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Yet another post with more Wendy suggestions


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4 minutes ago, HowlVoid said:

And if you do want to trivialize it, just ride a beefalo.

I doubt whether you have ever fought while riding a beefalo or confronted lurking nightmares. Lurking nightmares have a knockback effect on players, making it troublesome to fight while riding a beefalo. I hope you can propose some more thoughtful perspectives.
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Just now, YXukun said:

Bro…I don't know how to put this, but…the tomb skill for dark flowers can't ensure a cycle. It takes 3 normal petals to create 2 dark petals, plus the time it takes for the dark flowers to grow.

Besides…The normal petal is one of the most easily obtained items of the game, while dark petals are more rare, spending mourning glorys just for turning rare items into common ones doesn't make sense

Then it makes more sense for that to be tuned. Though that isn't what I've been hearing, the outcrys is that the skill doesn't make gameplay sense or that it needs to be completely removed to make way for something completely different.

I've yet to hear that it is a balance issue. Wendy feedback is all over the place with most asking for scorched earth and to restart completely. It completely drowns out any real improvements that could be made to existing skills. 

As for the conversion, it's a safety net if a brand new wendy can't find any flowers. It's makes perfect sense. Including having access to flowers underground to decorate graves with. And again if the conversion rate is not appropriate than feedback should be there, in my opinion.

2 minutes ago, HowlVoid said:

And if you do want to trivialize it, just ride a beefalo.

Probaly more of a problem of the design on lurking nightmares, but theyre awful to fight on foot as Wendy and pose a colossal risk of knocking you off the beefalo. I dont think Wendy needs gestalt Abby to handle nightmares but its a fitting reward for going all in on the lunar line. Cant remember if she can target the explosive rift miasms guys themselves but she can target basically every other shadow enemy besides terrorbeak, crawling horror and lurking nightmare that I dont think itd be gamebreaking for her to have if shes lunar aligned

11 minutes ago, HowlVoid said:

Wendy now has dark vision

Everyone can get night vision effects with Moggles, and Moggles are quite easy to obtain in the ruins. Why would I carry Nightshade Nostrum in caves? Abigail's attacks are always at their maximum in caves, and carrying Nightshade Nostrum is almost of no help. I suggest you play more with the character Wendy before commenting.
 

7 minutes ago, Yifei_ said:

I doubt whether you have ever fought while riding a beefalo or confronted lurking nightmares. Lurking nightmares have a knockback effect on players, making it troublesome to fight while riding a beefalo. I hope you can propose some more thoughtful perspectives.
image.png.b23a52a1b8bfc6da55c3d6293715cf52.png

If you can't kite it in a beefalo use a weapon to kill it.

Here's a video on a proper kiting pattern. 

Wendy has hands, you don't need a skill tree to use them.

10 minutes ago, HowlVoid said:

I've yet to hear that it is a balance issue. Wendy feedback is all over the place with most asking for scorched earth and to restart completely. It completely drowns out any real improvements that could be made to existing skills. 

Which is why I posted this -- i think my ideas arent bad particularly with giving graves 3 more purpose in conjunction with sisturn 4 so they aren't just "previous perk but more" but the numbers or effects could be easily changed. I can easily live without alignment 4 skills though

Just now, HowlVoid said:

If you can't kite it in a beefalo use a weapon to kill it.

It is you who says beefalo will trivialize this problem, not me. I am very clear that beefalo are not suitable for this kind of battle.

4 minutes ago, Yifei_ said:

Everyone can get night vision effects with Moggles, and Moggles are quite easy to obtain in the ruins. Why would I carry Nightshade Nostrum in caves? Abigail's attacks are always at their maximum in caves, and carrying Nightshade Nostrum is almost of no help. I suggest you play more with the character Wendy before commenting.
 

I think you've missed the point completely, the utility is for Wendy. And Wendy could have a helmet while using the potion. And why wouldn't you carry all the potions if they all fit in her new potion casket?

Just now, Yifei_ said:

It is you who says beefalo will trivialize this problem, not me. I am very clear that beefalo are not suitable for this kind of battle.

I was not aware you weren't able to kite them on a beefalo. It was a direct reference to removing Wendy's lower damage. 

1 minute ago, HowlVoid said:

I think you've missed the point completely, the utility is for Wendy. And Wendy could have a helmet while using the potion. And why wouldn't you carry all the potions if they all fit in her new potion casket?

What…Helmet? What are you talking about? If you took off the mourning glory crown the potion's effect is gone, if you put it back it's still gone

6 minutes ago, HowlVoid said:

I think you've missed the point completely, the utility is for Wendy. And Wendy could have a helmet while using the potion. And why wouldn't you carry all the potions if they all fit in her new potion casket?

Moggles are not only easy to craft and refuel in the ruins, but also allow for switching headgear at any time. When facing emergencies, I can fully switch to the Thulecite Crown and then put it back on. Ironically, Wendy's Mourning Glory Crown loses its night vision effect as soon as it's taken off, and I can't imagine how much potion this would waste. I sincerely suggest you play with Wendy more often instead of commenting here based on your own subjective perceptions.

Just now, YXukun said:

What…Helmet? What are you talking about? If you took off the mourning glory crown the potion's effect is gone, if you put it back it's still gone

Yeah that's my bad, I was unable to remember the conditions needed to use the potion. 

Not really sure why there needed to be a medium for their use. They did mention that it wasn't the best choice but their choices were limited. Honestly it makes more sense to me for Abigail to glow and provide Wendy aid in darkness that way.

Though my point still stands it gives Wendy further utility. An unyielding potion may be of greater effect in providing that edge in battle by acting a pseudo bone armor.

Just now, Yifei_ said:

Moggles are not only easy to craft and refuel in the ruins, but also allow for switching headgear at any time. When facing emergencies, I can fully switch to the Thulecite Crown and then put it back on. Ironically, Wendy's Mourning Glory Crown loses its night vision effect as soon as it's taken off, and I can't imagine how much potion this would waste. I sincerely suggest you play with Wendy more often instead of commenting here based on your own subjective perceptions.

All perceptions are subjective. Any and all suggestions to change Wendy's skill tree can be perceived as subjective.

A forum debate is just a clash of differences in perspective. Yours may very well be more correct than mine, but sometimes viewing within the disparity between perspectives that new solutions can be found.

You don't need to play Wendy to get an understanding of how combat works in this game. The games combat is exceptionally simple. To think Wendy has a completely different experience in combat when playing without Abigail, than just the battle taking longer, is not very logical to me.

Once again, my main point is that Wendy can fight it on her own. 

14 minutes ago, HowlVoid said:

I was not aware you weren't able to kite them on a beefalo. It was a direct reference to removing Wendy's lower damage. 

What I'm saying is that Beefalo are not suitable, not that I can't. I am fully capable of riding a Beefalo to deal with lurking nightmares, but I am not willing to take the risk, as no one can guarantee a 100% chance of not being knocked back. Moreover, what I'm trying to express is that your suggestion, "And if you do want to trivialize it, just ride a Beefalo," is inappropriate. It has nothing to do with whether I can handle lurking nightmares or not.

10 minutes ago, Yifei_ said:

 It has nothing to do with whether I can handle lurking nightmares or not.

The entire chain of comments was about whether or not Wendy could handle lurking nightmares?

And wether you want to take the risk or not is irrelevant. Wendy has her lowered damage removed by riding a beefalo which was the main concern for addressing it with a skill that makes up for it. 

Some of us get knocked off, some of us don't. Thats just going to be a difference in player to player experience.

21 hours ago, HowlVoid said:

You don't need to play Wendy to get an understanding of how combat works in this game. The games combat is exceptionally simple. To think Wendy has a completely different experience in combat when playing without Abigail, than just the battle taking longer, is not very logical to me.

Your lack of understanding of the complex and exciting combat mechanics in Don't Starve Together or Wendy is evident. In my view, stating that Don't Starve Together has simple combat is an insult to the game. The community encourages everyone to express their opinions, but no one wants to hear from a "cloud player" who offers illogical and unfounded one-sided views. There are things that you only come to understand after defeating AF and CC with Wendy (or, to take a step back, after just clearing the Ruins with Wendy). I can't help but question whether your understanding of the game is too superficial and one-sided. I don't want to waste any more time on this.

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