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Gestalt Abigail Buff Poll


Gestal Abigail Buff Poll  

83 members have voted

  1. 1. I want to gauge the community's opinion on the current Gestalt Abigail. If you could only get 1 buff, which would you prefer?

    • Keep atk invulnerability gone, but give back her original damage
      24
    • Keep the halved damage, but give back her atk invulnerability
      35
    • Neither but some other buff
      11
    • She is fine as is
      13


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I still hope to optimize the form transformation method of Gestalt Abigail. On the one hand, there are already many things happening during the full moon and the new moon; on the other hand, the intervals between them are long, making it easy to miss. Who can guarantee that I will only need single-target or only need AOE in the next 10 days?

For example, the Moon Dial in the cave is always without water. So, can we use the cave's Moon Dial to transform Gestalt Abigail into its normal form? The Lunar Tree Blossom has characteristics of both the moon and flowers, so can we use the Lunar Tree Blossom (perhaps with Mourning Glory) to transform the normal form into Gestalt Abigail?
 

There is a problem with the Chinese translation of this poll, it shows that the first option is "both callback damage and callback invincibility frame", I think more people should support callback invincibility frame, because improving Abi's survivability is obviously more important than increasing damage.

The AI nerf is bad I have to say.

If your original intention is to keep Abi's high skill needed kiting, why gave a try to make her more reliable?

Now ppl would think that we have ability to make some complex things to be perfect, but for "balance" sake we have to nerf it intentionally in an artificial way in the end.

Gestalt Abigail's survival ability should be her proudest feature, like the common daily threat enemies in the fissure stage, "Deadly Brightshade". Wendy faced them almost like Wes faced them, and Abigail's uncontrollability and AOE greatly led to an increase in mortality rate.
I think what Wendy needs the most is the ability to adapt to daily situations. Like other characters, such as Willow, as a versatile character, her two fire spells are powerful countermeasures for units like Deadly Brightshade that are visible in daily life. That is to say, even if it is not the main target of Vila's countermeasures, she still has extremely excellent countermeasures. On the other hand, Wendy should be positioned in this daily enemy strategy, but lacks the means of such a strategy.
The previous 400+100 damage was indeed too much, exceeding the required level. But now the damage of 200+50 is obviously too little, lower than the reasonable value (ordinary Abies can have AOE output levels of 40+10/1s, while monthly Abigail single body output is the same). At the same time, it also makes the most core survival ability lose. This strong survival ability is obtained at the expense of high-frequency AOE. As a result, both single body DPS and survival ability are now lost, which is the reason why players are dissatisfied with the latest version of monthly Abigail.

A more reasonable output level can be 150+150 (exactly 1.5 times the DPS of AOE, without being excessively attenuated by the environment during the crack stage like 400+100), and the core is to restore strong survival ability, that's all.
 

I think Klei nerfed her way too hard, imo 275 or 300 would be the best spot for her damage, but they should also improve her survival skills a bit more.

In my opinion the main issue she had was that she could solo all bosses with Wendy afk while Abigail was also attack inmune, now it requires some effort from the Wendy player

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