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More visual plant shape variety?


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Just more spritework towards some aspects of the constant. No tree the same, no shrub unchanged. Updating general visuals maybe just to have nature look less bland and have more variety instead of same sprites over and over again. Just a food for thought, maybe the world would look a lot more wild or have new plant variants and strains like the two different berry bush shapes.

Do any of ya'll think of the Constant needing some visual distinction in it's nature? Everything looks too much like the same, but small changes make the difference imo.

Totally a need! But more plants will have optimisation issues like Hamlet iirc, and more sprites variety means complicated decorations breaking megabases if you know what I mean

Still I believe nature update including mob interactions is the best thing possible to keep interest for the future of DST 

11 minutes ago, RainBO_OM said:

Totally a need! But more plants will have optimisation issues like Hamlet iirc, and more sprites variety means complicated decorations breaking megabases if you know what I mean

Still I believe nature update including mob interactions is the best thing possible to keep interest for the future of DST 

I don't mean that more plants, I meant more spritework on pines, birches, grass twigs and blushes. Different variants for varied different shapes of growths.

5 hours ago, RainBO_OM said:

more sprites variety means complicated decorations breaking megabases if you know what I mean

If I'm getting what you mean right, then it'd be simple to solve, just have the clean sweeper work on them. That plus embalming spritz should do the trick.

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