Baguettes Posted December 9, 2024 Share Posted December 9, 2024 26 minutes ago, Yifei_ said: This post was discussing Wendy's skill tree; how did we bring up Wortox? I've kept myself away from all of these threads up until now, and I've come too far, seen too much. This right here is what I'm wondering, not just in this thread. I'm just gonna say this here as a Wortox main since December of 2019, although I probably won't come back to argue (we all know how forum replies go): Being neutral to a mob doesn't help with your other downsides. Choosing that path will just remove some minor inconveniences that you'd normally just soul hop away from anyways, like pigmen, and that being removed comes at the cost of double sanity lost eating souls. "Useful in endgame" this has nothing to do with endgame, it is merely a QoL for daily chores having to be done near mobs normally aggressive to monsters. I'll remind you again that we need two stews to get 150 hunger, that still isn't enough to completely fill us up, and 3 souls (75 hunger, -30 sanity if Nice inclined) per day will have already deterred a lot of the daily sanity management you'd normally get with a tam before this update. Pretty sure people love the stereotype that we eat entire fridges, don't really want that happening in real time. Before anyone quotes or replies to this, if you are referring to me to come back and fix a point, I may or may not be here, I'll only watch. Link to comment https://forums.kleientertainment.com/forums/topic/162009-why-does-wendy-need-to-be-able-to-destroy-every-boss/page/5/#findComment-1772139 Share on other sites More sharing options...
Steorra Posted December 9, 2024 Share Posted December 9, 2024 A simple truth is - to fight planar mobs with 0.75 damage modify is not hardcore for most experienced players. To ensure Abi's survive from planar mobs is just shorted your time consuming for endgame combat, it is merely a QoL change Link to comment https://forums.kleientertainment.com/forums/topic/162009-why-does-wendy-need-to-be-able-to-destroy-every-boss/page/5/#findComment-1772143 Share on other sites More sharing options...
Lee lol Posted December 9, 2024 Share Posted December 9, 2024 1 minute ago, Steorra said: 一个简单的事实是 - 对于大多数有经验的玩家来说,用 0.75 伤害修改来对抗平面生物并不难。为了确保 Abi 从平面生物中生存下来只是缩短了您终局战斗所花费的时间,这只是一个 QoL 更改 他们不知道,我觉得他们只会觉得玩温蒂的都是一群新手,因为太菜了才一直要加强,但我们其实只是想要我们应该得到的东西 Link to comment https://forums.kleientertainment.com/forums/topic/162009-why-does-wendy-need-to-be-able-to-destroy-every-boss/page/5/#findComment-1772145 Share on other sites More sharing options...
layangan putus Posted December 9, 2024 Share Posted December 9, 2024 7 minutes ago, Steorra said: A simple truth is - to fight planar mobs with 0.75 damage modify is not hardcore for most experienced players. To ensure Abi's survive from planar mobs is just shorted your time consuming for endgame combat, it is merely a QoL change SIMPLY YEPP! Calculation: physical damage + planar damage = total damage Normal planar damage output calculation: 25000 + 25000 = 50000 Wendy planar damage output calculation: (0.75*25000) + 25000 = 43750 Common miscalculation: 0.75*(25000 + 25000) = 37500 Balancing for Wendy against post-rift bosses comes from planar equipment but the dev team can't keep getting away with this if later they'd add stronger pure physical weapon than current post-rift equipment. While other character can maximize their survivor power be it lunar/shadow, Wendy just can't because of a mere AI will ruin everything - Abi is unreliable. Not sure if every future boss would have downtime and I don't know how you could overcome her .75 without getting back to Wilson's way. What do they mean by this? Why should they gatekeep me to express my skill as Wendy for the sake of being challenging or balancing? What is going on here? It's not about wanting Abi being tanky or having high damage output or overpowered, it's about how Abi should be reliable to use without resorting to suffer from her downside so it's just pure player skill (high risk-high reward). The current way of summon/unsummon against giants and command wheel are okay but I think they can improve it better since there are awesome suggestions to improve Wendy gaming quality. Nobody likes losing dps out of limited design, this is very dissatisfying to experience in every game. I hope the next update of skill tree can solve this major issue considering Wendy main downside is the worst in DST - The game which experienced players know that knowledge & damage are everything. Big thanks to dev team for the constant free updates, I am really grateful with any given updates also I learn a lot about game design. Link to comment https://forums.kleientertainment.com/forums/topic/162009-why-does-wendy-need-to-be-able-to-destroy-every-boss/page/5/#findComment-1772164 Share on other sites More sharing options...
Steorra Posted December 9, 2024 Share Posted December 9, 2024 38 minutes ago, DST enjoyer said: SIMPLY YEPP! Calculation: physical damage + planar damage = total damage Normal planar damage output calculation: 25000 + 25000 = 50000 Wendy planar damage output calculation: (0.75*25000) + 25000 = 43750 Common miscalculation: 0.75*(25000 + 25000) = 37500 Balancing for Wendy against post-rift bosses comes from planar equipment but the dev team can't keep getting away with this if later they'd add stronger pure physical weapon than current post-rift equipment. While other character can maximize their survivor power be it lunar/shadow, Wendy just can't because of a mere AI will ruin everything - Abi is unreliable. Not sure if every future boss would have downtime and I don't know how you could overcome her .75 without getting back to Wilson's way. What do they mean by this? Why should they gatekeep me to express my skill as Wendy for the sake of being challenging or balancing? What is going on here? It's not about wanting Abi being tanky or having high damage output or overpowered, it's about how Abi should be reliable to use without resorting to suffer from her downside so it's just pure player skill (high risk-high reward). The current way of summon/unsummon against giants and command wheel are okay but I think they can improve it better since there are awesome suggestions to improve Wendy gaming quality. Nobody likes losing dps out of limited design, this is very dissatisfying to experience in every game. I hope the next update of skill tree can solve this major issue considering Wendy main downside is the worst in DST - The game which experienced players know that knowledge & damage are everything. Big thanks to dev team for the constant free updates, I am really grateful with any given updates also I learn a lot about game design. The "simply" is just took a same logic to those who think it's just a QoL from Wortox de-monster ability (which brings GREAT help for those who playing with pig-based teammates), additionally it as same as "I have no problem without this so this is just QoL change", don't be serious, though I agree with your other points. Link to comment https://forums.kleientertainment.com/forums/topic/162009-why-does-wendy-need-to-be-able-to-destroy-every-boss/page/5/#findComment-1772176 Share on other sites More sharing options...
Echsrick Posted December 9, 2024 Share Posted December 9, 2024 1 hour ago, Baguettes said: I've kept myself away from all of these threads up until now, and I've come too far, seen too much. This right here is what I'm wondering, not just in this thread. i had someone in my wortox thread show up and started to talk about wendy....wich you know...not very cool Link to comment https://forums.kleientertainment.com/forums/topic/162009-why-does-wendy-need-to-be-able-to-destroy-every-boss/page/5/#findComment-1772186 Share on other sites More sharing options...
Cdijk16 Posted December 9, 2024 Share Posted December 9, 2024 4 hours ago, Steorra said: Whether spamming cure-all or teamspirit commands are boring. And your logic of "it's ok for keep some weakness for Wendy in endgame" seems unfair when compared with Wortox. For early game Wortox already have ability to finish the mainly twin line in 15 days. For endgame Wortox has ability to completely delete his main weakness of being hostile to neutral mobs. And we all know his souls consuming effectiveness is meaningless in endgame. So is there any good reason to make Wendy to have some unavoidable critical weakness which in a complete different situation as current Wortox? 1. I don't understand why you are bringing up Wortox here. He still has his downside of reduced hunger restoration from food items even in endgame, which makes you have to spend more time and resources in obtaining food. Wendy's downside makes you have to spend slightly more time and resources in combat if Abigail is down. Note that this isn't as severe because you have access to Planar Weapons whose damage is barely affected by Wendy's downside. (you only do ~5 less damage than a Wilson with a Shadow Reaper against Planar Enemies. You all dont need to spam Spectral Cure Alls against all bosses if you position well. Link to comment https://forums.kleientertainment.com/forums/topic/162009-why-does-wendy-need-to-be-able-to-destroy-every-boss/page/5/#findComment-1772231 Share on other sites More sharing options...
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