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Edgy Rick was right about Wortox


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55 minutes ago, HellHeater said:

I don't know about how this relates to wortox.

There was like a video (or more) where he called Klei shills for adding pay-to-win in terms of Wortox.
The name of the thread relates to this.

10 hours ago, cropo said:

People hated him, but honestly I don't think some of the things he said in the context of years and years ago was entirely wrong.

Dude you just in the surface of it pasting what u heard from the guy, It goes way worse

His content turned into a hot mess hen he started offending people just to flame comments and engage, It's toxic. Happened to me even, I saw it: The Wortox video OP was straight up disrespectful. Really brat behavior towards Klei and towards community. In the end he was the villan which is a pity once that was the guy who gave life to Wiki with a buncha info in the old days. 

15 minutes ago, SSneaky said:

Predators are never right.

I hate it when people say these baseless claims. Do you have any idea how massive of an accusation this is? You're acting like this is common knowledge even though probably no one has heard of it. Even if everyone has, there is no point into saying something like this. Even even if you have to say it, you have to come up with an actual proper source. You do NOT get to call someone a predator or anything alike just because they are someone you don't like.

Hi JoeW

Please lock this unsurprisingly worthless thread thank you. I'm surprised something with "Edgy Rick" in the title survived to see page 2.

1 hour ago, Maxposting said:

There was like a video (or more) where he called Klei shills for adding pay-to-win in terms of Wortox.
The name of the thread relates to this.

There is no such thing as "pay to win" in a non competitive game though?

17 hours ago, Cosiek said:

i dont have to say more, even monkey can do that before day 5

I love my new main (bye wigfrid, bye secondary character wendy)

 

 

If you wanna see something broken, look up the videos where people get like 40 butterflies and one shot bosses.

7 minutes ago, Jakepeng99 said:

If you wanna see something broken, look up the videos where people get like 40 butterflies and one shot bosses.

You'll need a mod for that. Devs nerfed it in last hotfix. Soul damage goes by the gunpowder resistance system now.

Oh, almost forgot: the "bosses" were like Deerclops and treeguards.

6 minutes ago, Dingle said:

You'll need a mod for that. Devs nerfed it in last hotfix. Soul damage goes by the gunpowder resistance system now.

Oh, almost forgot: the "bosses" were like Deerclops and treeguards.

I think that was clone damage, not soul pierce right?

Just now, Radicaljoe said:

I think that was clone damage, not soul pierce right?

Oh no, its mostly for soul pierce. If you pay attention to the video, the damage goes down as the souls hit Bee Queen. It goes back up after waiting 8 to 10 seconds or so.

You could still kill Deerclops with 40 butterflies. You'd just need to split them up to do the trick 2 or 3 times, pausing between each.

I'd probably do this once as a funny joke in multiplayer. But yeah, it's just vastly better to fight deerclops legit. It saves you from slowly catching 40 butterflies and putting them in 2 or 3 separate bundling wraps for winter.

The videos miss something crucial: It's a really powerful trick if you can spawn infinite butterflies in your inventory with console commands. But if you're doing that, you could also just instakill the bosses with a single punch or kill them with 1000 meteors.

5 hours ago, HellHeater said:

There is no such thing as "pay to win" in a non competitive game though?

I personally don't think this is true, because non-competitive games can be made competitive, be it through pvp, speedruns. challenges, gamemodes or tournaments.

If you fundamentally disagree that p2w cannot be in non-competitive games, then it probably seems like nonsense when he declared Wortox as pay-to-win.

The issue is that he purposefully made videos like that to share vitriol.

2 hours ago, Dingle said:

You'll need a mod for that. Devs nerfed it in last hotfix. Soul damage goes by the gunpowder resistance system now.

Oh yeah.

I still kinda dislike how there are 2 skills that are useless (souls last longer and come to you faster), that only have use with this method.

1 minute ago, Jakepeng99 said:

Oh yeah.

I still kinda dislike how there are 2 skills that are useless (souls last longer and come to you faster), that only have use with this method.

Souls come to you faster: yes, I don't like this one much. Its also in Nice, off top of head, so maybe the idea is it lets you heal faster?

Souls last longer: No, this is amazing for farming souls. Try it out on bees or spiders. You kill a couple to get it started, then you zip around and make the growing soul avalanche following you kill everything (as long as you don't mess it up).

Try it out! It's really fun.

8 minutes ago, Dingle said:

Souls last longer: No, this is amazing for farming souls. Try it out on bees or spiders. You kill a couple to get it started, then you zip around and make the growing soul avalanche following you kill everything (as long as you don't mess it up).

My criticism is that that skill is basically useless without the soul pierce skill. It should hold up on its own, maybe souls dropped also decay slower, regardless if they are following you.

1 minute ago, Jakepeng99 said:

My criticism is that that skill is basically useless without the soul pierce skill. It should hold up on its own, maybe souls dropped also decay slower, regardless if they are following you.

Oh, I thought it did. Haven't tested that.

All his stuff is designed as pretty end-of-branch heavy, for sure. Except I guess Decoy I by itself is worth it? Except Neutral, but thats getting redone.

21 hours ago, Cosiek said:

i dont have to say more, even monkey can do that before day 5

You are very dramatic and are just copying a comment in this same video, such is your lack of creativity.

First, Asmeslarii tests the limits of each character in a completely controlled scenario and certainly makes many attempts (giving many rollbacks) before being successful.

Second, the natural thing in the Bee Queen's respawn is to have at most two hives of killer bees, which may be far from each other. Therefore, it is normal not to be able to reproduce what was done in the video, even by skilled people.

The conditions of this video are completely out of touch with the reality of almost all generations of the world.

Quote

E.R.

This cannot be forgiven.

Anyway this is a great video and demonstration.  You might as well call Wortox the beekeeper (mostly thanks to killer bees).

  • Souls are lunchboxes
  • and health (life)
  • and sanity
  • They are also weapons
  • They are also recyclable weapons
  • They also give you personal space
  • They also let you drop decoy mines that hurt (giving souls) if you don’t have time to do an attack animation
  • They also let you rubber-band them (recyclable) by right-clicking
  • ... and they stagger you if you overload. oh no
40 minutes ago, Cruvimaster said:

You are very dramatic and are just copying a comment in this same video, such is your lack of creativity.

First, Asmeslarii tests the limits of each character in a completely controlled scenario and certainly makes many attempts (giving many rollbacks) before being successful.

Second, the natural thing in the Bee Queen's respawn is to have at most two hives of killer bees, which may be far from each other. Therefore, it is normal not to be able to reproduce what was done in the video, even by skilled people.

The conditions of this video are completely out of touch with the reality of almost all generations of the world.

wow you don't say that having on the same screen near beequeenhive 4 bee spawners is not common :O

wow you don't say I copied pinned comment in the same video (the fact that under video no one screamed like snowflake)

wow you don't say that most speedruns are in controlled scenario, the author didn't add to description that he was doing it for hours over and over :wilson_nerdy:

 

love yappachino in this beta (and the fact that people with 50h and 5000h are yelling at each other wasting time spam posting anything every topic possible)

fr one video from random dst youtuber summarasing beta got more value than reading 1000 replies on this forum

2 hours ago, Cosiek said:

wow you don't say that having on the same screen near beequeenhive 4 bee spawners is not common :O

Even if it is a thing despite Bqueen and Fweaver's wovens what other bosses would have this requirements to reproduce this tatic? Drop the condescendency its so tiring seeing the effort to NOT understand a point. 

17 hours ago, cropo said:

People hated him, but honestly I don't think some of the things he said in the context of years and years ago was entirely wrong.

Almost everything he had to say about DST, even at the time, was entirely wrong, for the simple reason that almost ALL of it was strategies he had learned when PVP was popular, being recommended for the regular game while entirely divorced from their prior context. Like, I don't think this is common knowledge nowadays, but it makes a lot of sense when you look at them individually:

- You should always stay insane... because in PVP, your opponent will end up attracting the aggro of your shadow creatures when trying to attack you. Also, if you get put to sleep by Wickerbottom, a Crawling Horror can wake you back up with its tiny little 20 damage bite.
- You should dig up all the blue caps on your way to the ruins... because in PVP, this prevents your opponents from picking those blue mushrooms. He probably would've been saying to burn all the reeds and cactus too, if only there were any semi-practical reason to do it outside of PVP.
- You should NEVER play Willow... because in PVP, Willow initially dominated due to her fire immunity (damage from being lit on fire goes through armor), but then got nerfed for specifically that reason. Thus she's no longer good in a situation where you're supposed to be killing your enemies as fast as possible.
- You should ALWAYS play Wolfgang or Wickerbottom... because in PVP, their perks make them incredibly effective at chasing down and stunning enemies.

I could go on, but yeah. Again, please do not romanticize Edgy Rick as someone who was "actually kind of right...". He was a genuine grifter who viewed the DST community as an easy way to make money after dropping out of high school, and everything he had to say was for the purpose of forming a narrative that DST was a competitive game, where you had to watch his videos and streams and join his Discord and play just like him so that you could get good at it. I understand that, when looking back on it, he just seems like an unpleasant guy who was still overall good at the game, but no, really, he was not right about a single thing he said.

12 hours ago, Dingle said:

You'll need a mod for that. Devs nerfed it in last hotfix. Soul damage goes by the gunpowder resistance system now.

Oh, almost forgot: the "bosses" were like Deerclops and treeguards.

Awwww what? I really wanted to see more of that strategy.

10 hours ago, Maxposting said:

I personally don't think this is true, because non-competitive games can be made competitive, be it through pvp, speedruns. challenges, gamemodes or tournaments.

For sure, but it's you that made it competitive. You added your own rules to turn it into a speedrun. It's on you if you allow overpowered characters exist within your rule system.

I always make this comparison, in normal gameplay no one can say anything if you use mods or commands and such. It's none of their business. But if you turn it into a speedrun, you outrule this "strategy" because it will let someone win with unreasonably easy and unfair ways. Same way, if you're making it competitive, it's your job to make it fair.

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