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Suggestions and feedback about Wendy's skill tree


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I have the following opinions and suggestions on Wendy's skill tree.

1)As a single-player Wendy player who plays for 2k hours, the frequency of using potions is not high and only the big return blood medicine can be used, and the rest of the potions are not used, so I think it is very useless to extend the use of ordinary potions in the skill tree, unless more interesting potions appear.

2)I think Wendy's skill tree can be expanded on the basis of the urn. 900HP is very good, but are there more possibilities? Maybe it's not just flowers in the urn.

3)Wendy doesn't need Abi to suffer boss damage. She needs to fight with Abi. The damage coefficient is 1.1 instead of 0.75.

4)Shadow Abi doesn't see any effect. The monomer of Moon Abi is not very useful, and the switching needs full moon and moon black. I suggest redoing it.

5)It is very difficult for Wendy to fight against the shadow monster without Aby's help. I hope to increase Aby's skill tree against the shadow monster.

Finally, I hope Klei can pay attention to Wendy and the voices of Wendy players. She is our favorite character.

以下是中文

作为一名游玩2k小时的单人温蒂玩家,使用药剂的频率并不高并且只有大回血药能使用上,其余药剂并不使用,所以我想技能树中延长普通药剂的使用是非常无用的,除非有更有趣的药剂出现。

温蒂技能树可以从骨灰盒的基础上拓展,900HP挺好的但是否还有更多可能性?也许放入骨灰盒中的不仅仅只是普通花朵呢?

而且温蒂很大一个痛点是打boss的时候阿比没办法一起打,0.75的伤害在那里刮痧boss,所以我不理解为什么是阿比来抗伤害呢?即使现在阿比能吃到头盔加成又怎么样呢?没办法保证boss仇恨只在温蒂身上呀,温蒂回血手段一定是高于阿比的呀,我想我们需要保证的是阿比和温蒂一起战斗,这样温蒂能吃到1.1的伤害加成

暗影阿比我没看见有任何作用,可以说是太鸡肋了,月亮阿比转成了单体我也觉得没多大用,而且切换还很麻烦要月圆月黑,我觉得重做吧

温蒂打影怪太难受了,温蒂真的很需要阿比可以一起打影怪我觉得技能树可以增加这个功能

 

总结技能树重做吧

饥荒玩了多久我就玩了多久温蒂,我真的很希望klei可以重视温蒂和温蒂玩家心声,我真的很爱温蒂这个角色

10 minutes ago, zzzzzzzzzzz said:


I have the following opinions and suggestions on Wendy's skill tree.

1)As a single-player Wendy player who plays for 2k hours, the frequency of using potions is not high and only the big return blood medicine can be used, and the rest of the potions are not used, so I think it is very useless to extend the use of ordinary potions in the skill tree, unless more interesting potions appear.

2)I think Wendy's skill tree can be expanded on the basis of the urn. 900HP is very good, but are there more possibilities? Maybe it's not just flowers in the urn.

3)Wendy doesn't need Abi to suffer boss damage. She needs to fight with Abi. The damage coefficient is 1.1 instead of 0.75.

4)Shadow Abi doesn't see any effect. The monomer of Moon Abi is not very useful, and the switching needs full moon and moon black. I suggest redoing it.

5)It is very difficult for Wendy to fight against the shadow monster without Aby's help. I hope to increase Aby's skill tree against the shadow monster.

Finally, I hope Klei can pay attention to Wendy and the voices of Wendy players. She is our favorite character.

以下是中文

作为一名游玩2k小时的单人温蒂玩家,使用药剂的频率并不高并且只有大回血药能使用上,其余药剂并不使用,所以我想技能树中延长普通药剂的使用是非常无用的,除非有更有趣的药剂出现。

温蒂技能树可以从骨灰盒的基础上拓展,900HP挺好的但是否还有更多可能性?也许放入骨灰盒中的不仅仅只是普通花朵呢?

而且温蒂很大一个痛点是打boss的时候阿比没办法一起打,0.75的伤害在那里刮痧boss,所以我不理解为什么是阿比来抗伤害呢?即使现在阿比能吃到头盔加成又怎么样呢?没办法保证boss仇恨只在温蒂身上呀,温蒂回血手段一定是高于阿比的呀,我想我们需要保证的是阿比和温蒂一起战斗,这样温蒂能吃到1.1的伤害加成

暗影阿比我没看见有任何作用,可以说是太鸡肋了,月亮阿比转成了单体我也觉得没多大用,而且切换还很麻烦要月圆月黑,我觉得重做吧

温蒂打影怪太难受了,温蒂真的很需要阿比可以一起打影怪我觉得技能树可以增加这个功能

 

总结技能树重做吧

饥荒玩了多久我就玩了多久温蒂,我真的很希望klei可以重视温蒂和温蒂玩家心声,我真的很爱温蒂这个角色

Making the Gestalt Abigail better and creating a way for Abigail to attack shadow creatures (presumably by her Shadow Affinity) are great ideas.

point 3), Klei should severely lower the cooldown of "attack at" or "escape" commands for Abigail. Players using skill, and timing her "Attack at" to make her dash away from a boss hit will be rewarded with a healthy Abigail

1 hour ago, Reiko24 said:

creating a way for Abigail to attack shadow creatures (presumably by her Shadow Affinity) are great ideas.

not sure about this. i would prefer wendy the one who recieving buff. i made about post about how abigail should be able to posses wendy on x-time amount of times.
giving her buff against opposite side of their aligned side 
it more ghostly themed XD also i would love to see the animation of abigail possessing wendy body 

2024年11月26日上午1点58分,cyjs说:

我认为第二点是正确的。

I can't think of much. It should be interesting to put a lot of things in the urn to achieve different effects.

22小时前,cyjs说:

其他药水的效果确实太小了

Yes, I think it would be very interesting if there were some more interesting potions and even linked with the urn.

Ghost Abi has a unique haunting mechanism, such as demon flower-flower, crazy pig-pig man.

On 11/25/2024 at 7:25 AM, zzzzzzzzzzz said:

5)It is very difficult for Wendy to fight against the shadow monster without Aby's help. I hope to increase Aby's skill tree against the shadow monster.

 

Respectfully, I really hope Klei does not allow Abby to help fight nightmare creatures.

Wendy having a harder time fighting shadows is part of her downside. Skill trees shouldn't remove character weaknesses anymore than they should remove character strengths.

10分钟前,Lardee说:

恕我直言,我真的希望Klei不要允许Abby帮助与噩梦生物战斗。

Wendy更难与阴影作斗争,这是她缺点的一部分。技能树不应该消除角色的弱点,因为它们应该消除角色的优势。

It's okay, but I hope Abi can fight with Wendy all the time in the battle against the boss.

20 minutes ago, Lardee said:

Respectfully, I really hope Klei does not allow Abby to help fight nightmare creatures.

Wendy having a harder time fighting shadows is part of her downside. Skill trees shouldn't remove character weaknesses anymore than they should remove character strengths.

For character story, I think Wendy should do her shadow work by her own, but I think to buff her ability for against shadow creature by skill tree is reasonable.
Yeh Abi should not help Wendy to against her own shadow (inner demon? whatever), but Wendy should could handle her shadow more skillful after complete some trial (such as the AFW line).

1 hour ago, zzzzzzzzzzz said:

I can't think of much. It should be interesting to put a lot of things in the urn to achieve different effects.

Yes, I think it would be very interesting if there were some more interesting potions and even linked with the urn.

Ghost Abi has a unique haunting mechanism, such as demon flower-flower, crazy pig-pig man.

俩中国人搁这用机翻英语交流给我看笑了

1 hour ago, Steorra said:

For character story, I think Wendy should do her shadow work by her own, but I think to buff her ability for against shadow creature by skill tree is reasonable.
Yeh Abi should not help Wendy to against her own shadow (inner demon? whatever), but Wendy should could handle her shadow more skillful after complete some trial (such as the AFW line).

I reckon that since greater gestalts can attack shadow creatures, gestalt abigail should be able to do the same. Joining the shadow side made woodie can ignore shadow creatures when changed, maybe wendy can get the same. Shadow creatures can also be considered a kind of gost, right?

Suggestions for Wendy's Skill Tree


1. The description of the body bag is that it transfers the damage Wendy has suffered to Abby, but if it is described as strengthening the connection between Wendy and Abby, more people will accept this setting. This is mutual assistance, not a cold transfer of damage.

The words' anger 'and' comfort 'in the flowers of Abigail are well-designed. It makes people feel that it is sisters' play, not the order of attack and retreat. As for how players use it, that's another matter.


2. More convenient ways to provoke and appease. With the addition of a new operation wheel to the skill tree, the commonly used methods of soothing and provoking are no longer easy to control, and the new skills are not very useful. The sprint of the new skill is only faster to reach a certain place, and the effects of invisibility and recall are similar. As for intimidating small animals, it is extremely rare to use it.

If the invisibility skill is changed to switch to an "avoidance" state similar to "appeasement", only avoiding targets that hate Abby, prioritizing self-protection, it will attack when not hated, making this skill more useful.

I personally do not oppose the existence of some skills that have little effect, but these skills have a negative impact, which is disappointing.


3. The low frequency and high single damage of Lunar Abby are not very effective. Wendy's biggest threat when facing bosses is that she cannot protect Abby. Lunar Abby is not much better at this point, and it is too troublesome for Abby to switch back to normal state. It takes a long time to wait before he can return to the side of the moon plate within the specified time.


4. Perhaps some "vulnerable" related functions can be designed after the crack, such as a small amount of team plane damage bonus, after all, "vulnerable" is Abby's unique and interesting ability. (Have a clever design and don't waste it just like Wolfgang wasting his huge stomach by wanting to eat potatoes all the time.)

5. In the current version of Abby, tying it next to the sisturn as a backup blood pack is more cost-effective, which turns Wendy into a solo meat shield. There are already many characters with meat shield abilities, such as Valkyrie, Robot, and Woody Transformation, which are too boring. I hope to advocate fighting with Abby.


6.If there must be some skills with little effect, it is hoped that they have Wendy's characteristics (such as Wormwood's approach to butterflies, which may not be particularly useful, but meets the setting)

For example, players who have been resurrected by Wendy using Redemption Heart will not have their health limit deducted and their health will be higher.

Not a skill that expects other players to die

 

温蒂技能树的修改建议
 
1.裹尸袋的描述,裹尸袋将温蒂承受的伤害转移给阿比,但如果描述成加强温蒂与阿比之间的连接,更多人会接受这个设定。这是互相帮助,而不是并冰冷的转移伤害。
像阿比盖尔之花的“激怒”和“安抚”这两个词,就设计的很好。让人感觉是姐妹间的玩闹,而不是攻击和撤退的命令。至于玩家如何使用,那就是另一回事。
 
2.更便捷的激怒和安抚,技能树增加了新的操作轮盘之后,经常用的安抚和激怒不方便控制了,并且新技能并不好用。新技能的冲刺只是快一些到达某个地方,隐身和召回的功效是差不多的,至于恐吓小动物,能用上的情况极其少.
如果隐身技能改为切换至类似“安抚”的“回避”状态,仅回避仇恨阿比的目标,以保护自己为重,会在没有被仇恨的时候进行攻击,这样的技能更有用些。
我个人并不反对存在一些作用很小的技能,但是这些技能造成了负面影响,就让人失望。
 
3.月阿比的低频率、高单体伤害并不好用,温蒂面对boss时最大的威胁是保护不了阿比,月阿比在这一点并没有好很多,并且想要切回普通状态的阿比实在是太麻烦了,等待很久,才能在指定的时间里回到月盘的旁边。
 
4.或许裂隙后可以设计一些“易伤”相关的功能,比如少量的团队位面伤害加成,毕竟“易伤”是阿比的独特并且有趣的能力。(别守着金山要饭吃,就像沃尔夫冈想要一直吃土豆,浪费了他巨大的胃一样。)
 
5.现在版本的阿比,绑在骨灰盒旁当一个后备血包更划算,这使温蒂变成单打独斗的肉盾,已经有很多具有肉盾能力的角色了,女武神、机器人、变身伍迪等,太无聊了,我希望能提倡和阿比一起战斗。
 
6.如果一定要有一些作用很小的技能,希望是有温蒂特色的技能,(像沃姆伍德亲近蝴蝶、不一定特别有用,但是符合设定。)
比如被温蒂使用救赎之心复活的玩家、不扣除血上限、血量更高。而不是盼着玩家死。

 

 

5 hours ago, Luna Pyrus said:

Suggestions for Wendy's Skill Tree


1. The description of the body bag is that it transfers the damage Wendy has suffered to Abby, but if it is described as strengthening the connection between Wendy and Abby, more people will accept this setting. This is mutual assistance, not a cold transfer of damage.

The words' anger 'and' comfort 'in the flowers of Abigail are well-designed. It makes people feel that it is sisters' play, not the order of attack and retreat. As for how players use it, that's another matter.


2. More convenient ways to provoke and appease. With the addition of a new operation wheel to the skill tree, the commonly used methods of soothing and provoking are no longer easy to control, and the new skills are not very useful. The sprint of the new skill is only faster to reach a certain place, and the effects of invisibility and recall are similar. As for intimidating small animals, it is extremely rare to use it.

If the invisibility skill is changed to switch to an "avoidance" state similar to "appeasement", only avoiding targets that hate Abby, prioritizing self-protection, it will attack when not hated, making this skill more useful.

I personally do not oppose the existence of some skills that have little effect, but these skills have a negative impact, which is disappointing.


3. The low frequency and high single damage of Lunar Abby are not very effective. Wendy's biggest threat when facing bosses is that she cannot protect Abby. Lunar Abby is not much better at this point, and it is too troublesome for Abby to switch back to normal state. It takes a long time to wait before he can return to the side of the moon plate within the specified time.


4. Perhaps some "vulnerable" related functions can be designed after the crack, such as a small amount of team plane damage bonus, after all, "vulnerable" is Abby's unique and interesting ability. (Have a clever design and don't waste it just like Wolfgang wasting his huge stomach by wanting to eat potatoes all the time.)

5. In the current version of Abby, tying it next to the sisturn as a backup blood pack is more cost-effective, which turns Wendy into a solo meat shield. There are already many characters with meat shield abilities, such as Valkyrie, Robot, and Woody Transformation, which are too boring. I hope to advocate fighting with Abby.


6.If there must be some skills with little effect, it is hoped that they have Wendy's characteristics (such as Wormwood's approach to butterflies, which may not be particularly useful, but meets the setting)

For example, players who have been resurrected by Wendy using Redemption Heart will not have their health limit deducted and their health will be higher.

Not a skill that expects other players to die

 

温蒂技能树的修改建议
 
1.裹尸袋的描述,裹尸袋将温蒂承受的伤害转移给阿比,但如果描述成加强温蒂与阿比之间的连接,更多人会接受这个设定。这是互相帮助,而不是并冰冷的转移伤害。
像阿比盖尔之花的“激怒”和“安抚”这两个词,就设计的很好。让人感觉是姐妹间的玩闹,而不是攻击和撤退的命令。至于玩家如何使用,那就是另一回事。
 
2.更便捷的激怒和安抚,技能树增加了新的操作轮盘之后,经常用的安抚和激怒不方便控制了,并且新技能并不好用。新技能的冲刺只是快一些到达某个地方,隐身和召回的功效是差不多的,至于恐吓小动物,能用上的情况极其少.
如果隐身技能改为切换至类似“安抚”的“回避”状态,仅回避仇恨阿比的目标,以保护自己为重,会在没有被仇恨的时候进行攻击,这样的技能更有用些。
我个人并不反对存在一些作用很小的技能,但是这些技能造成了负面影响,就让人失望。
 
3.月阿比的低频率、高单体伤害并不好用,温蒂面对boss时最大的威胁是保护不了阿比,月阿比在这一点并没有好很多,并且想要切回普通状态的阿比实在是太麻烦了,等待很久,才能在指定的时间里回到月盘的旁边。
 
4.或许裂隙后可以设计一些“易伤”相关的功能,比如少量的团队位面伤害加成,毕竟“易伤”是阿比的独特并且有趣的能力。(别守着金山要饭吃,就像沃尔夫冈想要一直吃土豆,浪费了他巨大的胃一样。)
 
5.现在版本的阿比,绑在骨灰盒旁当一个后备血包更划算,这使温蒂变成单打独斗的肉盾,已经有很多具有肉盾能力的角色了,女武神、机器人、变身伍迪等,太无聊了,我希望能提倡和阿比一起战斗。
 
6.如果一定要有一些作用很小的技能,希望是有温蒂特色的技能,(像沃姆伍德亲近蝴蝶、不一定特别有用,但是符合设定。)
比如被温蒂使用救赎之心复活的玩家、不扣除血上限、血量更高。而不是盼着玩家死。

 

 

Your advice is very good.

10 hours ago, Luna Pyrus said:

4. Perhaps some "vulnerable" related functions can be designed after the crack, such as a small amount of team plane damage bonus, after all, "vulnerable" is Abby's unique and interesting ability. (Have a clever design and don't waste it just like Wolfgang wasting his huge stomach by wanting to eat potatoes all the time.)

a bit hard to understand but correct me if im wrong. so after rift open wendy will give area planar bonus damage when with other player?
 

3 hours ago, mima_ said:

a bit hard to understand but correct me if im wrong. so after rift open wendy will give area planar bonus damage when with other player?

This paragraph is indeed difficult to understand after translation, as it contains some commonly used terms in Chinese forums about DST, and I did not explain in detail before.
The original Abigail would add a “vulnerable” buff to the attacked object, allowing other players to deal more damage when attacking this object.
I hope the skill tree can strengthen the “vulnerable” buff, such as,after rift open,this buff can allow other players and wendy to add a little area planar extra bonus.
 
这一段被翻译后确实不好理解,里面包含了一些饥荒中文论坛中的惯用说法,加上我之前没有详细解释。
原本的阿比盖尔会给被攻击的对象加上易伤buff,其他玩家攻击这个对象时,能造成更多伤害。
我希望技能树能加强易伤buff,比如,在裂隙开启后,这个buff 能让温蒂和其他玩家再额外增加一点位面伤害。
1 minute ago, Luna Pyrus said:
This paragraph is indeed difficult to understand after translation, as it contains some commonly used terms in Chinese forums about DST, and I did not explain in detail before.
The original Abigail would add a “vulnerable” buff to the attacked object, allowing other players to deal more damage when attacking this object.
I hope the skill tree can strengthen the “vulnerable” buff, such as,after rift open,this buff can allow other players and wendy to add a little area planar extra bonus.
 
这一段被翻译后确实不好理解,里面包含了一些饥荒中文论坛中的惯用说法,加上我之前没有详细解释。
原本的阿比盖尔会给被攻击的对象加上易伤buff,其他玩家攻击这个对象时,能造成更多伤害。
我希望技能树能加强易伤buff,比如,在裂隙开启后,这个buff 能让温蒂和其他玩家再额外增加一点位面伤害。

I believe the shadow II adds a potion that strengthens vex.

9 hours ago, zzzzzzzzzzz said:

Your advice is very good.

姐妹,咱自己人就不整这些ABC了呗,哈哈哈哈哈

1 minute ago, WenericMember said:

I believe the shadow II adds a potion that strengthens vex.

I hope to focus on the vulnerable buff.

我希望重点在易伤buff 上。

 

9分钟前,Luna Pyrus说:

姐妹,我们自己人不整这些ABC了,哈哈哈哈

我希望专注于脆弱的buff。

我希望重点在易伤buff上。

 

说得好!

1 minute ago, WenericMember said:

Vex is the english term for vulnerable

易伤

I think the final skill trigger conditions of Shadow Abi can be optimized to trigger once when Wendy causes 200 damage, for example, which will be more reasonable. Because the moon abi switching is too cumbersome, I hope to get a simpler optimization.

刚才,zzzzzzzzz说:

我认为Shadow Abi的最终技能触发条件可以优化,例如,当Wendy造成200点伤害时触发一次,这会更合理。因为月球abi切换太繁琐了,我希望得到一个更简单的优化。

中文补充

我觉得暗影abi的最终技能触发条件可以优化为,当温蒂造成例如:200伤害时触发一次这样会更合理一些。(伤害只是举例,这样好过于想要拥有暗影最终效果时,居然要先去抓一些蝴蝶或者是蜜蜂…)

因为月球abi切换过于繁琐我希望可以优化的简便一些

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