she needs to eat more, so it kind of makes sense.

going to once again suggest this for a good way to handle the badge distribution.

To give a summary we'd get 3 Woby points total but have full powered badge effects for each point so the layout would be more condensed like this

image.png.beb5ae54b7af2217d9fb1a938dd77472.png

 

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