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Make Big Woby Different than a Beefalo, not Better


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It would be nice if you can load 9 statues/heavy object to woby when he become big, so he can deliver them across shards. Right now if you want to deliver glass castle or cave boulders you can only deliver one at a time. 

29 minutes ago, Tranoze said:

It would be nice if you can load 9 statues/heavy object to woby when he become big, so he can deliver them across shards. Right now if you want to deliver glass castle or cave boulders you can only deliver one at a time. 

If there are 50 heavy objects to deliver across shards so one needs to get through 2 times loading screens (around 100 times). By this alternative Woby, it will decrease the amount of loading screens to only 11-12. It's flavorful; Although I suggest in private server to just use console command to spawn the objects or use mod (turn heavy objects into small items that can be put in inventory?) to avoid the tedious loading screens. If not possible like in public server scenario, one should find 11 friends & kindly ask (including oneself) to get through 8-9 loading screens for each person. Maybe 9 objects per 2 loading screens is too low compared to 12 people dealing with the heavy lifting, I suggest 25 heavy objects per 2 loading screens for efficiency if that makes sense for WOH-bee.

5 minutes ago, Tranoze said:

10. You can carry one on your back for 10 statues total.

It's true, Walter can also carry the statue so it makes 10 objects (Woby 9 + Walter 1) per 2 loading screens and it's still below 12 players (12 objects per 2 loading screens). If they implement this, a world full of Walter can transfer 120 objects per 2 loading screens across shards in standard 12 players capacity.

3 hours ago, Jakepeng99 said:

Basically, there should be a world where you have both a beefalo and woby, and want to use either one.

 

For example, Woby while ridden could have a bark or something to herd mobs, which is something beefalo cant do.

I am a fan of sheep dog woby, would help a lot with goat and beefalo herds, could be some added use for stuff like grass geckos or keeping certain mobs at a distance while on woby, kinda like spooking lesser mobs like spiders or monkeys when they get too close to giant woby.

Woby is all bark and no bite after all.

Will Woby getting buffed even be better than a beefalo? I’m genuinely unfamiliar with the buffs other than Woby possibly out-speeding a beefalo but I think there’s still lots of differences between the two, namely beefalo actually being able to fight and take hits. If Woby became the fastest possible option that would be plenty utility between the two in my opinion.

I often don’t use the war saddle because of how slow it makes me feel, if I could alternate between speedy Woby and my Hard Hitting Beefalo I see no problems, no? All that being said I would not complain with some unique Wob-ilities 

i think what they should change is woby not throw walter away if she already out of hunger.
just make it slower with unique animation/ characters quote while woby hold on of her big form and only transform back if walter dismount her. so atleast walter can dismount and feed her in safety 

since sanity also big deal, just make riding woby give walter bigger sanity boost. since he didnt get any from any clothing maybe being with his closest companion -woby- help with his sanity.

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