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cool Wendy skill tree rework suggestion #572


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So I checked recent patch notes and decided that Wendy skill tree is bad because I don't like how it looks. 
Everybody knows that Wendy is underpowered character, I'd put her bellow Wes on the tier list of usefulness because she has 0.75 damage multiplier. So I propose changes that will make Wendy very cool character with unique abilities since I'm a certified Wendy main with 1532 hours on record. 

Scrap current skill tree completely and take my design: Wendy now have Maxwell's shadow abilities since she's his cousin and she must've know some tricks; that is probably the most obvious skill I cannot believe no one at Klei thought of that. Oh and also she can read and use Wickerbottom's books in her new book skill category because she was reading a book in her animated short. 
Wendy can now revive Abigail so she can run around collect, craft items, help us survive and roleplay as sisters because there's not enough interactions between them. We can also take control of our sister and play as her any time we want. 
Don't forget to make all current skins apply to new Abigail model please.

Now Wendy gets a stack of mourning glories by walking past any grave and her elixirs are now infinite use and cost 1 morning glory each because it's not fun to farm and craft them. Also Wendy can not only use elixirs yourself but also give them to any character to use themselves. Current elixirs are also clearly useless, I propose buffing all of them and introduce additional elixirs that utilize all Warly's spices, let us walk on the water because sailing sucks, become ghost so we can avoid unnecessary combat and fly over cave shafts, make us immune to damage for short duration (120 seconds), and instantly spawn 20 friendly ghosts to help Abigail survive any boss encounter. 
Wendy can use magic to put any creature to sleep because using pan flute is too long and uses it's durability (to balance this out Wendy can only do that 2 times a day). Wendy can teleport between her sisturns using 2 flower petals per use (making her viable in the late-game). Sisturn additionally grants 200 sanity per minute while standing near it.
Also added 12 new inventory slots for Wendy so she can carry elixirs with her anywhere.

Now after that is out the way, new alignment perks also suck, I don't like them because they don't fit Wendy's character. I propose making so you can summon any creature you kill to fight on your side indefinitely because Wendy knows how to be friends with ghosts - oh, I forgot to mention she can now resurrect dead teammates at any time and cannot die herself. Wendy's new shadow ability is to deal huge amounts of damage to any enemy on the screen while she's playing with Abigail in the new mini-game, additionally spawning Charlie to look over and protect them. Lunar side let us call Alter for a laser beam to instantly annihilate any enemy under the cursor. Both shadow and lunar alignment grants Abigail 4 500 hp and 650 aoe planar dps attack to help us fight bosses post-rift. Standing near Abigail grants 70 health per second, 65% damage protection and 20% damage boost to any friendly creature or teammate (this will encourage people to fight alongside Abigail).

I know it's a small thing to ask Klei, you brought us bad skill tree and must rework it like this because I spent money on the game and bought all skins. I'd like to see all these changes to be implemented in the next patch note, thanks.

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