Armonia Posted November 27, 2024 Share Posted November 27, 2024 After several revisions and bonus thoughts, this is it. Final form of our WX-78 skilltree concept. Still divided into Upgrades, Circuits, and Affinity. Roughly going from left to right, top to bottom: [Automation 1 & 2] - Repeatedly doing an action several times in a row boosts said action's speed up to 10%/25%. Resets after a minute of not doing it. Applies to mining, chopping, picking, crafting, cooking, and attacking. [Hollowing 1 & 2] - Slightly increases hunger drain. Once picked, each skill allows for one to use an Elastispacer on self to gain an additional circuit slot, up to twice with number 2. Despawning via celestial portal drops 1-2 enlightenment shards, depending on the elastispacers used, and reverts the buff. Fourth Acceleration Circuit only gives a 5% speed boost (for a total of 55%) [Fly-Thru] - Bio Scanalyzer moves and scans a bit faster. Increases bio data per small creature scan by 1. [Passive Presence] - Creatures move slower while being scanned. Increases bio data per giant scan by 4. [Global Scan] - When deploying the Bio Scanalyzer with no nearby scannables, it instead points at the closest creature in the world whose circuit recipe WX doesn't already know. If all recipes are learnt, points at the closest visible (not underground or in water) scannable. [Anything Goes] - WX suffers reduced penalties from eating harmful food. Can now eat certain "raw" and mechanical components, such as birchnuts, uncracked stone fruit, pig skin, bunny tufts, scrap, frazzled wires, and electrical doodads. [Mechanic] - Can now use Auto-Mat-O-Chanic to heal self, by 60 HP + 20 HP over time. [All-Terrain Stompers] - Less slowed down by honey, webbing, and cracked ground. [Moon Glass Chainsaw] - Learn to craft a handheld chainsaw from the moon glass saw blade. Attacks and chops twice as fast as regular tools, but slowly drains hunger to use. Would imagine it being held differently, instead completely replacing your hand with the saw. [Planar Blade] - Upgrade the chainsaw with a spark ark, infusing it with planar damage and making it repairable with the brightshade repair kit. Circuits focuses mostly on buffing the individual circuits (except for speed and night vision as they don't need it) and merging certain circuits into more efficient variants. Merged circuits are also a bit more durable, only losing 15-20% durability per unplug. [Quick Swap] - Learn to craft the Quick Swapper. One can insert 6-8 pins (depending on if one has Hollowing) worth of circuits into it and once finished, can use it to quickly swap your equipped circuits with the Quick Swapper, not losing any circuit durability or charge in the process. Has a 2 day cooldown. Additionally, can socket a gem into it, for colour coordination. [Healthy Body, Healthy Mind] - Hardy Circuits grant a flat 2/5 (1.0/2.0) damage reduction, applied after armour. Thus making it possible to take 0 damage from weaker attacks (or just stacking several hardy circuits with armour.) Processing Circuits reduce the sanity drain from monsters and the dark. [Flamelash] - Thermal Circuits allow WX to spew flames in a chosen direction, at the cost of using 1 charge every 3 seconds. Dual Thermals triple the damage and increase width of the flamethrower. Electrification Circuits deal extra damage depending on the strength of the hit (35 (pre-armour) damage deals +5, 70 damage deals +10) as well as dealing a bit of planar damage if the hit taken contains planar. [Ideal Coolant] - Refridgerant Circuits allow WX to freeze all nearby mobs, at the cost of 2 charge per cast. Dual Refridgerants increase range and freeze duration. If using both Thermal and Refridgerant, and have both special attack skills, the attack freezes nearby mobs, then sets them aflame with cold fire (that doesn't burn drops) when they defrost. Charge is gained a bit faster, and unplugging circuits loses 1 less charge. [Circuit Merge - Hardy Processing] - Merge a Super-Hardy and Super-Processing into a 3 pin circuit with the benefits of both components (including the perks from Healthy Body, Healthy Mind.) [Circuit Merge - Thermal Electrification] - Merge a Thermal and Electrification into a 4 pin circuit with the benefits of both components, as well as fire immunity. [Circuit Merge - Refridgerant Speed] - Merge a Refridgerant and Super-Acceleration into a 4 pin circuit with the benefits of both components. [Hungry for Power] - Beanbooster Circuits buffs follower damage, loyalty time, and courage. Gastrogain Circuits make food grant a bit of extra health and sanity. [Circuit Merge - Beanbooster Gastrogain] - Merge a Beanbooster and Super-Gastrogain into a 4 pin circuit with the benefits of both. [Enlightening Presence] - Chorusbox Circuits slowly put nearby mobs to sleep, at a rate of one sleep dart every 5 seconds. Hitting the mob resets it. Dual Chorusboxes increase range and sleep rate. Illuminant Circuits expose nearby hidden threats, such as treeguards, tentacles, and depths worms. Also de-stealths nearby Rictus. In addition, equipped light sources have their radius increased. Dual Illuminants increase threat and bonus light range. [Circuit Merge - Illuminant Chorusbox] - Merge a Chorusbox and Illuminant into a 4 pin circuit with the benefits of both components. Affinity could have one skill that's not locked to a certain side, and then a skill that's unlocked if the respective boss gets scanned. The skill is required to plug the respective circuits in. [Portable Lunacy] - Learn to craft a 4 pin circuit which swaps sanity for enlightenment. Grants a passive sanity gain. Makes gestalts spawn nearby and makes them more aggressive towards WX. Requires an enlightenment shard to craft. [Moon-Powered] - Learn to craft a 4 pin circuit which grants speed, light, planar defense, and bonus damage to shadows depending on the moon phase. Fuller moon grants stronger buffs. Requires a full Celestial Crown to craft. [Dreadstone Tongs] - Learn to craft a circuit extractor out of dreadstone and nightmare fuel. Uses own durability to keep extracted circuits undamaged, doesn't work on lunar circuits. Can be refueled with nightmare fuel. If reaches 0%, is identical to a regular circuit extractor. [Shadow Monarch] - Learn to craft a 4 pin circuit which causes passive parasitic shadelings to spawn near WX. They follow them around, and eventually expire. They'll attack any non-shadow mob (except Nightmare Werepig) that WX attacks, latching onto giants for continuous damage. They deal some extra damage against lunar-aligned. Shadeling spawn rate is higher at low sanity. Makes WX go fully insane below 7,5% sanity instead of 15%. Let us know what you think, okay? My ideal hope is just for Klei to take this into consideration for WX's skilltree. Note: Changes to skills/circuits are in the replies. Link to comment https://forums.kleientertainment.com/forums/topic/161363-wx-78-skilltree-idea-for-the-last-time-probably/ Share on other sites More sharing options...
fabin Posted November 27, 2024 Share Posted November 27, 2024 1 hour ago, Armonia said: [Automation 1 & 2] - Repeatedly doing an action several times in a row boosts said action's speed up to 10%/25%. Resets after a minute of not doing it. Applies to mining, chopping, picking, crafting, cooking, and attacking. please klei... wx's more of a explorer gatherer, this would benefit them so much... 1 hour ago, Armonia said: [Hollowing 1 & 2] - Slightly increases hunger drain. Once picked, each skill allows for one to use an Elastispacer on self to gain an additional circuit slot, up to twice with number 2. Despawning via celestial portal drops 1-2 enlightenment shards, depending on the elastispacers used, and reverts the buff. Fourth Acceleration Circuit only gives a 5% speed boost (for a total of 55%) that's a really good way to go about adding more circuit slots for 'em! although i feel adding 1 slot skill without the requirement of an elastispacer would be more interesting than both locked behind lunar end-game. maybe by using an auto-mat-o'-chanic? although [Mechanic] would have to be made into something else. hmmm 1 hour ago, Armonia said: [Anything Goes] - WX suffers reduced penalties from eating harmful food. Can now eat certain "raw" and mechanical components, such as birchnuts, uncracked stone fruit, pig skin, bunny tufts, scrap, frazzled wires, and electrical doodads. haha, yes. i love the mental image of wx chuggin' a whole stack of rocks 1 hour ago, Armonia said: [Moon Glass Chainsaw] - Learn to craft a handheld chainsaw from the moon glass saw blade. Attacks and chops twice as fast as regular tools, but slowly drains hunger to use. Would imagine it being held differently, instead completely replacing your hand with the saw. cool freakin' chainsaw-hand? sign me up! 1 hour ago, Armonia said: [Quick Swap] - Learn to craft the Quick Swapper. One can insert 6-8 pins (depending on if one has Hollowing) worth of circuits into it and once finished, can use it to quickly swap your equipped circuits with the Quick Swapper, not losing any circuit durability or charge in the process. Has a 2 day cooldown. Additionally, can socket a gem into it, for colour coordination. THIS. i've seen/thought of some ideas of how wx could swap around circuits more safely, so we can finally swap around circuits without the fear of breaking 'em. this is the most creative one yet i've seen. i would like 300 of them, please 1 hour ago, Armonia said: [Flamelash] - ... [Ideal Coolant] - ... hmmm, i dunno. on one hand, i like the idea of wx using charge to perform cool feats, on the other, i don't really think of 'em as a spell-caster sorta character. maybe if they were less combat-focused? they could still have combat-related effects, but in an unorthodox way (think of the electrification circuit, for example). an idea that comes to mind is the obsidian tools from shipwrecked, maybe the thermal circuit could heat up wx, increasing their movement speed/attack speed the hotter they are. still, cool ideas! 1 hour ago, Armonia said: [Circuit Merges] give me all of them, please and thank you 1 hour ago, Armonia said: [Moon-Powered] - Learn to craft a 4 pin circuit which grants speed, light, planar defense, and bonus damage to shadows depending on the moon phase. Fuller moon grants stronger buffs. Requires a full Celestial Crown to craft. oouhh... costing a whole celestial crown doesn't sound too enticing. there's already fights for whoever gets the crown in most multiplayer worlds, i feel like reducing it's cost to 1 shard + other materials would be for the best. as compensation, it could work like the crown, and only activate above 65%(?) sanity this concept's real good, nice job! i really like the layout for the circuit branch being based on wx's blueprint :] any other skill i didn't mention simply sounds good enough as is/isn't exceptional. but i'd still take them if i could! Link to comment https://forums.kleientertainment.com/forums/topic/161363-wx-78-skilltree-idea-for-the-last-time-probably/#findComment-1763280 Share on other sites More sharing options...
Armonia Posted November 27, 2024 Author Share Posted November 27, 2024 8 minutes ago, fabin said: although i feel adding 1 slot skill without the requirement of an elastispacer would be more interesting than both locked behind lunar end-game. maybe by using an auto-mat-o'-chanic? although [Mechanic] would have to be made into something else. hmmm That could still work, actually. Just make the auto-mat-o-chanic have a double use for the first use. Unfortunately it's also a lunar rift item to get,,, maybe get the first one by eating some gears??? Hm hm hm 22 minutes ago, fabin said: hmmm, i dunno. on one hand, i like the idea of wx using charge to perform cool feats, on the other, i don't really think of 'em as a spell-caster sorta character. maybe if they were less combat-focused? they could still have combat-related effects, but in an unorthodox way (think of the electrification circuit, for example). an idea that comes to mind is the obsidian tools from shipwrecked, maybe the thermal circuit could heat up wx, increasing their movement speed/attack speed the hotter they are. still, cool ideas! There's a glimmer of an idea from WX's quote for winter mushroom planter, saying they work better when cold, but then that's countered by losing charge when frozen. Hard to think of anyfin that isn't already being done by [Automation]. What if they weren't castable spells, but instead triggered automatically for going below half HP?? Thermal overheating circuits, providing damage in exchange for charge/hunger/defense, refridgerant cooling circuits, providing speed in exchange for,,, something. 23 minutes ago, fabin said: oouhh... costing a whole celestial crown doesn't sound too enticing. there's already fights for whoever gets the crown in most multiplayer worlds, i feel like reducing it's cost to 1 shard + other materials would be for the best. as compensation, it could work like the crown, and only activate above 65%(?) sanity Yea I also thought for Shadow Monarch to cost a bone helm, but perhaps both of them are a bit too expensive for a multiplayer world. The only lunar non-crown thing that's sorta available is the iridescent gem? But that'd make WX race with Wicker in finding and looting the archives,,, Shadow Circuit could cost fossils instead of the helm, maybe 2 or so, making construction+deconstruction a way to dupe fossils (without the great worm) Link to comment https://forums.kleientertainment.com/forums/topic/161363-wx-78-skilltree-idea-for-the-last-time-probably/#findComment-1763290 Share on other sites More sharing options...
fabin Posted November 27, 2024 Share Posted November 27, 2024 37 minutes ago, Armonia said: That could still work, actually. Just make the auto-mat-o-chanic have a double use for the first use. Unfortunately it's also a lunar rift item to get,,, maybe get the first one by eating some gears??? Hm hm hm maybe by adding a special craft just for that could resolve it? could still be expensive due to getting a whole circuit slot from it. maybe a combination of gears, frazzled wires and scrap? 38 minutes ago, Armonia said: There's a glimmer of an idea from WX's quote for winter mushroom planter, saying they work better when cold, but then that's countered by losing charge when frozen. Hard to think of anyfin that isn't already being done by [Automation]. What if they weren't castable spells, but instead triggered automatically for going below half HP?? Thermal overheating circuits, providing damage in exchange for charge/hunger/defense, refridgerant cooling circuits, providing speed in exchange for,,, something. i mean, getting your circuits and mechanisms completely frozen probably doesn't help you be alive as a robot lol hmmm, a glass-cannon-type thing for thermal circuit you say... sounds interesting. i feel that for the refrigerant circuit you could maybe get a pseudo-snurtle shell armor, you get yourself and your enemies frozen, but in return you'd be completely immune to all damage (except for hunger, wetness and temperature damage, of course) until you chose to thaw out, or your ice shield broke. enemies that hit you could also slowly get frozen again if they thaw out, if they hit your barrier Link to comment https://forums.kleientertainment.com/forums/topic/161363-wx-78-skilltree-idea-for-the-last-time-probably/#findComment-1763310 Share on other sites More sharing options...
Armonia Posted November 27, 2024 Author Share Posted November 27, 2024 1 hour ago, fabin said: maybe by adding a special craft just for that could resolve it? could still be expensive due to getting a whole circuit slot from it. maybe a combination of gears, frazzled wires and scrap? The main problem with that would be that it's got no use beyond that, so no one would craft it more than once. Maybe gain an "upgrade" option for gears and other mechanical things, and if enough are used, the seventh slot is gained. Synergy with [Anything Goes] by also allowing you to eat the components for the upgrade. Doodads worth the least for the counter, due to how cheap they are. 1 hour ago, fabin said: hmmm, a glass-cannon-type thing for thermal circuit you say... sounds interesting. i feel that for the refrigerant circuit you could maybe get a pseudo-snurtle shell armor, you get yourself and your enemies frozen, but in return you'd be completely immune to all damage (except for hunger, wetness and temperature damage, of course) until you chose to thaw out, or your ice shield broke. enemies that hit you could also slowly get frozen again if they thaw out, if they hit your barrier That very much sounds like it wants to be a spell, used and defrosted with right click (or whatever controllers have for such cases, like soul hop),,, overcharge your refridgerant circuit by freezing yourself (and losing charge from it) but being frozen now grants like 95-100% armour and makes you immune to overheating (pseudo chilled amulet??) Would have good synergy with electrification circuits, actually. Just stay a frozen tank with thorns for the entire fight. Another thing I forgot is that I'd like both temperature circuits to also get a buff in their emitting said temperature quirk, to benefit other players more. Link to comment https://forums.kleientertainment.com/forums/topic/161363-wx-78-skilltree-idea-for-the-last-time-probably/#findComment-1763369 Share on other sites More sharing options...
Armonia Posted November 28, 2024 Author Share Posted November 28, 2024 Dread it, run from it. Bonus notes and tweaks follow-up arrives all the same. One balance complaint I can have is that quick swapper kinda overshadows needing the dreadtongs,,, maybe swapping should remove all (half if picked [Ideal Coolant]) charge? Even then I'd likely make several, for casual, combat, and seasonal purposes. For the mechanical component upgrading for [Hollowing] skill,,, doodads are worth the least, then scrap and wires, then gears and auto-mat-o-chanic. Using an elastispacer instead grants both slots and doesn't give the minor hunger drain you'd recieve otherwise. Other idea is instead of hunger drain it's extra damage taken. Shadow Circuit would have synergy with Beanbooster (if [Hungry for Power] is chosen), the bone helm, and itself. Having a second one plugged in boosts shadeling lifespan, health, and likeliness to keep being stuck to giants. Latching on deals continuous damage, but each time the giant attacks, there's a chance the shadeling gets flung off. Lifespan I'd imagine to be maybe 8 minutes, 16 with dual circuits. Max sanity spawns one every 2 minutes, no sanity spawns every minute. Being under the effects of enlightenment gets treated as having max sanity, so it has anti-synergy with the Lunacy Circuit. Having a second Lunacy Circuit plugged in increases sanity gain and reduces aggro of gestalts back to an average level. For what I would choose, I'd probs go with shadow side. Partly cuz it's one of the few combat-boosting circuits, partly cuz I'm really proud of the concept and reusing parasitic shadelings for something meaningful. Bonus bonus thought: [Mechanic] buff: "mechanical" gear used by WX with this skill has increased durability. Applies to warbis gear, horizon expandinator, shield of terror (it's metal enough?) and the moon glass chainsaw. Link to comment https://forums.kleientertainment.com/forums/topic/161363-wx-78-skilltree-idea-for-the-last-time-probably/#findComment-1763793 Share on other sites More sharing options...
Armonia Posted November 29, 2024 Author Share Posted November 29, 2024 On 11/28/2024 at 4:06 PM, Armonia said: For the mechanical component upgrading for [Hollowing] skill,,, doodads are worth the least, then scrap and wires, then gears and auto-mat-o-chanic. Using an elastispacer instead grants both slots and doesn't give the minor hunger drain you'd recieve otherwise. Feeling like adding numbers to the bonus thoughts. For one pin slot, one must upgrade/consume either: 14 doodads, 8 wires/scrap, 3 gears, 2 auto-mat-o-chanics, or half an elastispacer. Or a combination of them, as long as the values total up to 100% On 11/27/2024 at 11:47 PM, fabin said: What if they weren't castable spells, but instead triggered automatically for going below half HP?? Thermal overheating circuits, providing damage in exchange for charge/hunger/defense [Flamelash] -> [Overclock] - Having a Thermal Circuit plugged in and going below half HP triggers Overclock, where your mechanisms go into overdrive, tripling your hunger drain and increasing damage taken by 10% while it's active. In exchange, attack speed is buffed by 15%, damage by 10%, and movement speed by 15%. Overclock is disabled by death, reaching 0 hunger, or by not attacking for a minute. Dual thermals doubles the stat gains, but sextuples hunger rate and increases damage taken to 25% more. Bonus: using two Thermal Electrification merged circuits loses the damage buff, but instead converts all attacks into electric damage. Attack speed buff is neat cuz it's never used within the game thus far. And it's a balanced dps upgrade, cuz it makes weapons break faster. On 11/27/2024 at 11:47 PM, fabin said: i feel that for the refrigerant circuit you could maybe get a pseudo-snurtle shell armor, you get yourself and your enemies frozen, but in return you'd be completely immune to all damage (except for hunger, wetness and temperature damage, of course) until you chose to thaw out, or your ice shield broke. enemies that hit you could also slowly get frozen again if they thaw out, if they hit your barrier [Ideal Coolant] - Having a Refridgerant Circuit plugged in allows one to completely freeze self, draining the usual 2 charge, making you immobile, but also making you immortal as long as your ice shield is up. Ice shield has 1400 HP, 3000 with dual refridgerants. Also makes you emit a cold area around you, similarly to the Ice Crystaleyezer. Fire attacks deal bonus damage to the ice shield. Can prematurely defrost by spamming movement keys (or clicking to move a lot). Electrification circuits still work while frozen. Link to comment https://forums.kleientertainment.com/forums/topic/161363-wx-78-skilltree-idea-for-the-last-time-probably/#findComment-1764800 Share on other sites More sharing options...
fabin Posted November 29, 2024 Share Posted November 29, 2024 On 11/28/2024 at 11:06 AM, Armonia said: Bonus bonus thought: [Mechanic] buff: "mechanical" gear used by WX with this skill has increased durability. Applies to warbis gear, horizon expandinator, shield of terror (it's metal enough?) and the moon glass chainsaw. almost like wx absorbs/adds on the mechanical parts to themselves and makes them better. i like it! 3 hours ago, Armonia said: [Overclock] reminds me of ultrakill's +ENRAGED mechanic a bit. seems pretty good 3 hours ago, Armonia said: [Ideal Coolant] mmm... the synergy and/or teamwork possibilities are limitless! it'd be neat if wx got a bigger aggro priority when in their shield, not really necessary but sounds cool if i were to pick stuff from this skill tree, i'd def go with [Automation 1 & 2] and a bunch of the circuit branch ones, namely [Quick Swap] and the thermal [Circuit Merge]s. [Global Scan] seems nice, [Anything Goes] for sure, and maybe [Overclock] for the eventual boss fights. man, this is so nicely made it just makes me wanna have their skilltree already :[ Link to comment https://forums.kleientertainment.com/forums/topic/161363-wx-78-skilltree-idea-for-the-last-time-probably/#findComment-1764935 Share on other sites More sharing options...
Armonia Posted November 30, 2024 Author Share Posted November 30, 2024 Possibly the wildest bits are that, with the right skills and buildup, they can match and possibly even surpass Wolfgang's dps (mainly against wet targets). Or have their own version of shadow duelists. Both I consider balanced by the fact it requires precious circuit slots (like illuminant/night vision being better than Winona's Charlie-immunity) I'd also add the morning star to [Mechanic]'s buffed equipment, though it has anti-synergy if you trigger the passive electric damage for yourself,,, 20 hours ago, fabin said: man, this is so nicely made it just makes me wanna have their skilltree already :[ Ah,,, the good ol' times of waiting for WX's refresh, all over again. It'd be funny if it came out near the anniversary of their refresh (like may, was it?) Link to comment https://forums.kleientertainment.com/forums/topic/161363-wx-78-skilltree-idea-for-the-last-time-probably/#findComment-1765759 Share on other sites More sharing options...
Armonia Posted December 2, 2024 Author Share Posted December 2, 2024 More. It'd be neat to have more merged circuits, just got no idea how to have them be acquired since the tree already has enough points,,, but still [Mastering the Basics] - A three-way merge of hardy, processing, and gastrogain. 4 pins. [Strike like Lighting] - Speed and Electrocution. Reduces the (already small) cooldown for retaliation damage. 3 pins. [Flamesong] - Thermal and Chorusbox. Kinda useful to counter the long dusk/night sanity drain of winter? 4 pins. [Mixed Signals] - Thermal and Refridgerant (they do technically work together). Radiates temperature smartly, cold from late spring to early autumn, and heat from late autumn to early spring. Overclock is cancelled when triggering ice shield mode. 4 pins. [Frostbite] - Refridgerant and Electrocution. Attackers get frozen a bit from each retaliation. 4 pins. In addition, lunar circuit buffs the enlightened crown to work above 70% sanity (rather than usual 85%), boosts its light radius, and boosts the damage gestalts deal to shadow-aligned. Circuit itself boosts max sanity a bit and only emits light above 60% sanity. On 11/29/2024 at 10:32 PM, fabin said: it'd be neat if wx got a bigger aggro priority when in their shield, not really necessary but sounds cool Was thinking of an item to draw aggro, but one of Wigfrid's battle stingers does just that (towards Wigfrid, though) so,,, maybe if she could use it on others?? But that's only useful in that niche scenario,,, much to ponder. P.S. I wanted a flamethrower for Thermal initially just cuz Willow's quote for circuits mentions that. Link to comment https://forums.kleientertainment.com/forums/topic/161363-wx-78-skilltree-idea-for-the-last-time-probably/#findComment-1766802 Share on other sites More sharing options...
Armonia Posted February 20, 2025 Author Share Posted February 20, 2025 Back with some new ideas. [Lasting Charge] - Removing a circuit via the extractor makes the circuit's effect instead fade out in a few minutes instead of losing immediately. [Post-Mortem Hardware] - Circuits are not unplugged on death, instead sticking to WX's ghost. Effects such as speed and light are halved in ghost form. Sanity circuits in ghost form reduce the sanity drain from ghost players in multiplayer. Stat circuits slightly increase base stats when revived. Alt buff to the Illumination Circuit: Blinds nearby foes, decreasing their damage and movement speed. This, along with some other perks, can make WX fall into the combat support role, just more uniquely than merely slowing/trapping foes. Optoelectronic Circuit buff, perhaps part of [Enlightening Presence]: With a powered optoelectronic circuit, inspecting a mob (or player in pvp) allows you to mark them. Marked targets appear for all players, even if the target is in complete darkness, and they take 10% more damage from all sources. A mark lasts for a minute if not attacked (which resets the timer) or if WX inspects a different target. Marking also lets Warbis gear start powering up. Link to comment https://forums.kleientertainment.com/forums/topic/161363-wx-78-skilltree-idea-for-the-last-time-probably/#findComment-1799835 Share on other sites More sharing options...
Armonia Posted February 27, 2025 Author Share Posted February 27, 2025 Small update to the visual. Lock under Circuits requires 4 circuit skills to unlock (affinity ones, besides tongs, count) Link to comment https://forums.kleientertainment.com/forums/topic/161363-wx-78-skilltree-idea-for-the-last-time-probably/#findComment-1802121 Share on other sites More sharing options...
Auhrer Posted February 28, 2025 Share Posted February 28, 2025 The WX-78 tree will probably be the last one to be released lol, it will take another 2 or 3 years Link to comment https://forums.kleientertainment.com/forums/topic/161363-wx-78-skilltree-idea-for-the-last-time-probably/#findComment-1802900 Share on other sites More sharing options...
Armonia Posted February 28, 2025 Author Share Posted February 28, 2025 2 hours ago, Auhrer said: The WX-78 tree will probably be the last one to be released lol, it will take another 2 or 3 years A particularly pessimistic way of thinking, lest you somehow have contacts in klei or time travel. Both of which seem unlikely. Don't most consider Maxy and Wanda to be last, anyway. Strongest characters or something. Link to comment https://forums.kleientertainment.com/forums/topic/161363-wx-78-skilltree-idea-for-the-last-time-probably/#findComment-1802950 Share on other sites More sharing options...
Armonia Posted March 7, 2025 Author Share Posted March 7, 2025 Small rework to the Jimmy skills to make them more viable/desirable. [Fly-Thru] and [Passive Presence] - Combined and changed. Jimmy's scanning and WX's valid presence range greatly increased. [Global Scan] - Gives 50% more bio data per scan. New third Jimmy skill - [Combat Drone Mk. I] - Jimmy can now scan all giants, including minibosses. He only stops scanning if WX goes too far or the giant dies. While being scanned, giants deal 20% less damage and their attack animations are slower. [All-Terrain Stompers] - Also less likely to slip on ice. Link to comment https://forums.kleientertainment.com/forums/topic/161363-wx-78-skilltree-idea-for-the-last-time-probably/#findComment-1805092 Share on other sites More sharing options...
Swiyss Posted March 13, 2025 Share Posted March 13, 2025 On 3/7/2025 at 3:36 PM, Armonia said: [Fly-Thru] and [Passive Presence] - Combined and changed. Jimmy's scanning and WX's valid presence range greatly increased. [Global Scan] - Gives 50% more bio data per scan. I don't like these, they look like filler skills, they just add power and honestly there could be room for better skills. Link to comment https://forums.kleientertainment.com/forums/topic/161363-wx-78-skilltree-idea-for-the-last-time-probably/#findComment-1806946 Share on other sites More sharing options...
Armonia Posted March 14, 2025 Author Share Posted March 14, 2025 13 hours ago, astareus said: I don't like these, they look like filler skills, they just add power and honestly there could be room for better skills. I mean I kinda intended the first skill to have synergy with the third Jimmy skill, making it easier to keep the scan debuff while still kiting and all. And the Global Scan bit is just a buff to the initial skill, not a rework. Though I do agree on the first being a bit filler-y, as I don't know how to buff regular Jimmy besides just scan stats. It's filler, but still a stepping stone to actual unique powers, of Global Scan and Combat Drone. Link to comment https://forums.kleientertainment.com/forums/topic/161363-wx-78-skilltree-idea-for-the-last-time-probably/#findComment-1807099 Share on other sites More sharing options...
Armonia Posted March 14, 2025 Author Share Posted March 14, 2025 A small recipe adjustment. Moon-Powered circuit requires Speed 2.0 circuit and moongleams (WX says they're incompatible with their circuits) pure brilliance OR charged moon glass to craft. Effects are at their weakest in the caves. Shadow Monarch circuit requires Super Processing circuit and dark tatters OR pure horror to craft. Plus I feel like reverting the Circuit Merges part in order to make a new, seperate skill that unlocks merging, done wonderfully by fabin in their own post here: Link to comment https://forums.kleientertainment.com/forums/topic/161363-wx-78-skilltree-idea-for-the-last-time-probably/#findComment-1807140 Share on other sites More sharing options...
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