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Walter skill tree just got worse for no real reason.


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5 minutes ago, Tarnishedmax said:

Dude how many rains are you on the point you get 100 wetness on every season, i think you might have bigger problems than your slingshot slipping

items don't only get wet at 100 wet, but ok go on

34 minutes ago, Soul7k said:

bruh. let me just give up my hand slot for 75 rain reduction but cannot attack or my headslot which is usually my armor for 25,75, or 100, then give up my backpack for armor so i don't get slapped. Be reasonable

...so you just get wet as you fight? It feels like you're just making combat harder on yourself also how do you deal with your temperature in this situation?

I really like ammo amounts now. It is at a point, where I don't feel forced to use the more ammo per craft skills, but would still greatly enjoy having them. 20 is serviceable, considering there's more ammo options(especially the glass), and 30 is really decent overall.

These are some good suggestions I saw somewhere on the forum :

Dreadstone ammo has a chance of not being destroyed

Some sort of ammo that can do AoE chopping/mining - like gunpowder, or pure brilliance(Winona referance)?

 

Plus, this is my personal taste : 

The points for Woby's scout badge should be attuned a little more, the total 4 points are too low. And the second tier badges should be free and tied to tier 1 badges.

8 minutes ago, Mysterious box said:

...so you just get wet as you fight? It feels like you're just making combat harder on yourself also how do you deal with your temperature in this situation?

helmets give 25% which slows the pacing down. I could burn a tree or hold an umbrella for like 2 seconds. it's not that deep and I don't think i need to keep justifying why. I'm just stating why it is an ok item. Keep in mind the point might get shared with something else. They were already talking about new mods in the stream for pre rift content.

1 hour ago, Soul7k said:

items don't only get wet at 100 wet, but ok go on

yes but they only slip when your wetness is that high, so the slipping issue is something that shouldn't even happen in the first place realistically with all the options available to the player to help with weather or temp. (star staves, warm clothing, camp fires, thermals, rain coats, eyebrella) Especially now that we have cheap slow down rounds in the form of honey, you don't even need to worry about moose/goose honking it out of your hands since this makes the kitting process far easier with the same going for bearger.

wet items only affect your sanity, your meter  causes the slipping to happen.

1 hour ago, Mysterious box said:

...so you just get wet as you fight? It feels like you're just making combat harder on yourself also how do you deal with your temperature in this situation?

Previous statement above covers it, but why is it, that so many people don't temporarily use other clothing items. "I don't want to trade out my backpack", you don't have to? just put it on when you are fighting and pick up your backpack when you are done. I'm starting to wonder if this is an inventory management issue because I see this brought up so much. 

Our survival is based upon how prepared we are, and if you are in this situation where you are caught out, the punishment is freezing/starving/mauling/overheating/drowning the list goes on.

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