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Voice of Chinese Players - Phase 1


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3 hours ago, Lee Sy said:
3 hours ago, Lee Sy said:

这是游戏开发者的工作,他们有义务收集玩家的反馈,而不是由你和机翻的英文来做这些。

他们有义务收集bilibili的评论,论坛同意支持中文,科雷有华人员工。

 

I completely agree that it's the developers' duty and responsibility to collect player feedback. Ideally, there shouldn't be any need for players to shoulder the burden of translating and communicating between different platforms or communities. It's an extra weight for regular players to carry, with no direct reward other than the hope of making the game better.

Honestly, it leaves me wondering why this gap exists in the first place. If Klei has Chinese-speaking staff, as many believe, it feels like an opportunity to bridge this communication gap and engage more effectively with the Chinese community.

53 minutes ago, Fengfan Hertz said:

 

Thank you for your reply.

Yes, as far as I know, Klei did set up a communication post on Bilibili. However, they don't reply on it. They just issue some update announcements and hold some small activities like photo collections.

For a long time, it's been difficult for the voices of Chinese players to reach the Klei official team. Just like with the skill tree of the Valkyrie, we also had our opinions, just as what was mentioned in the comments I copied and relayed.

In our words, Wendy's skill tree update this time has triggered all the negative impacts brought by Klei's not-so-good updates in recent times.

As expressed in the comments I translated, there aren't many people supporting Klei, maybe just one or two.

If we count those comments that I saw without any likes (due to Bilibili's official recommendation mechanism where some relatively new comments don't attract much attention), there aren't too many of them either, probably accounting for around 20% at most.

So, actually, the Chinese community definitely doesn't like Wendy's skill tree update.

The comments on Bilibili are relatively mild. As for Baidu Tieba, you can take a look at it. The polls shown in the posts made by others there indicate that 60% of the people are dissatisfied with it. 

 of course, I also apologize for the remarks made by my fellow players. I think that any criticism should not involve insulting words or personal attacks.

The number of participants isn't large because they were all posted within less than five hours. At the bottom is dissatisfaction and at the top is satisfaction. Then there are five different attitudes in total, and another aspect involves three different degrees.

 


 

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14 minutes ago, renamoe said:

Thank you for such a thoughtful and detailed response—I truly appreciate the effort you've put into understanding the situation.

For me personally, my dissatisfaction stems from the anticipation I had for a well-rounded Wendy and Abigail update. I've been looking forward to it for so long, and when the result didn't meet my expectations, it felt disheartening. As you pointed out, Klei's approach of keeping updates under wraps to maintain the element of surprise is a double-edged sword. It's exciting when everything aligns with what players hope for, but when the surprise falls short of expectations, it can lead to disappointment, especially for characters people feel deeply connected to.

Regarding the Chinese community, I believe Klei does have team members fluent in Chinese. Their update posts on Steam and platforms like WeChat are written with great fluency, showing a clear understanding of the language. They also have an account on Bilibili, but the frustration comes from their lack of engagement there. Many players interpret the absence of replies as ignorance or overconfidence, though personally, I don't think that's Klei's intent—it's just how it's perceived by some.

Lastly, thank you for maintaining a positive perspective on the Chinese player base. It is indeed a large, kind, and diverse group, even if there are occasional outliers. Your long and thoughtful reply really means a lot, and it's comforting to see such understanding in the community.

Have a great day!

Thanks for understanding my points, I can understand the frustration of that Klei haven't been very responsive and the general dissatisfaction from Chinese community about this whole situation.

From my years of experience of being in the forums I've noticed that there's been years of controversies happening surrounding Chinese and Klei's development and lack of communication, but as my experience goes Klei developers are mostly all English speakers so they heavily rely on forums for quick and direct responses. Assuming that their fluent Chinese speaker or speakers are there to help the marketing department, but I am not a Klei developer to tell and know, they have customer support to usually help with those types of questions. We can guess a lot of things but we probably should get a response from one of developers or 'JoeW' himself.

Controversies seem to have surrounded generally of Chinese often hating Klei and their direction of where the game is going. Generally, we as community send suggestions daily for what could use a quality of life update for the sake of more satisfying experience to obtain a resource or an item's rebalance or even adding specific items like the ground placing hat or refueling orange amulet. Anything else that Klei makes it's usually coming from Klei's own creative team and we usually accept the new additions and changes.

It is very debatable what Klei should and shouldn't do, in the end they do things and move on or adjust and tweak numbers later if they seem necessary. The game franchise was created by Klei's heard feedback from the community, the other big part was them putting the effort in making their own content to be original and authentic as it can be. Klei made some good and bad choices but at least they sure are trying.

Generally I don't understand the hate that Chinese community is giving to Klei since the developers themselves also have a direction and a path they want to lead the game design in which means they want to maintain that freedom for the expression and create something interesting for everyone to experience. They spent years figuring out what works and doesn't, a lot of cut content exists datamined that anyone can see freely which was their choices what not to add.

What I believe is that anger is not the solution to this. I believe that Chinese community can put in their own opinions in civil manner in the General Discussions category, from what it looks like that artificial intelligence is helping you translate quite well for me to understand and I hope it is same for you!

I believe that communications can be and should be improved for the better with Chinese community. Despite the previous controversies there, so far for us English speaking side of the world they have been quite nice, responsive and wholesome in a sense that they have only so much time till they need to push an update and move to the next patch because they are working on big things for the future of the game.

Also tell that angry streamer that he should just voice his opinion in the forums too with the help of AI instead of being angry XD Klei can only do so much as English speakers, I don't believe that they read too much in BiliBili themselves to not overload their work as they don't seem to ever have that big of a team to be everywhere at the same time. I assume and hope that their business model is about sustainability than expanding too much as a company so they can't multitask for too long before they need to go back to work and programming or doing artwork.

By the way, please do some control on the negative narrative about Jason that is the developer for the game. He is just a single guy and he's trying his best to convey his thoughts to development process the best he can. He made posts here in Beta Discussions as to why the Don't Starve team made decisions and changes to the characters they made. Best is to be for Chinese to be very well constructive in what they want to tell what they like and what they don't. If Klei can't make the change and they decide to stick with what is given then it is best to not pursue them for trying as they can't satisfy everyone sadly and that is the basic premise to making and developing a game.

I don't know if this is part of the issue or not, but I see the misconception a lot that people on these forums don't understand the amount of people upset with the skill tree, specifically the comments saying we think there is only a small number.

I don't, I don't think many people do, it's pretty obvious how many people are upset. But it just reeks of entitlement, feedback is fine but some of the posts have been weird rhetoric campaigns. 

At the end of the day, approaches like this make people defensive, there would be a huge part of me that would feel really upset if I were Jason cause some points have specifically called him out ... over this. 
I'm not the most 'hinged' of people on the forums, and it's obvious to me that this is going too far. It's not the way to do things and it's not going to get you results - Even if you got what you wanted is it worth all of this? It's so mean spirited. 

33 minutes ago, renamoe said:

Honestly, it leaves me wondering why this gap exists in the first place. If Klei has Chinese-speaking staff, as many believe, it feels like an opportunity to bridge this communication gap and engage more effectively with the Chinese community.

That's a helpful idea, maybe that's the solution? I think people at Klei want people to be happy with their product.

17 minutes ago, Frosty_Mentos said:

Thanks for understanding my points, I can understand the frustration of that Klei haven't been very responsive and the general dissatisfaction from Chinese community about this whole situation.

From my years of experience of being in the forums I've noticed that there's been years of controversies happening surrounding Chinese and Klei's development and lack of communication, but as my experience goes Klei developers are mostly all English speakers so they heavily rely on forums for quick and direct responses. Assuming that their fluent Chinese speaker or speakers are there to help the marketing department, but I am not a Klei developer to tell and know, they have customer support to usually help with those types of questions. We can guess a lot of things but we probably should get a response from one of developers or 'JoeW' himself.

Controversies seem to have surrounded generally of Chinese often hating Klei and their direction of where the game is going. Generally, we as community send suggestions daily for what could use a quality of life update for the sake of more satisfying experience to obtain a resource or an item's rebalance or even adding specific items like the ground placing hat or refueling orange amulet. Anything else that Klei makes it's usually coming from Klei's own creative team and we usually accept the new additions and changes.

It is very debatable what Klei should and shouldn't do, in the end they do things and move on or adjust and tweak numbers later if they seem necessary. The game franchise was created by Klei's heard feedback from the community, the other big part was them putting the effort in making their own content to be original and authentic as it can be. Klei made some good and bad choices but at least they sure are trying.

Generally I don't understand the hate that Chinese community is giving to Klei since the developers themselves also have a direction and a path they want to lead the game design in which means they want to maintain that freedom for the expression and create something interesting for everyone to experience. They spent years figuring out what works and doesn't, a lot of cut content exists datamined that anyone can see freely which was their choices what not to add.

What I believe is that anger is not the solution to this. I believe that Chinese community can put in their own opinions in civil manner in the General Discussions category, from what it looks like that artificial intelligence is helping you translate quite well for me to understand and I hope it is same for you!

I believe that communications can be and should be improved for the better with Chinese community. Despite the previous controversies there, so far for us English speaking side of the world they have been quite nice, responsive and wholesome in a sense that they have only so much time till they need to push an update and move to the next patch because they are working on big things for the future of the game.

Also tell that angry streamer that he should just voice his opinion in the forums too with the help of AI instead of being angry XD Klei can only do so much as English speakers, I don't believe that they read too much in BiliBili themselves to not overload their work as they don't seem to ever have that big of a team to be everywhere at the same time. I assume and hope that their business model is about sustainability than expanding too much as a company so they can't multitask for too long before they need to go back to work and programming or doing artwork.

By the way, please do some control on the negative narrative about Jason that is the developer for the game. He is just a single guy and he's trying his best to convey his thoughts to development process the best he can. He made posts here in Beta Discussions as to why the Don't Starve team made decisions and changes to the characters they made. Best is to be for Chinese to be very well constructive in what they want to tell what they like and what they don't. If Klei can't make the change and they decide to stick with what is given then it is best to not pursue them for trying as they can't satisfy everyone sadly and that is the basic premise to making and developing a game.

Don't worry about me—I can understand everything you've written clearly, and I appreciate how logical and well-structured your points are. A little secret: many Chinese players are trained in reading comprehension from a young age, so for those who actively engage on English platforms like the Klei forum, language usually isn't a major barrier.

I've been trying to ease the anger and be fair in every post I make. But honestly, I think this issue has deeper roots and can't be resolved overnight. The level of rage we're seeing now feels overwhelming, and I doubt there's much that any one individual can do to fix it. To me, it feels more like a sociological phenomenon—a kind of fervor that grows on certain platforms, fueled by collective frustration. Once it snowballs, it becomes self-sustaining and hard to control.

That said, I think there's a straightforward resolution on the horizon. When the beta moves to live release, we'll likely see one of two outcomes:

  1. Low Probability: Everyone is satisfied, and things settle down into peace.
  2. More Likely: Some controversy remains, but disagreements are natural in any community. If people remain unhappy, the discussions will eventually cool down after several weeks as the new content integrates into the game.

These are just my assumptions and feelings based on observing the situation. I hope this helps you digest the strange atmosphere a bit better. Like you, I've been trying to figure out why things have escalated so much—it's baffling but also interesting to think about.

4 minutes ago, Frosty_Mentos said:

By the way, please do some control on the negative narrative about Jason that is the developer for the game. He is just a single guy and he's trying his best to convey his thoughts to development process the best he can. He made posts here in Beta Discussions as to why the Don't Starve team made decisions and changes to the characters they made. Best is to be for Chinese to be very well constructive in what they want to tell what they like and what they don't. If Klei can't make the change and they decide to stick with what is given then it is best to not pursue them for trying as they can't satisfy everyone sadly and that is the basic premise to making and developing a game.

Thanks for ur understanding and we know that should not happen. But unfortunately, being aggressive and rude is the basic colour of Chinese Internet environment not only Chinese DST forum. I don' t want to judge nor criticize my compatriots, but sometimes they are just so impatient. People like us are trying to adapt to your pace and convey our opinions. I have a positive attitude toward this outcome, but it finally makes some of us lose calm since it's been two weeks. :rarmultipl:

12 minutes ago, Uedo said:

I don't know if this is part of the issue or not, but I see the misconception a lot that people on these forums don't understand the amount of people upset with the skill tree, specifically the comments saying we think there is only a small number.

I don't, I don't think many people do, it's pretty obvious how many people are upset. But it just reeks of entitlement, feedback is fine but some of the posts have been weird rhetoric campaigns. 

At the end of the day, approaches like this make people defensive, there would be a huge part of me that would feel really upset if I were Jason cause some points have specifically called him out ... over this. 
I'm not the most 'hinged' of people on the forums, and it's obvious to me that this is going too far. It's not the way to do things and it's not going to get you results - Even if you got what you wanted is it worth all of this? It's so mean spirited. 

That's a helpful idea, maybe that's the solution? I think people at Klei want people to be happy with their product.

I completely feel the same way. After a long day at work, I sometimes just want to check what people are talking about, but when I see dozens of heated replies, I start to dread that another quarrel has broken out.

That said, I think things have eased up quite a bit recently. It feels like the forum maintainers have stepped in to address the situation—they seem to be moderating against taboo topics and personal attacks, which has noticeably improved the overall atmosphere.

35 minutes ago, djturner said:

Two main things: The problem with polling and comment pulling like this is that 100 people could think it needs drastic changes and could have 100 different ideas of how to do it and for each of them the other 99 would think the new idea is bad and needs to be changed. IMO a broad consensus of "unhappy" isn't informative or even that revealing in this case. I have not seen any ideas of specific feedback or changes that have widespread consensus of "this would make everything better"'; instead it's a general feeling that it isn't what a particular person expected or wanted.

Moreover, the only ideas that I do see are basically nonstarters or sort of absurd. If Abigail never died because she got the kind of buffs that are thrown around and could attack Shadow enemies, what exactly is Wendy's weakness? That if she voluntarily decides to dismiss Abigail she'll deal less damage?

Thank you for your reply. You're right.

Collecting comments or conducting opinion polls can only serve as a reference rather than being decisive for a certain matter (just like data doesn't lie, but the way of collecting data can be deceptive).

The reason why I posted this thread is to make people in the forum understand that it's not just the people who come here that are dissatisfied with Wendy's skill tree. In fact, many people are dissatisfied, but it's just those of us who are willing to come that have come here. (Most people won't comment on certain things; they'll just watch.)

If the official is willing to check their back-end data, they will find that there has been a significant increase in the number of new users on the forum compared to previous years, and this in itself reveals something.

Moreover, when it comes to the issue of ideas, it mainly depends on the designers.

Most people's views on the skill tree are chaotic, disorganized, or unrealistic, but they all have some common characteristics, such as enhancing Abigail's survivability, making it more free or comfortable, and adding more fun.

Designers need to summarize from these views and, based on their own gaming experience and understanding of the characters, design a relatively reasonable skill tree that can gain the recognition of most people. (Take Walter's skill tree as an example. Although in my opinion, his skill tree doesn't bring too much fun. It just strengthens the slingshot and Woby, and there's no mention of hats and tents. But it gives enough bonuses in terms of power. Currently, the evaluation of Walter's skill tree in the Chinese community is also quite good, but they hope that some elements like hats and tents can be added to the skill tree. People can be understanding and inclusive about many things.)

Actually, as long as the updates of the game skill tree are not too extreme, we players can accept them. 

Spoiler
46 minutes ago, Frosty_Mentos said:

Thanks for understanding my points, I can understand the frustration of that Klei haven't been very responsive and the general dissatisfaction from Chinese community about this whole situation.

From my years of experience of being in the forums I've noticed that there's been years of controversies happening surrounding Chinese and Klei's development and lack of communication, but as my experience goes Klei developers are mostly all English speakers so they heavily rely on forums for quick and direct responses. Assuming that their fluent Chinese speaker or speakers are there to help the marketing department, but I am not a Klei developer to tell and know, they have customer support to usually help with those types of questions. We can guess a lot of things but we probably should get a response from one of developers or 'JoeW' himself.

Controversies seem to have surrounded generally of Chinese often hating Klei and their direction of where the game is going. Generally, we as community send suggestions daily for what could use a quality of life update for the sake of more satisfying experience to obtain a resource or an item's rebalance or even adding specific items like the ground placing hat or refueling orange amulet. Anything else that Klei makes it's usually coming from Klei's own creative team and we usually accept the new additions and changes.

It is very debatable what Klei should and shouldn't do, in the end they do things and move on or adjust and tweak numbers later if they seem necessary. The game franchise was created by Klei's heard feedback from the community, the other big part was them putting the effort in making their own content to be original and authentic as it can be. Klei made some good and bad choices but at least they sure are trying.

Generally I don't understand the hate that Chinese community is giving to Klei since the developers themselves also have a direction and a path they want to lead the game design in which means they want to maintain that freedom for the expression and create something interesting for everyone to experience. They spent years figuring out what works and doesn't, a lot of cut content exists datamined that anyone can see freely which was their choices what not to add.

What I believe is that anger is not the solution to this. I believe that Chinese community can put in their own opinions in civil manner in the General Discussions category, from what it looks like that artificial intelligence is helping you translate quite well for me to understand and I hope it is same for you!

I believe that communications can be and should be improved for the better with Chinese community. Despite the previous controversies there, so far for us English speaking side of the world they have been quite nice, responsive and wholesome in a sense that they have only so much time till they need to push an update and move to the next patch because they are working on big things for the future of the game.

Also tell that angry streamer that he should just voice his opinion in the forums too with the help of AI instead of being angry XD Klei can only do so much as English speakers, I don't believe that they read too much in BiliBili themselves to not overload their work as they don't seem to ever have that big of a team to be everywhere at the same time. I assume and hope that their business model is about sustainability than expanding too much as a company so they can't multitask for too long before they need to go back to work and programming or doing artwork.

By the way, please do some control on the negative narrative about Jason that is the developer for the game. He is just a single guy and he's trying his best to convey his thoughts to development process the best he can. He made posts here in Beta Discussions as to why the Don't Starve team made decisions and changes to the characters they made. Best is to be for Chinese to be very well constructive in what they want to tell what they like and what they don't. If Klei can't make the change and they decide to stick with what is given then it is best to not pursue them for trying as they can't satisfy everyone sadly and that is the basic premise to making and developing a game.

 

Yes, a qualified creator should listen to reasonable and achievable opinions. If they take in all the opinions, everything will become chaotic. On the other hand, if they don't listen to any opinions at all, that would be just being stubborn.

Besides, to be honest, I personally suggest that the official side can cooperate with some relatively famous video bloggers, instead of just doing popularity-boosting activities like getting skins through live broadcasts. Collecting opinions through them might be a good choice. 

Regarding Jason, I'm really sorry that there's not much I can do about it. All I can guarantee is that under my posts, I won't allow people to directly attack or insult others. After all, I don't have the means to restrain everyone. 

While i think you're definitely passionate and doing your best to inform people of the dissatisfaction, i would like to point out that klei is more than likely fully aware of the dissatisfaction. Even within the forum itself, the chinese fanbase has been pretty vocal.

But klei doesnt listen using only the forums, if several major youtubers are covering it, klei is DEFINITELY aware of it.

And as someone already mentioned, a lot of these suggestions are just not very helpful or insightful. I think its good to know that a large number of the playerbase is frustrated, but without some sort of consensus on what they want, odds are klei wont be able to do something about it.

 

On a certain level it feels almost as if they were expecting wendy to get a crazy skilltree that gives her a ton of abilities similarly to willow and winona

(Fire girl and worker girl) but they only got the skilltree they got because they were bad characters. They were boring and almost no one played them because they were so bad and boring.

 

You shouldnt give the most popular character the same treatment, those characters only got the stuff they got because they were not worth playing without their skilltree. Wendy is already a fun amazing character.

 

I also think wendy needs more work, but without specific suggestions, thats just not very useful for klei.

Spoiler
8 minutes ago, Copyafriend said:

While i think you're definitely passionate and doing your best to inform people of the dissatisfaction, i would like to point out that klei is more than likely fully aware of the dissatisfaction. Even within the forum itself, the chinese fanbase has been pretty vocal.

But klei doesnt listen using only the forums, if several major youtubers are covering it, klei is DEFINITELY aware of it.

And as someone already mentioned, a lot of these suggestions are just not very helpful or insightful. I think its good to know that a large number of the playerbase is frustrated, but without some sort of consensus on what they want, odds are klei wont be able to do something about it.

 

On a certain level it feels almost as if they were expecting wendy to get a crazy skilltree that gives her a ton of abilities similarly to willow and winona

(Fire girl and worker girl) but they only got the skilltree they got because they were bad characters. They were boring and almost no one played them because they were so bad and boring.

 

You shouldnt give the most popular character the same treatment, those characters only got the stuff they got because they were not worth playing without their skilltree. Wendy is already a fun amazing character.

 

I also think wendy needs more work, but without specific suggestions, thats just not very useful for klei.

 

Thank you for your reply. You're right.

There are indeed some people who hope that Wendy can get an incredibly powerful skill tree. However, for most people, they all understand that every game has its own balance mechanism.

For Wendy, the skill tree doesn't necessarily have to have high numerical values, but it should at least embody one of the things that we pursue when playing games, such as fun, relaxation, freedom, or comfort. But currently, I haven't seen any of these aspects reflected in this skill tree.

Take the urn line for example, it forces players to idle for several minutes to obtain a shield. And for the tombstone line, she's a spiritualist who can communicate with spirits. Okay? Don't just roughly move the tombstones away.

In fact, I have discussed these issues in detail in my previous posts. Although it was machine-translated English at that time, I will revise them tomorrow. I'll use AI translation and hope it can be helpful to you. 

47 minutes ago, Fengfan Hertz said:

Regarding Jason, I'm really sorry that there's not much I can do about it. All I can guarantee is that under my posts, I won't allow people to directly attack or insult others. After all, I don't have the means to restrain everyone.

It's cruel for him if anyone wants him to continue adjusting Wendy's skill tree, I mean he has working hard, but it doesn't work. Would you regard it as an attack?

1 分钟前, Lee Sy 说:

如果有人希望他继续调整 Wendy 的技能树,这对他来说很残酷,我的意思是他很努力,但没有用。你会认为这是一次攻击吗?

如果在中文论坛他不是,在这儿他是。(相信我如果他们真的把这个原封不动的送上来,我将成为“保守派”),相信我来到这里的人没有一个人不是对技能树抱有不满的,我们都有自己的方式去发表我们的意见,如果你想发表的话,可以发表你对我意见的意见,好吗,谢谢。

7 minutes ago, Fengfan Hertz said:

如果在中文论坛他不是,在这儿他是。(相信我如果他们真的把这个原封不动的送上来,我将成为“保守派”),相信我来到这里的人没有一个人不是对技能树抱有不满的,我们都有自己的方式去发表我们的意见,如果你想发表的话,可以发表你对我意见的意见,好吗,谢谢。

所以我应该期待下一个裹尸布还是幽灵花环呢,我不想再去否定他的创意了,这对任何人来说都不好受,但要求重做技能树与直接攻击他不够creative有什么区别呢,或许不应该让他一个人独自承担所有火力。我的建议就是让他回归代码工作,让其他人参与设计。除非你认为目前的技能书已经趋近完美,只需小的数值调整。如果这也算攻击,我无话可说。

17 minutes ago, Lee Sy said:

It's cruel for him if anyone wants him to continue adjusting Wendy's skill tree, I mean he has working hard, but it doesn't work. Would you regard it as an attack?

Trust me, if you want things to work as most Wendy lovers hope, staying peaceful will make it easier. Let's wait for the next hotfix, and as @Fengfan Hertz mentioned, if things are still disappointing when it goes live, we can work together to find some solutions.

相信我,如果你希望事情朝着大多数温蒂爱好者期望的方向发展,保持和平会让一切更顺利。正如Fengfan Hertz提到的,如果正式发布后仍然不理想,我们可以一起找到解决办法(“激进派”或“保守派”)。

13 minutes ago, Lee Sy said:

所以我应该期待下一个裹尸布还是幽灵花环呢,我不想再去否定他的创意了,这对任何人来说都不好受,但要求重做技能树与直接攻击他不够creative有什么区别呢,或许不应该让他一个人独自承担所有火力。我的建议就是让他回归代码工作,让其他人参与设计。除非你认为目前的技能书已经趋近完美,只需小的数值调整。如果这也算攻击,我无话可说。

朋友,别直接指代他,这技能树出来所有人都有责任,他不可能只有自己一个人去设计整条线,他也会采纳他人的意见,如果他真的一丁点都不采纳别人的意见,那我只能说完了,我们做什么都没有用。而且让他也很难去彻底推倒重做了,这几乎不太可能。(我们的力量并不大,如果能让好评率降到90-85,克雷必改但不可能)我们只能尽力让他去修改一些可以能够快速修改的。只能说我太相信科雷了(也许我在第一次更新的时候就应该来这,也许没有什么用,也许也是一样)。

而且没错保持平和,拉拢一些对这个技能树不满的外国玩家,他们怎么能都喜欢这东西吧,能多一点是一点

1 minute ago, renamoe said:

Trust me, if you want things to work as most Wendy lovers hope, staying peaceful will make it easier. Let's wait for the next hotfix, and as @Fengfan Hertz mentioned, if things are still disappointing when it goes live, we can work together to find some solutions.

相信我,如果你希望事情朝着大多数温蒂爱好者期望的方向发展,保持和平会让一切更顺利。正如Fengfan Hertz提到的,如果正式发布后仍然不理想,我们可以一起找到解决办法(“激进派”或“保守派”)。

事实上,当一些内容进入正式服后,它很难再得到大的调整。如果第一版的裹尸布进入正式服,它可能会被移除减速,但不可能被改为幽灵花环。暗影阿比可能会得到优化,但需要谋杀触发的基本机制不会改变。就像饱受争议的女武神,至今也不可能等到驯牛方面的重做,某人在直播或是论坛中提过,他坚持保留这点以符合角色背景。更别提那些已经存在了好几个月的bug,我不清楚现在是否仍未修复。

1 minute ago, Fengfan Hertz said:

朋友,别直接指代他,这技能树出来所有人都有责任,他不可能只有自己一个人去设计整条线,他也会采纳他人的意见,如果他真的一丁点都不采纳别人的意见,那我只能说完了,我们做什么都没有用。而且让他也很难去彻底推倒重做了,这几乎不太可能。(我们的力量并不大,如果能让好评率降到90-85,克雷必改但不可能)我们只能尽力让他去修改一些可以能够快速修改的。只能说我太相信科雷了(也许我在第一次更新的时候就应该来这,也许没有什么用,也许也是一样)。

我们只是玩家,我们可以提出增加月灵状态的易伤buff持续时间,但你怎么提出类似幽灵花环,薇洛的火焰魔法,薇诺娜的传送,小恶魔的天平呢?我们只能根据已有的游戏内容提出建议,但开发者需要设计全新的内容。我坚持认为在早餐锅的基础上添加调料没有意义,除非它本身就是发光慕斯或是芦笋冷汤。

23 minutes ago, Lee Sy said:

事实上,当一些内容进入正式服后,它很难再得到大的调整。如果第一版的裹尸布进入正式服,它可能会被移除减速,但不可能被改为幽灵花环。暗影阿比可能会得到优化,但需要谋杀触发的基本机制不会改变。就像饱受争议的女武神,至今也不可能等到驯牛方面的重做,某人在直播或是论坛中提过,他坚持保留这点以符合角色背景。更别提那些已经存在了好几个月的bug,我不清楚现在是否仍未修复。

我们只是玩家,我们可以提出增加月灵状态的易伤buff持续时间,但你怎么提出类似幽灵花环,薇洛的火焰魔法,薇诺娜的传送,小恶魔的天平呢?我们只能根据已有的游戏内容提出建议,但开发者需要设计全新的内容。我坚持认为在早餐锅的基础上添加调料没有意义,除非它本身就是发光慕斯或是芦笋冷汤。

是的,但我们真的能让温蒂成为这个特例吗?(我是指推迟更新,从来没有过吧。我们可以走两条路,我们可以在这两条路上尽力努力。希望我们都可以成功好吗?)

 

10 minutes ago, cyjs said:

Brothers should translate and communicate

If you mean that I only use Chinese when communicating with others, it means that we are discussing some topics that are difficult for non-native Chinese speakers to understand.

I'm terribly sorry if it has caused you any inconvenience.

4 minutes ago, Fengfan Hertz said:

If you mean that I only use Chinese when communicating with others, it means that we are discussing some topics that are difficult for non-native Chinese speakers to understand.

Not only you and me will use the translator, few people use a browser without translation function.

我甚至会刻意让我的中文更符合英文语法,避免成语的使用,对绝大多数软件来说,至少翻译这句话不会有什么困难。

9 minutes ago, Fengfan Hertz said:

是的,但我们真的能让温蒂成为这个特例吗

总要有一个特例发生,要么推迟更新,要么在正式服上线后发生大的调整。当然我更希望在本周就会出现一个完美的温蒂技能树。

This is a very meaningful job. I hope Keli can take note of this.This time, neither strength nor uniqueness meet expectations.And as far as I know, Chinese players value the opinions of players with good skills and long tenure more, which fully explains their dissatisfaction, because these players are more likely to perceive her weakness in the later stages and facing bosses.I hold the same view

11 minutes ago, Lee Sy said:

不仅你我都会使用翻译器,很少有人使用没有翻译功能的浏览器。

我甚至会刻意让我的中文更符合英文语法,避免成语的使用,对绝大多数软件来说,至少翻译这句话不会有什么困难。

总要有一个特例发生,要么推迟更新,要么在正式服上线后发生大的调整。当然我更希望在本周就会出现一个完美的温蒂技能树。

是的(但有的人不会,这不是个好的回忆),但我总是喜欢使用修辞加上省略主语,也许翻译会有问题而且省事,另外你可以用文心一言之类的模型,他们比机翻强得多(在你发表长文时)

2 minutes ago, 2390508611 said:

This is a very meaningful job. I hope Keli can take note of this.This time, neither strength nor uniqueness meet expectations.And as far as I know, Chinese players value the opinions of players with good skills and long tenure more, which fully explains their dissatisfaction, because these players are more likely to perceive her weakness in the later stages and facing bosses.I hold the same view

感谢回复,另外是Klei不是Keli

20 minutes ago, Fengfan Hertz said:

是的(但有的人不会,这不是个好的回忆),但我总是喜欢使用修辞加上省略主语,也许翻译会有问题而且省事,另外你可以用文心一言之类的模型,他们比机翻强得多(在你发表长文时)

感谢回复,另外是Klei不是Keli

Thanks for correcting

感谢指正……英语语感稀烂,本来没想过还要在论坛上发言,但是初版技能树实在是惊世骇俗,最近论坛注册数应该很多

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