WenericMember Posted December 13, 2024 Share Posted December 13, 2024 With the most recent changes to Wendys tree, I agree its in a solid state. However, there are still a number of potential, albeit comparatively minor changes needed to let Wendys tree reach its full potential. The only necessary change in my opinion is to the perrenial altar. it presently lacks a differential factor from the already outclassed meat effigy. I propose that the max health penalty is restored (to synergise with the flower crowns effects) in exchange for letting the items ve maintained upon revival. Changes to the flower crown and team spirit have already been mentioned, but would suggest haunt rng buffs, removing ts1 animation, and the shielding potions giving wetness and cold protection while equipped. shadow sisterhood 3 and blessed sisturn 3 may need to be toned back. Its a bit early to say, but keep an eye on them. Edit: Blessed sisturn needs some fine tuning. Shadow sisterhood is probably fine? potions 4 is a fine skill, but has too much overlap with pipspook quest. Perhaps the skill could provide an alternate source of mg fornthose who dont enjoy the minigame. Finally, gravestones could use a new third skill in the line. As a 2 stage line its solid, but the idea of Wendy creating a naturally protected area is so unique, and I would love to see it expanded upon. Ultimately though, these are relatively unimportant changes. I appreciate what youve done with the tree, and wish you a happy holidays. Link to comment https://forums.kleientertainment.com/forums/topic/162353-dec-13-final-skill-tree-suggestions/ Share on other sites More sharing options...
Lee lol Posted December 13, 2024 Share Posted December 13, 2024 Alterations to the altar are reasonable. It's a good idea to have shield potions provide protection from cold or moisture, and as mentioned by the dev, quality of life increases. I wonder what you think about grave 3? Not my idea, but if Wendy is allowed to teleport between tombstones and consume 50 SANs, is it too powerful? Or, the grave 3's ability could be to add a cooldown/ghost damage boost to an area where there are more than three Tombstones...... Link to comment https://forums.kleientertainment.com/forums/topic/162353-dec-13-final-skill-tree-suggestions/#findComment-1775372 Share on other sites More sharing options...
WenericMember Posted December 13, 2024 Author Share Posted December 13, 2024 10 minutes ago, Lee lol said: Alterations to the altar are reasonable. It's a good idea to have shield potions provide protection from cold or moisture, and as mentioned by the dev, quality of life increases. I wonder what you think about grave 3? Not my idea, but if Wendy is allowed to teleport between tombstones and consume 50 SANs, is it too powerful? Or, the grave 3's ability could be to add a cooldown/ghost damage boost to an area where there are more than three Tombstones...... The original concept for the grave lines mentioned in the dev streams was to create a "safe space." I think it would be cool if was like a mini ice crstaleyeser and gave small radius where you were protected from nightmares, regardless of sanity. Making graves a mini tp would work, but id restrict it to decorated graves, so Wendy can cteaye waypoints. Otherwise it would infringe too much on wortox. Link to comment https://forums.kleientertainment.com/forums/topic/162353-dec-13-final-skill-tree-suggestions/#findComment-1775376 Share on other sites More sharing options...
Edible Coal Posted December 13, 2024 Share Posted December 13, 2024 1 hour ago, WenericMember said: The original concept for the grave lines mentioned in the dev streams was to create a "safe space." I think it would be cool if was like a mini ice crstaleyeser and gave small radius where you were protected from nightmares, regardless of sanity. Making graves a mini tp would work, but id restrict it to decorated graves, so Wendy can cteaye waypoints. Otherwise it would infringe too much on wortox. wow wendy with tp Link to comment https://forums.kleientertainment.com/forums/topic/162353-dec-13-final-skill-tree-suggestions/#findComment-1775390 Share on other sites More sharing options...
Pig Princess Posted December 13, 2024 Share Posted December 13, 2024 2 hours ago, WenericMember said: but would suggest haunt rng buffs, removing ts1 animation Escape is useful when you want to drop aggro from Abigail, but don't want to go through long animation of unsummoning and resummoning. Meaning you can use Abigail as decoy in shadow pieces fight, for example (let bishop aggro on her and then escape it's attack while not loosing tons of damage because of long animations). Another difference between "escape" and "attack at" is that escape command makes Abigail invulnerable for collateral damage, for example, to AoE of shadow bishop, ice projectile of crystal deerclops, butt attack AoE of armored bearger, etc., while "attack at" has much shorter window of invulnerability. All of mentioned attacks can hit entities even if corresponding bosses are not targeting player/Abigail specifically. I hope they don't remove it, as I use both commands, just in different situations. Link to comment https://forums.kleientertainment.com/forums/topic/162353-dec-13-final-skill-tree-suggestions/#findComment-1775396 Share on other sites More sharing options...
WenericMember Posted December 13, 2024 Author Share Posted December 13, 2024 1 minute ago, Pig Princess said: Escape is useful when you want to drop aggro from Abigail, but don't want to go through long animation of unsummoning and resummoning. Another difference between "escape" and "attack at" is that escape command makes Abigail invulnerable for collateral damage, for example, to AoE of shadow bishop, ice progectile of crystal deerclops, butt attack AoE of armored bearger, etc., while "attack at" has much shorter window of invulnerability. I hope they don't remove it, as I use both commands, just in different situations. Theres still a decent animation attatched to it. I want the animation removed not the skill. Link to comment https://forums.kleientertainment.com/forums/topic/162353-dec-13-final-skill-tree-suggestions/#findComment-1775398 Share on other sites More sharing options...
Pig Princess Posted December 13, 2024 Share Posted December 13, 2024 Just now, WenericMember said: Theres still a decent animation attatched to it. I want the animation removed not the skill. Oh, thank you for clarification. In that case I agree. Link to comment https://forums.kleientertainment.com/forums/topic/162353-dec-13-final-skill-tree-suggestions/#findComment-1775401 Share on other sites More sharing options...
WenericMember Posted December 13, 2024 Author Share Posted December 13, 2024 11 minutes ago, Edible Coal said: wow wendy with tp Yeah, thered need to be a pretty drastic drawback to it, but also decorated graves only last 6 days, so it only expediates the return or repeated trips. Link to comment https://forums.kleientertainment.com/forums/topic/162353-dec-13-final-skill-tree-suggestions/#findComment-1775402 Share on other sites More sharing options...
Debruh Posted December 13, 2024 Share Posted December 13, 2024 15 minutes ago, Pig Princess said: Escape is useful when you want to drop aggro from Abigail, but don't want to go through long animation of unsummoning and resummoning. Meaning you can use Abigail as decoy in shadow pieces fight, for example (let bishop aggro on her and then escape it's attack while not loosing tons of damage because of long animations). Another difference between "escape" and "attack at" is that escape command makes Abigail invulnerable for collateral damage, for example, to AoE of shadow bishop, ice progectile of crystal deerclops, butt attack AoE of armored bearger, etc., while "attack at" has much shorter window of invulnerability. All of mentioned attacks can hit entities even if corresponding bosses are not targeting player/Abigail specifically. I hope they don't remove it, as I use both commands, just in different situations. Really nice to see someone else also use escape. I saw that it receive a lot of flake here on the forums Link to comment https://forums.kleientertainment.com/forums/topic/162353-dec-13-final-skill-tree-suggestions/#findComment-1775409 Share on other sites More sharing options...
Steorra Posted December 13, 2024 Share Posted December 13, 2024 59 minutes ago, Edible Coal said: wow wendy with tp I've heard about that some critisim about Wortox that they said "teleport is not an imbalance thing." Link to comment https://forums.kleientertainment.com/forums/topic/162353-dec-13-final-skill-tree-suggestions/#findComment-1775422 Share on other sites More sharing options...
1007954611 Posted December 14, 2024 Share Posted December 14, 2024 It's a good idea to have shield potions provide protection from cold or moisture Link to comment https://forums.kleientertainment.com/forums/topic/162353-dec-13-final-skill-tree-suggestions/#findComment-1775953 Share on other sites More sharing options...
WenericMember Posted December 17, 2024 Author Share Posted December 17, 2024 Bump now weekend is over. Link to comment https://forums.kleientertainment.com/forums/topic/162353-dec-13-final-skill-tree-suggestions/#findComment-1779213 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.