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Walter is OP. Good job Klei, now give him a few non-woby/slingshot skills.


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From my testing. Slingshot has gone from a niche utility tool to a beast of a weapon. Walter doesn't need to use any melee weapons what so ever now.

Rushing bee queen with marble obtained from statues allows you get the new royal sticky grip... which rewards your patience in killing bee queen by turning your slingshot into a machine gun from about day 7 onwards. This combined with projectile pro skills allows you to use slingshot as an everyday ranged weapon thay is competitive in dps output to melee weapons... which is insane...

Killing nightmare werepig gives you access to dreadstone rounds and pure horror rounds early. Using construction amulet plus staff allows you to dupe dreadstone armour for massive amounts of powerful ammo. This of course makes the shadow affinity and dreadstone round skills the go to for Walter.

The slingshot is perfect as is, it needs no more attention apart from lunar affinity rounds getting a slight buff.

Woby skills: what can I say?  All of them apart from agility are garbage. Both agility badges makes big woby fast enough to kite everything when using slingshot, great for rushing bee queen during first autumn. So bravery and support are made obsolete by agility and both the former badges need reworked, nerfing agility isnt the solution here.

Dig and fetch, bleh they alright like but because of how convenient badge 1 + 2 agility big woby is, you will never end up using these but options for buffing small woby are nice.

What Walter really needs is few more scout skills not related to slingshot or woby:

  • Tracking skill to increase speed of animal hunts
  • Skill to buff his nighttime stories- give a set amount of sanity to himself and others when a full story is completed. Unlock new stories.
  • Skill to buff pinecone hat into a jack of all trades weather insulation with tier 2 summer and winter insulation, 50% rain resist. Make it a headslot thermal stone functionally. With so many powerful headgears, pinecone hat needs increased utility to compete, i have paid for Walter pinecone hat skins, atleast make the item somewhat useful.
  • Skill to buff drying of meat, maybe a new faster drying rack craft.
  • Skill to start with a scout map that randomly unlocks 4 decent size circles of the map, can be used in caves instead for the same effect.

These Skills fit the theme of a boy scout and adds some need variety to his skilltree.

Lack of variety being the main issue with Walters skilltree!!

5 hours ago, Gashzer said:

Tracking skill to increase speed of animal hunts

 

5 hours ago, Gashzer said:

Skill to start with a scout map that randomly unlocks 4 decent size circles of the map, can be used in caves instead for the same effect.

These feel far too niche to be skills. Hunting isn't hard and paying a skill point for revealing the map is more niche than even Woodie's goose travel

 

5 hours ago, Gashzer said:

Rushing bee queen with marble obtained from statues allows you get the new royal sticky grip... which rewards your patience in killing bee queen by turning your slingshot into a machine gun from about day 7 onwards. This combined with projectile pro skills allows you to use slingshot as an everyday ranged weapon thay is competitive in dps output to melee weapons... which is insane...

The dps only really becomes comparable with the bee queen's grip or the void grip and the bee queen is still pretty tricky to kill without the former 2 upgrades as one mistake can mean death.

5 hours ago, Gashzer said:

Killing nightmare werepig gives you access to dreadstone rounds and pure horror rounds early. Using construction amulet plus staff allows you to dupe dreadstone armour for massive amounts of powerful ammo. This of course makes the shadow affinity and dreadstone round skills the go to for Walter.

Interestingly all of his ammo types are currently too weak to compete with cursed rounds dps wise so they still need buffed a bit especially the lunar side which only offers damage and is still comparable to cursed.

Edit: Actually thinking more on it probably the only ammos that really need buffed are shock and the lunar rounds as they're the main ones that should be doing higher damage than cursed by a good amount since one is situational by design and the other is a pure damage ammo type.

I do agree it's possible to use the slingshot as a primary weapon now though it will be a bit tricky in some cases until you can upgrade beyond silky grips.

11 minutes ago, Mysterious box said:

These feel far too niche to be skills. Hunting isn't hard and paying a skill point for revealing the map is more niche than even Woodie's goose travel

Hunting isnt hard but it is inconvenient to the point you don't want to do it a lot of the time. Walter already makes hunting easier with slingshot but with a skill to reduce the amount of suspicious piles and allows you to uncover dirtpiles while mounted on big woby would be worth a single skill point to me.

The scout map is more for a new world/beginner skill point. There is no need to unlock scrappy frame/void grip until much later in a world at which point you can change skills at celestial portal.

15 minutes ago, Mysterious box said:

The dps only really becomes comparable with the bee queen's grip or the void grip and the bee queen is still pretty tricky to kill without the former 2 upgrades as one mistake can mean death.

Bee queen is mega easy to rush as Walter now, with wobys agility badges and the projectile pro skills. You can easily get enough marble rounds and speed to do the fight hitless then bam, slingshot is your OP rest of the game weapon. No need for armour, no need for healing items. Destroyed dragonfly legit with no walls using bee queen grip and dreadstone rounds, before winter. Walter slingshot is extremely strong now.

19 minutes ago, Mysterious box said:

Interestingly all of his ammo types are currently too weak to compete with cursed rounds dps wise so they still need buffed a bit especially the lunar side which only offers damage and is still comparable to cursed.

Gunpowder, shock and stinger rounds are weak/not worth the tediousness to craft. Cursed rounds have higher dps against a dummy but in practice shadow tentacles do miss alot unless you use slow down rounds/honey. 

Walters slingshots biggest weakness has always been round economy, Dreadstone/pure horror/moon glass rounds are simply other sources of marble damage rounds. And with the current rate of fire with bee queen grip means they don't need to be any stronger.

Woby skills need buffed, and a few more scout skills is what Walter needs now. Slingshot is looking really good now (however i would change shock rounds to use a electric doodad instead of a saffron feather, ty very much klei)

31 minutes ago, Gashzer said:

Hunting isnt hard but it is inconvenient to the point you don't want to do it a lot of the time. Walter already makes hunting easier with slingshot but with a skill to reduce the amount of suspicious piles and allows you to uncover dirtpiles while mounted on big woby would be worth a single skill point to me.

The scout map is more for a new world/beginner skill point. There is no need to unlock scrappy frame/void grip until much later in a world at which point you can change skills at celestial portal.

These still feel far too niche for skills to me I feel like it'd make more sense as a base kit if anything beginner friendly skills are fine but they shouldn't immediately become useless or shorten a already short task. As for hunting I feel like they could just update hunts rather than making it a character specific ability.

37 minutes ago, Gashzer said:

Gunpowder, shock and stinger rounds are weak/not worth the tediousness to craft. Cursed rounds have higher dps against a dummy but in practice shadow tentacles do miss alot unless you use slow down rounds/honey. 

Walters slingshots biggest weakness has always been round economy, Dreadstone/pure horror/moon glass rounds are simply other sources of marble damage rounds. And with the current rate of fire with bee queen grip means they don't need to be any stronger.

Stingers being weak is fine even if they could stand to be a bit stronger since most people won't find lunar the rest could stand to be buffed. The rest need buffed because post rift ammo is simply more expensive and you shouldn't have to spend skill points on downgrades with no redeeming qualities.

42 minutes ago, Gashzer said:

Bee queen is mega easy to rush as Walter now, with wobys agility badges and the projectile pro skills. You can easily get enough marble rounds and speed to do the fight hitless then bam, slingshot is your OP rest of the game weapon. No need for armour, no need for healing items. Destroyed dragonfly legit with no walls using bee queen grip and dreadstone rounds, before winter. Walter slingshot is extremely strong now.

It's not a single mistake spells death not everyone is at the level of no hitting bee queen especially with a silk grip.

Worth mentioning if nothing else the lunar alignment needs buffed as it offers absolutely nothing compared to the shadow alignment.

7 hours ago, Gashzer said:

From my testing. Slingshot has gone from a niche utility tool to a beast of a weapon. Walter doesn't need to use any melee weapons what so ever now.

Rushing bee queen with marble obtained from statues allows you get the new royal sticky grip... which rewards your patience in killing bee queen by turning your slingshot into a machine gun from about day 7 onwards.

Can you upload a demonstration of this rush, or even the boss fight? I just finished the fight myself which was doable, and although I consider myself a good player (not great, not S-tier), I wouldn't say it's easy and is for everyone. I used the Cat Band, Glommer Grip, and about 4 stacks of marbles. 

Bee Queen by herself is already a challenging fight, but with Walter's allergy, a single hit from a random bee (not even Grumble Bee) will buck you off of Woby, which should be your best source of movement speed at this point. When you're bucked off, you will be swarmed immediately, and with no armour, it's instant death. She won't give you much window to get back on Woby either, even if you try to use Pan Flute.

Walter is a challenge character (like Wes), but he's still pretty good for casual players. So again, rushing Bee Queen isn't a task for everyone. Especially since you mention having Agility 1&2 by day 7.

My point is, Walter isn't as OP as you claim. And even if he's better now, the player still needs to work hard for that power upgrade.

1 hour ago, Gashzer said:

Bee queen is mega easy to rush as Walter now, with wobys agility badges and the projectile pro skills. You can easily get enough marble rounds and speed to do the fight hitless then bam, slingshot is your OP rest of the game weapon. No need for armour, no need for healing items. Destroyed dragonfly legit with no walls using bee queen grip and dreadstone rounds, before winter. Walter slingshot is extremely strong now.

How did you manage to kill Nightmare Werepig & clear enough of the ruins to dupe Dreadstone round AND finish the DFly fight before Winter? Not saying that you're bluffing, just curious to watch.

1 minute ago, Mysterious box said:

These still feel far too niche for skills to me I feel like it'd make more sense as a base kit if anything beginner friendly skills are fine but they shouldn't immediately become useless or shorten a already short task. As for hunting I feel like they could just update hunts rather than making it a character specific ability.

Stingers being weak is fine even if they could stand to be a bit stronger since most people won't find lunar the rest could stand to be buffed. The rest need buffed because post rift ammo is simply more expensive and you shouldn't have to spend skill points on downgrades with no redeeming qualities.

It's not a single mistake spells death not everyone is at the level of no hitting bee queen especially with a silk grip.

Pure horror rounds are proper boss. They stack to 3 and cause hitstun/damage over 8 or so seconds. Especially against faster moving bosses like bee queen and dragonfly then end up having a higher dps in certain situations because they continue to do damage as you kite while also hitstunning and they are craftable pre-rift. Dreadstone rounds are reusable so they don't run out that fast. 

Slingshot is balanced. Its underpowered with a silk grip verses melee and over powered once you obtain bee queen grip. 

Your dps might not be as high as Wolfgang or Wanda but holy moly... Walter makes up for it for how easy bosses are with him now, kiting is super super super easy with the slingshot and I mean super easy!

3 minutes ago, _mylilsunshine_ said:

Can you upload a demonstration of this rush, or even the boss fight? I just finished the fight myself which was doable, and although I consider myself a good player (not great, not S-tier), I wouldn't say it's easy and is for everyone. I used the Cat Band, Glommer Grip, and about 4 stacks of marbles. 

Bee Queen by herself is already a challenging fight, but with Walter's allergy, a single hit from a random bee (not even Grumble Bee) will buck you off of Woby, which should be your best source of movement speed at this point.

Walter is a challenge character (like Wes), but he's still pretty good for casual players. So again, rushing Bee Queen isn't a task for everyone. Especially since you mention having Agility 1&2 by day 7.

Are you really fighting Nightmare Werepig & clear enough of the ruins to dupe Dreadstone round? Not saying that you're bluffing, just curious to watch.

Walter is not a challenge character at all... he never has been!

Need to wait until I'm off work but I can post a day 1 to day 21 mini rush. I'm not even that good at the game and bee queen is very doable with woby agility 1&2 and about 15-20 marble pieces for rounds.

One green amulet and one green staff allows you to dupe a fair amount of pure horror and dreadstone. These are not hard to get for the average ruins rusher. Since Walter doesnt need as much or any armour, one thulecite crown should do you for a long time, rest of thulecite and nightmare fuel can go into his thulecite rounds and amulets.

1 hour ago, Gashzer said:

Pure horror rounds are proper boss. They stack to 3 and cause hitstun/damage over 8 or so seconds. Especially against faster moving bosses like bee queen and dragonfly then end up having a higher dps in certain situations because they continue to do damage as you kite while also hitstunning and they are craftable pre-rift. Dreadstone rounds are reusable so they don't run out that fast. 

Slingshot is balanced. Its underpowered with a silk grip verses melee and over powered once you obtain bee queen grip. 

Your dps might not be as high as Wolfgang or Wanda but holy moly... Walter makes up for it for how easy bosses are with him now, kiting is super super super easy with the slingshot and I mean super easy!

Your looking at the shadow alignment and saying alls well you don't get icker rounds or pure horror rounds with lunar alignment and it's damage is equal to cursed so how doesn't it need buffed? Why would you pick lunar ever? Scrap rounds are also just bad even on wet targets your not factoring on how this all works out because you don't seem to care about the slingshot noone is asking for Wolfgang or Wanda dps but each ammo type needs purpose if we're going to pick them nothing is gained by giving him intentionally useless skills. I think you need to do more testing as his rounds clearly need more cooking.

You need to be more practical about how you test these fights as well for example I took on bee queen with cursed rounds, a thulecite frame with a silk grip, and slowdown rounds  on Woby the fight was easier in terms of kiting but when I did get hit I nearly died then and the average player would be dead.

1 hour ago, Gashzer said:

Walter is not a challenge character at all... he never has been!

Fact is he was at the end of the day you'll have a harder time with Walter than any other in combat which is lead to how unpopular he was.

11 minutes ago, Mysterious box said:

Your looking at the shadow alignment and saying alls well you don't get icker rounds or pure horror rounds with lunar alignment and it's damage is equal to cursed so how doesn't it need buffed? Why would you pick lunar ever? Scrap rounds are also just bad even on wet targets your not factoring on how this all works out because you don't seem to care about the slingshot noone is asking for Wolfgang or Wanda dps but each ammo type needs purpose if we're going to pick them nothing is gained by giving him intentionally useless skills. I think you need to do more testing as his rounds clearly need more cooking.

Honestly if every single damage ammo type acted functionally the same as marble rounds thats still good enough for me. Having 51 damage per round with the bee queen grip rate of fire is insanely good. All the wee extra things each rounds does is just a bonus at this point. 

Lunar rounds need a buff yes. Scrap rounds are fine if they get a recipe change to electric doodads instead of feathers. That's all that needs changed with the slingshot.

From my testing, honestly.... the slingshot needs a nerfed. (Pls don't do that tho klei)

You need to understand that the slingshot (rate of fire) is what holds back the damage not the rounds. And the slingshot can now be upgraded to not be an issue anymore for those who can rush bee queen, all you need is:

  1. Moggles
  2. Big woby with both agility badges
  3. Spare monster meat to feed woby halfway through fight
  4. One use of a panflute to sleep bee queen and grumbles once to be able to feed woby.
  5. 15 marble pieces to make 450 marble rounds with the projectile pro skills.. which is more than enough to kill bee queen.
  6. Catcoon band and silk grip (bone frame optional)
  7. Some carrots so you don't starve.... together. 

That's it... bee queen is dead, you craft bee queen grip and become OP for the rest of your Walter playthrough. No armour, no healing, no slow down rounds, no thulecite frame or cursed rounds. Just common equipment and patience.

2 hours ago, Gashzer said:

Scrap rounds are fine if they get a recipe change to electric doodads instead of feathers. That's all that needs changed with the slingshot.

It still wouldn't be worth it as this is a round that needs it to be raining to offer real value so it needs to be above average as a payoff for that if we don't introduce a way to make mobs wet more consistently.

2 hours ago, Gashzer said:

You need to understand that the slingshot (rate of fire) is what holds back the damage not the rounds. And the slingshot can now be upgraded to not be an issue anymore for those who can rush bee queen, all you need is:

  1. Moggles
  2. Big woby with both agility badges
  3. Spare monster meat to feed woby halfway through fight
  4. One use of a panflute to sleep bee queen and grumbles once to be able to feed woby.
  5. 15 marble pieces to make 450 marble rounds with the projectile pro skills.. which is more than enough to kill bee queen.
  6. Catcoon band and silk grip (bone frame optional)
  7. Some carrots so you don't starve.... together. 

That's it... bee queen is dead, you craft bee queen grip and become OP for the rest of your Walter playthrough. No armour, no healing, no slow down rounds, no thulecite frame or cursed rounds. Just common equipment and patience.

This is a dangerous way to do the fight and far from easy for most people and I think you need to understand the fire rate is irrelevant to the conversation if more than half of his skill tree is going to be dedicated to ammo those ammos need a good reason to be used and no doing marble damage is far from enough to spend skill points on them.

6 hours ago, Mysterious box said:

 

These feel far too niche to be skills. Hunting isn't hard and paying a skill point for revealing the map is more niche than even Woodie's goose travel

Hunting can take up to 15+ checkpoints, it's not hard but it takes forever. I think it'd be a cool skill

3 minutes ago, Well-met said:

Hunting can take up to 15+ checkpoints, it's not hard but it takes forever. I think it'd be a cool skill

Idk that still feels like something that should be addressed for everyone if it's really that bad not a I'll pick Walter for faster hunts.

It just that seeing a combination of these extremely niche skill ideas makes me wonder what the difference would be from his current skill tree...

9 minutes ago, Mysterious box said:

Idk that still feels like something that should be addressed for everyone if it's really that bad not a I'll pick Walter for faster hunts.

It just that seeing a combination of these extremely niche skill ideas makes me wonder what the difference would be from his current skill tree...

it's just nice little flavor stuff. Nobody ever asked for Abi to haunt items but it's still small and neat and appreciated just the same.

7 minutes ago, Well-met said:

it's just nice little flavor stuff. Nobody ever asked for Abi to haunt items but it's still small and neat and appreciated just the same.

Haunt provides real tangible value though faster hunts is just completing tasks faster. Don't get me wrong I don't hate niche perks but I at least want them to stand on their own or provide value to the character in some way this feels like giving Wurt an ability to pick reeds faster and just reeds specifically. Sure it works but was it really necessary? Even the flavor is kinda lost on me because at most it boils down to he's a scout so he must have learned to hunt but even then wouldn't that apply to Woodie and Wigfrid? This isn't a Wurt is a merm so she uniquely benefits from being wet or living in the swamp gave her the idea for mosquito crafts type situation.

My problem is it feels like this was made because he was a scout not based on how it would help people playing Walter and this kinda extends to most of my issues with the designs of his non woby/slinghshot proposals and the main thing even turning me off the concept. If that branch is just gonna be hey a boyscout might do this or be good at that I go back to does he even need those?

Like it's shocking to me when people kept criticizing klei for not being creative with him.

I agree so much with this post, i think the slingshot itself is doing amazingly and the only thing he needs now is for him to get more varied rounds, skills and specially more Woby stuff, but as effectiveness? he is really fun when you combine your slingshot and your melee, the entire arsenal (˵>ᗜ<˵) !!

Doing this was SO much fun, i never expected Walter to be this fun to play (and effective)

17 minutes ago, Tarnishedmax said:

I agree so much with this post, i think the slingshot itself is doing amazingly and the only thing he needs now is for him to get more varied rounds, skills and specially more Woby stuff, but as effectiveness? he is really fun when you combine your slingshot and your melee, the entire arsenal (˵>ᗜ<˵) !!

Doing this was SO much fun, i never expected Walter to be this fun to play (and effective)

Holy skill solution, maybe Walter is OP and fun in a good hand. The Crystal Clops demonstration really cements the idea that Walter NEEDS a variety of utility rounds. It's a crime that red gem isn't used in crafting an immolation/incendiary round.

41 minutes ago, _mylilsunshine_ said:

Holy skill solution, maybe Walter is OP and fun in a good hand. The Crystal Clops demonstration really cements the idea that Walter NEEDS a variety of utility rounds. It's a crime that red gem isn't used in crafting an immolation/incendiary round.

Walter has been extremely fun to play with and it lowkey upsets me how people are so against Walter fighting on melee when he literally has 0 disadvantages doing so, sure you lose some sanity if you get hit but its not even bad and you need to get hit in the first place, the slingshoot is your tool, it doesnt have a swap cooldown, it can be used in any time, this can help Walter take advantage of every window and be borderline untouchable while hitting hard. Woby mounting and spamming F is not only boring but kinda just slower and more expensive than mix and matching, i can record a celestial champion kill that takes advantage of his entire kit while being relatively fast for this lengthy boss fight, or show how Walter just murks Werepig and Klaus if you want me to (˶ᵔ ᵕ ᵔ˶)

5 minutes ago, Tarnishedmax said:

Walter has been extremely fun to play with and it lowkey upsets me how people are so against Walter fighting on melee when he literally has 0 disadvantages doing so, sure you lose some sanity if you get hit but its not even bad and you need to get hit in the first place, the slingshoot is your tool, it doesnt have a swap cooldown, it can be used in any time, this can help Walter take advantage of every window and be borderline untouchable while hitting hard. Woby mounting and spamming F is not only boring but kinda just slower and more expensive than mix and matching, i can record a celestial champion kill that takes advantage of his entire kit while being relatively fast for this lengthy boss fight, or show how Walter just murks Werepig and Klaus if you want me to (˶ᵔ ᵕ ᵔ˶)

I'd love to see, but is this with or without the tree though?

2 minutes ago, _mylilsunshine_ said:

I'd love to see, but is this with or without the tree though?

Oh obviously the tree, im going to need a moment to record/post the videos but ill get them very soon!!!!!

1 hour ago, Tarnishedmax said:

I agree so much with this post, i think the slingshot itself is doing amazingly and the only thing he needs now is for him to get more varied rounds, skills and specially more Woby stuff, but as effectiveness? he is really fun when you combine your slingshot and your melee, the entire arsenal (˵>ᗜ<˵) !!

Doing this was SO much fun, i never expected Walter to be this fun to play (and effective)

Like this looks nice but it still leans into my issue of the shadow side being the only real choice as this is just showcasing how effective icker rounds and pure horror rounds are...

Again I'm not against more rounds being added but the lunar rounds and shock rounds need work before they start focusing on adding more. Though as far as the shock rounds go I'm more in favor of them being given a different function than damage since we have too many of those already and probably the same for gunpowder.

1 hour ago, _mylilsunshine_ said:

I'd love to see, but is this with or without the tree though?

i decided to keep this run gear appropiate just to showcase that the alignment ammo its not the reason the slingshot works, Walter can handle himself pretty well almost the entire game, im using the royal jelly handle with just ruins equipment, no healing or extra resources required. Sure its not really a FLASHY run and its still kinda lengthy but thats how CC is, a very lenghty fight and being able to get this time with Walter is kinda crazy compared to other characters, and its not his max potential! (the video kinda lags for a moment in last phase sorry for that)

This one is not impressive but its not really supposed to be, i just wanted to showcase that even with minimal gear (literally nothing than gunpowder rounds, a hambat and a fotball helmet) Walter still has an edge over the average character, of course, using a silk handle and hambat makes this really slow but realistically you should be using a darksword or a thulecite club for this, which makes this fight like an entire minute faster, but i thought it would be fun to just show the bare minimum.

Sorry for taking so long i didnt really spend much time recording i kinda just got lost and started playing with other things and forgot to actually upload them teehee 

( ⸝⸝´꒳`⸝⸝) 

Overall i think the slingshot its pretty much perfect, its done and it doesnt need any kind of tweaking, what Walter desperately needs is more utility rounds that are not just slowdown but better, to make the lunar alignment actually worth something and just something ELSE, whatever else but please he is not just a slingshot, i think this proves well enough the slingshot is fine as is.

1 hour ago, Dingle said:

What do you use to record? I'm tempted to start.

I have an Nvidia card so it just comes with its own clip/recording software

  • Developer

Amazing! I can't thank you guys enough for taking the time to make these videos. We've actually done an overall pass on stunlock tuning against projectile attacks, which will go out with our next patch.  The goal is to minimize the frequency of creatures and bosses that get interrupted by every shot while they are just trying to walk.  (Spawned and DoT effects are still going to use the same rules as melee attacks for triggering hit stun though).  Ideally, this just shifts the skill cap.  After giving some proper time to get used to it we can still adjust this to be more or less, depending on how it feels.

9 minutes ago, V2C said:

Amazing! I can't thank you guys enough for taking the time to make these videos. We've actually done an overall pass on stunlock tuning against projectile attacks, which will go out with our next patch.  The goal is to minimize the frequency of creatures and bosses that get interrupted by every shot while they are just trying to walk.  (Spawned and DoT effects are still going to use the same rules as melee attacks for triggering hit stun though).  Ideally, this just shifts the skill cap.  After giving some proper time to get used to it we can still adjust this to be more or less, depending on how it feels.

I feel like people would jump at the chance to post video demonstrations if the devs ever ask this of them. Say the word, boss, you'll get it.

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