GluttonyMain Posted December 10, 2024 Share Posted December 10, 2024 14 hours ago, speckle21 said: Is it a bug... or a feature? I love ONI because you can play the game... and you can SCREW with the game and its still fun both ways! its awesome. I think that type of game play should be encouraged or at least allowed. But nuking it to satisfy one set of players at the expense of another i think would diminish the game. The set of players that doesn't like it doesn't have to use it. I think klei is right to not care about the infinite storage bug because if it bothers you, you can very easily avoid it. But if you like it, you can exploit the CRAP out of it. Its a single player game, as asurendra says. People should be allowed to play it like they want. Fixing a big like that, which you can easily avoid, is more punishing to other players rather than supportive of you. "How DARE anyone else exploit bug that i choose not to exploit. Everyone ELSE should play the game the way I play it." Because it can ruin your build when liquid decides to overpressure for no good reason. Its not intuitive and ruins the experience for someone who doesnt know about this ridiculous behaviour. When i first got my walls destroyed by liquid overpressuring for no reason it felt very discouraging. Its not much of a choice if it can reasonably happen to you withotu you even knowing. 10 hours ago, Gurgel said: Exactly. That mind-set has no place in a single-player game. Yet some people time and again try to push it aggressively and often with the most bizarre "arguments". To me, the most bizarre one is still "Physics does not work that way!" completely ignoring that the Physics of Oni is 2D, does not allow mixing of elements and does a number of really fundamental things _completely_ different than real-world Physics. And yet you want other players to play the way YOU want (that is having to jump trhough hoops to avoid the overpressure destroying your walls). I for one dont want palyers to have to design specifically so the liquid doesnt compress itself with no appearant reason. I want players builds not to break when they build a perfectly intuitive tank around a geyser. Link to comment https://forums.kleientertainment.com/forums/topic/161935-bionic-power-consumption/page/2/#findComment-1772758 Share on other sites More sharing options...
asurendra Posted December 10, 2024 Share Posted December 10, 2024 Inf.storage itself is not a bug, but it cause actual bug with mass duplication. This duplication cant be stopped or prevented, and it also cause sim crashes which can broke your safe... Link to comment https://forums.kleientertainment.com/forums/topic/161935-bionic-power-consumption/page/2/#findComment-1772764 Share on other sites More sharing options...
speckle21 Posted December 10, 2024 Share Posted December 10, 2024 Are we even talking about the same bug? I don't run into that bug at all. and i certainly don't redesign my colony around it. Link to comment https://forums.kleientertainment.com/forums/topic/161935-bionic-power-consumption/page/2/#findComment-1772979 Share on other sites More sharing options...
Gurgel Posted December 10, 2024 Share Posted December 10, 2024 7 hours ago, asurendra said: Inf.storage itself is not a bug, but it cause actual bug with mass duplication. This duplication cant be stopped or prevented, and it also cause sim crashes which can broke your safe... I basically always use it, with zero crashes so far. And I have driven it up (in sandbox) until short-float limits deleted any more additions. 7 hours ago, GluttonyMain said: And yet you want other players to play the way YOU want The only thing I can call this "argument" is fundamentally dishonest. There are reasons the simulation works as it does and I am very much not the designer of the simulation. I will block you now. Link to comment https://forums.kleientertainment.com/forums/topic/161935-bionic-power-consumption/page/2/#findComment-1773017 Share on other sites More sharing options...
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