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Can the developer explain the design intention of the Dark PetalsⅠ?


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Please forgive my rudeness, the design of this skill point is definitely the most confusing in history.
Using dark petals to transform into regular petals is completely losing money no matter what. The number of flowers themselves is already numerous, coupled with various natural regeneration methods (moist regeneration, spring regeneration), their quantity is almost infinite. In contrast, the number of dark petals in the world is very small, and there is no natural regeneration method.
Even new players can realize that making garland or Parasol at the beginning of the game is not difficult.
I believe that developers have a unique understanding of games and hope to provide a reasonable explanation:fat:.

6 minutes ago, Bumber64 said:

Grave perk spawns them.

So they are more precious than being able to naturally generate ordinary petals without needing anything, and even require Mourning Glory to make. Do you think so?

21 minutes ago, Mr.Oshiro said:

Please forgive my rudeness, the design of this skill point is definitely the most confusing in history.
Using dark petals to transform into regular petals is completely losing money no matter what. The number of flowers themselves is already numerous, coupled with various natural regeneration methods (moist regeneration, spring regeneration), their quantity is almost infinite. In contrast, the number of dark petals in the world is very small, and there is no natural regeneration method.
Even new players can realize that making garland or Parasol at the beginning of the game is not difficult.
I believe that developers have a unique understanding of games and hope to provide a reasonable explanation:fat:.

The intention was likely to add a small perk to the tree that leads to the second part of it
Wormwood also had petal generation as a skill that got removed
Klei likely overrates the value of petals frankly...

Plot Twist: Klei removes the Mimic from being a super late game Shadow Rift mob, and instead allows it to become an early game mob which, can now go around the world changing all of its normal flowers into Evil Ones.

That would make “purifying” skill make sense, but at the highly annoying cost of needing to switch to Wendy whenever your world gets infested with Brightshade corruption spread (yes I totally just made that up just now)

1 hour ago, Mr.Oshiro said:

So they are more precious than being able to naturally generate ordinary petals without needing anything, and even require Mourning Glory to make. Do you think so?

Caves?

Can you build graves there, and will the evil flowers spawn?

I feel like the idea might be, that one would use the excess dark petals they might have from their graves, to make some petals for the sisturn from time to time. Not sure this is very practical, but if it purifies 4 dark petals into 4 normal ones for just 1 morning glory, I might just consider doing it to save a bit of time(especially if the place I'm basing in doesn't have a lot of flowers around).

4 minutes ago, flamboyant wolf said:

I feel like the idea might be, that one would use the excess dark petals they might have from their graves, to make some petals for the sisturn from time to time. Not sure this is very practical, but if it purifies 4 dark petals into 4 normal ones for just 1 morning glory, I might just consider doing it to save a bit of time(especially if the place I'm basing in doesn't have a lot of flowers around).

It should probably be made without the mourning glory, being as situational and niche as this will be.

It would still be cheaper to just move 3 steps away from base and pick 4 naturally spawning flowers, and save the MG for something better.

24 minutes ago, flamboyant wolf said:

I feel like the idea might be, that one would use the excess dark petals they might have from their graves, to make some petals for the sisturn from time to time. Not sure this is very practical, but if it purifies 4 dark petals into 4 normal ones for just 1 morning glory, I might just consider doing it to save a bit of time(especially if the place I'm basing in doesn't have a lot of flowers around).

It’s a complete waste of a skill point. I’m a WendyMain so one of her strong points are: being able to mass farm ridiculous amounts of Silk.

Silk which will then be used to craft Bug Nets and Beekeeper hats.

Bug Nets which are used to catch Butterflies that spawn randomly out of flowers and then replant that butterfly back into the ground as a brand new flower.

In other words: Investing skill points into this perk at all is a complete waste of an insight point- Unless for whatever reason You can’t be bothered to farm silk and catch Butterflies..?

But even given that much, You still actually need to go do the Pipspook quests to gather mourning glories to transform dark petals into normal flowers.

So in conclusion: You still waste Just as much time as you would had gathering silk and catching butterflies to replant flowers AND your now down one Insight point that could’ve been used for something better.

45 minutes ago, Bumber64 said:

Caves?

Can you build graves there, and will the evil flowers spawn?

40 minutes ago, hyoton123 said:

Also you need a grave to do it right? It isnt nothing.

32 minutes ago, flamboyant wolf said:

I feel like the idea might be, that one would use the excess dark petals they might have from their graves, to make some petals for the sisturn from time to time. Not sure this is very practical, but if it purifies 4 dark petals into 4 normal ones for just 1 morning glory, I might just consider doing it to save a bit of time(especially if the place I'm basing in doesn't have a lot of flowers around).

According to the test, Beautified grave can only last for 6 days, while generating an evil flower takes three and a half days, which means the entire process may only result in obtaining one evil flower...Jesus, one rain can generate a lot of ordinary flowers, why synthesize ordinary petals? We don't live in a world with only caves.

1 minute ago, Mike23Ua said:

It’s a complete waste of a skill point. I’m a WendyMain so one of her strong points are: being able to mass farm ridiculous amounts of Silk.

Silk which will then be used to craft Bug Nets and Beekeeper hats.

Bug Nets which are used to catch Butterflies that spawn randomly out of flowers and then replant that butterfly back into the ground as a brand new flower.

In other words: Investing skill points into this perk at all is a complete waste of an insight point- Unless for whatever reason You can’t be bothered to farm silk and catch Butterflies..?

But even given that much, You still actually need to go do the Pipspook quests to gather mourning glories to transform dark petals into normal flowers.

So in conclusion: You still waste Just as much time as you would had gathering silk and catching butterflies to replant flowers AND your now down one Insight point that could’ve been used for something better.

The thing is, while the skill is niche, if you want the flower armor, you can't not take it. So it's less about "is it worth it?", and more about "well, what can I use it for?". Can't really argue with the skill itself being really niche.

Just now, Mr.Oshiro said:

According to the test, beautifying the tomb can only last for 6 days, while generating an evil flower takes three and a half days, which means the entire process may only result in obtaining one evil flower...Jesus, one rain can generate a lot of ordinary flowers, why synthesize ordinary petals? We don't live in a world with only caves.

huh, that's a little slower than I would've imagined.

1 hour ago, flamboyant wolf said:

The thing is, while the skill is niche, if you want the flower armor, you can't not take it. So it's less about "is it worth it?", and more about "well, what can I use it for?". Can't really argue with the skill itself being really niche.

huh, that's a little slower than I would've imagined.

I have to suspect that KLEL designed this skill for logical fluency, but completely abandoning practicality is not advisable.

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