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Bring Wormwood's traps on par with other character's aoe mechanics


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To keep it short, these aoe abilities don't have restrictions while fighting

Winona: catapults

Wendy: AbigailĀ 

Wortox: Soul piercing

Wormwood's traps have the downside of not being movable during boss fights while fighting/kiting and yet they also have the downside of not hitting flying enemies. (Not to mention the traps themselves have a cooldown and require materials to craft/have durability). There's ways to get around this... but they're cumbersome...

Given the balance of new abilities, the flying restrictions should be removed.

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