Keknutui Posted November 25, 2024 Share Posted November 25, 2024 After the last patch, most of the cartridges were clearly weak, but KLEI wrote that they would change those rounds that many people and I consider raw and weak, but I do not recall mentioning shockscrap. At the moment, their damage is only slightly higher for gunpowder rounds (74) and the stage at which they are obtained is very late. I suggest increasing the electric damage to ~ 100-120 units to justify their price, or remove the saffron feather from crafting. What do you think about this? Link to comment https://forums.kleientertainment.com/forums/topic/161194-the-shockscrap-are-very-weak/ Share on other sites More sharing options...
Jakepeng99 Posted November 25, 2024 Share Posted November 25, 2024 I dont really see any reason to bother with shockscrap rounds. Link to comment https://forums.kleientertainment.com/forums/topic/161194-the-shockscrap-are-very-weak/#findComment-1761314 Share on other sites More sharing options...
Radicaljoe Posted November 25, 2024 Share Posted November 25, 2024 I like the saffron feather, any feather type as Walter is easy to obtain. The scrap is the limiter for the rounds, and since it is pretty limited because people will need a lot for cc later. If it was to be buffed maybe add electrical arcing. If creatures will be wet, then it makes sense that the electricity can jump between them. RN, that scrap cost makes it way to costly, especially when it has to be raining to make it reasonable to use, I think cursed rounds still out damage wetness shock rounds too. Link to comment https://forums.kleientertainment.com/forums/topic/161194-the-shockscrap-are-very-weak/#findComment-1761316 Share on other sites More sharing options...
Jakepeng99 Posted November 25, 2024 Share Posted November 25, 2024 2 minutes ago, Radicaljoe said: like the saffron feather, any feather type as Walter is easy to obtain Its a 2% chance if you kill them normally, its better to do what sneaky says. Link to comment https://forums.kleientertainment.com/forums/topic/161194-the-shockscrap-are-very-weak/#findComment-1761321 Share on other sites More sharing options...
_mylilsunshine_ Posted November 25, 2024 Share Posted November 25, 2024 18 minutes ago, Keknutui said: After the last patch, most of the cartridges were clearly weak, but KLEI wrote that they would change those rounds that many people and I consider raw and weak, but I do not recall mentioning shockscrap. At the moment, their damage is only slightly higher for gunpowder rounds (74) and the stage at which they are obtained is very late. I suggest increasing the electric damage to ~ 100-120 units to justify their price, or remove the saffron feather from crafting. What do you think about this? Just to clarify since your formatting can be confusing: Explosive Round (68.4) and Shockscrap (74.4 when wet, 42.5 dry). 7 minutes ago, Jakepeng99 said: Its a 2% chance if you kill them normally, its better to do what sneaky says. It's actually a 9% chance, which I will gladly take instead of capturing, traveling to the cave, caging it, waiting for it to be poisoned, going back to the surface to release them. Link to comment https://forums.kleientertainment.com/forums/topic/161194-the-shockscrap-are-very-weak/#findComment-1761328 Share on other sites More sharing options...
Keknutui Posted November 25, 2024 Author Share Posted November 25, 2024 5 minutes ago, Jakepeng99 said: Если вы убьёте их обычным способом, вероятность составит 2%, но лучше сделать так, как говорит Сникки. It sounds very good, but they still have a problem like low damage and expensive scrap for the beginning and middle of the game Link to comment https://forums.kleientertainment.com/forums/topic/161194-the-shockscrap-are-very-weak/#findComment-1761329 Share on other sites More sharing options...
This14Real Posted November 25, 2024 Share Posted November 25, 2024 74 damage and 100+ to wet mobs is weak? That’s crazy. Link to comment https://forums.kleientertainment.com/forums/topic/161194-the-shockscrap-are-very-weak/#findComment-1761393 Share on other sites More sharing options...
flamboyant wolf Posted November 25, 2024 Share Posted November 25, 2024 1 minute ago, This14Real said: 74 damage and 100+ to wet mobs is weak? That’s crazy. 1 hour ago, _mylilsunshine_ said: Just to clarify since your formatting can be confusing: Explosive Round (68.4) and Shockscrap (74.4 when wet, 42.5 dry). Link to comment https://forums.kleientertainment.com/forums/topic/161194-the-shockscrap-are-very-weak/#findComment-1761394 Share on other sites More sharing options...
grm9 Posted November 25, 2024 Share Posted November 25, 2024 4 minutes ago, This14Real said: 74 damage and 100+ to wet mobs is weak? That’s crazy. it's 74 to wet, around 40 to dry... can't even 2 shot wet hounds with x1 damage excluding the electric multiplier of the ammo about buffing the ammo, maybe make it require gears, electrical doodad or frazzled wires instead of scrap? otherwise you could end up with no scrap left in the world for the 1st CC summon because of walter players having consumed it all Link to comment https://forums.kleientertainment.com/forums/topic/161194-the-shockscrap-are-very-weak/#findComment-1761397 Share on other sites More sharing options...
Mysterious box Posted November 25, 2024 Share Posted November 25, 2024 2 hours ago, Radicaljoe said: I like the saffron feather, any feather type as Walter is easy to obtain. The scrap is the limiter for the rounds, and since it is pretty limited because people will need a lot for cc later. If it was to be buffed maybe add electrical arcing. If creatures will be wet, then it makes sense that the electricity can jump between them. RN, that scrap cost makes it way to costly, especially when it has to be raining to make it reasonable to use, I think cursed rounds still out damage wetness shock rounds too. Yep thulecite is definitely still the strongest rounds it techincally always was but couldn't show it's true potential due to enemies moving too fast which honey and icker rounds fix. 56 minutes ago, grm9 said: it's 74 to wet, around 40 to dry... can't even 2 shot wet hounds with x1 damage excluding the electric multiplier of the ammo about buffing the ammo, maybe make it require gears, electrical doodad or frazzled wires instead of scrap? otherwise you could end up with no scrap left in the world for the 1st CC summon because of walter players having consumed it all Electrical doodads sound like a better idea but if they think it's too cheap they could go the magic route and make it with moon stone instead. Link to comment https://forums.kleientertainment.com/forums/topic/161194-the-shockscrap-are-very-weak/#findComment-1761443 Share on other sites More sharing options...
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