Frosty_Mentos Posted November 15, 2024 Share Posted November 15, 2024 It's really simple. People who reset ruins often don't really care often about the need for more thule since there's a distinct lack of use for it after a reset or two. It's common in general, green amulets making it easy to cut cost on, thule clubs are a mixed bag when it comes as a weapon because klei made it a mixed stat stick without actual reason or balance for it despite even with durability buff (I still would rather darksword for cheap and reliable damage), ending up that thule would become no more than walls flooring occasionally crowns and turret. Besides the whole rant I just want dust moths to exist above surface as some kind of 'cleanup crew' to give atmosphere and supply some thule when most needed for more flooring or whatever without needing to go down. Archives provide too little of those dens, ambrosia has no other use and exist as a nothing item that just looks good. Or, idk, since thule is part of the main topic I am still gonna complain that it needs some more uses like statue building or even building thule pillars or whatever that's pretty and nice. Should be an alternative to regular pillar and showing that as option when building it to supply 40 thule. Dust moths tho idk what's the deal with those, they are cute at least. But only exist on the part of the map I'll never come again till (TBA Klei content) Link to comment https://forums.kleientertainment.com/forums/topic/160669-thulecite-is-too-common-to-not-have-dust-moth-dens-buildable/ Share on other sites More sharing options...
Lovens Posted November 15, 2024 Share Posted November 15, 2024 Thulesite pillars and statues are excellent ideas, I'd love to see them added to the game. Link to comment https://forums.kleientertainment.com/forums/topic/160669-thulecite-is-too-common-to-not-have-dust-moth-dens-buildable/#findComment-1757176 Share on other sites More sharing options...
HellHeater Posted November 15, 2024 Share Posted November 15, 2024 Thulecite statues should allow for shadow pieces every night but the full moon. Link to comment https://forums.kleientertainment.com/forums/topic/160669-thulecite-is-too-common-to-not-have-dust-moth-dens-buildable/#findComment-1757178 Share on other sites More sharing options...
Frosty_Mentos Posted November 15, 2024 Author Share Posted November 15, 2024 30 minutes ago, HellHeater said: Thulecite statues should allow for shadow pieces every night but the full moon. I god damn wish this was a thing Link to comment https://forums.kleientertainment.com/forums/topic/160669-thulecite-is-too-common-to-not-have-dust-moth-dens-buildable/#findComment-1757182 Share on other sites More sharing options...
Cats_On_Fire Posted November 15, 2024 Share Posted November 15, 2024 12 minutes ago, Frosty_Mentos said: I god damn wish this was a thing I like your ideas. Link to comment https://forums.kleientertainment.com/forums/topic/160669-thulecite-is-too-common-to-not-have-dust-moth-dens-buildable/#findComment-1757184 Share on other sites More sharing options...
Evelo Posted November 16, 2024 Share Posted November 16, 2024 I'd like it too if Dust Moths were twice as fast for producing Thulecite. I'd actually use them then. Or if there is a Post AFW way to make your own Pseudo-science station so you don't have to run all the way to the ruins just to craft a light on a stick or a circlet. Link to comment https://forums.kleientertainment.com/forums/topic/160669-thulecite-is-too-common-to-not-have-dust-moth-dens-buildable/#findComment-1757307 Share on other sites More sharing options...
lowercase skye Posted November 16, 2024 Share Posted November 16, 2024 23 hours ago, Frosty_Mentos said: People who reset ruins often don't really care often about the need for more thule Resetting the ruins often isn't a requirement, it is an option for thulecite and dust moths are another option, just like treasures are another option. They all supply thulecite at different rates, with different amounts of difficulty/effort to perform, making them better for different playstyles. I personally have spent a summer before down in the archives just farming various resources while dust moths did their thing, and I came away from it with as many thulecite pieces as I needed for the entire rest of the duration that world lasted. Different things shine in different styles of play! Link to comment https://forums.kleientertainment.com/forums/topic/160669-thulecite-is-too-common-to-not-have-dust-moth-dens-buildable/#findComment-1757311 Share on other sites More sharing options...
Frosty_Mentos Posted November 16, 2024 Author Share Posted November 16, 2024 1 hour ago, finn from human said: Resetting the ruins often isn't a requirement, it is an option for thulecite and dust moths are another option, just like treasures are another option. They all supply thulecite at different rates, with different amounts of difficulty/effort to perform, making them better for different playstyles. I personally have spent a summer before down in the archives just farming various resources while dust moths did their thing, and I came away from it with as many thulecite pieces as I needed for the entire rest of the duration that world lasted. Different things shine in different styles of play! Doesn't really make a compelling argument when there's from one dust moth in archive to like a very few, requiring materials gathered from ocean and stone fields, traveling down in archive just to feed then wait a billion years for them to give any crumbs one or few that produce. As a player that strives for efficiency and intense resource gathering I never ever step food into archives especially once active since if I feel that desperate - I can just deconstruct some suits and get more of it. Nothing is a requirement, but I want it so I tell that I want dust moths in my base. Unless we get thulecite to have places to be put or economy out of it I don't see why not have craftable dens just because people might want a spare few crumbs or dust moths to liven up the area (cause this game stupidly encourages base building when not boss fighting without giving us more inhabitants to provide home to for me to make this desperate excuse for a post) Link to comment https://forums.kleientertainment.com/forums/topic/160669-thulecite-is-too-common-to-not-have-dust-moth-dens-buildable/#findComment-1757325 Share on other sites More sharing options...
lowercase skye Posted November 16, 2024 Share Posted November 16, 2024 8 minutes ago, Frosty_Mentos said: Doesn't really make a compelling argument when there's from one dust moth in archive to like a very few, requiring materials gathered from ocean and stone fields, traveling down in archive just to feed then wait a billion years for them to give any crumbs one or few that produce. As a player that strives for efficiency and intense resource gathering I never ever step food into archives especially once active since if I feel that desperate - I can just deconstruct some suits and get more of it. As a player that doesn't strive for either of those things, and previously would hardly ever engage in combat so hated resetting the ruins, I absolutely opted for a one time salt gathering + archives trip to get as much thulecite bits as I needed for the rest of a world. It's playstyles! That's exactly what I said, and you gave a good example of one where dust moths do not shine, while I gave an example of one where dust moths do shine. Link to comment https://forums.kleientertainment.com/forums/topic/160669-thulecite-is-too-common-to-not-have-dust-moth-dens-buildable/#findComment-1757328 Share on other sites More sharing options...
Bumber64 Posted November 16, 2024 Share Posted November 16, 2024 Considering green gems just literally grow on trees these days (plus Wilson transmute), using dust moths has now become more impractical than ever. They really do need a buff. Link to comment https://forums.kleientertainment.com/forums/topic/160669-thulecite-is-too-common-to-not-have-dust-moth-dens-buildable/#findComment-1757357 Share on other sites More sharing options...
Szczuku Posted November 16, 2024 Share Posted November 16, 2024 I think the real problem is that Klei made thulecite too easily accessible (in comparison to how it used to be locked behind AF) rather than the fact that Dust Moth dens aren't craftible Link to comment https://forums.kleientertainment.com/forums/topic/160669-thulecite-is-too-common-to-not-have-dust-moth-dens-buildable/#findComment-1757371 Share on other sites More sharing options...
grm9 Posted November 16, 2024 Share Posted November 16, 2024 24 minutes ago, Szczuku said: I think the real problem is that Klei made thulecite too easily accessible (in comparison to how it used to be locked behind AF) rather than the fact that Dust Moth dens aren't craftible people didn't use the dens even before we got the gem tree Link to comment https://forums.kleientertainment.com/forums/topic/160669-thulecite-is-too-common-to-not-have-dust-moth-dens-buildable/#findComment-1757373 Share on other sites More sharing options...
arubaro Posted November 16, 2024 Share Posted November 16, 2024 I think there should be 3 or 4 dens guaranteed to make them not a completely useless decoration but players shouldn't get much thulecite to the point of being able to ignore ruins and fw. Getting the best gear that exists pre-rift is a reward for surviving the most dangerous zone in the game (and there isnt much dangerous biomes despite being a survival game) and defeating the hardest boss in the game Link to comment https://forums.kleientertainment.com/forums/topic/160669-thulecite-is-too-common-to-not-have-dust-moth-dens-buildable/#findComment-1757381 Share on other sites More sharing options...
Bumber64 Posted November 17, 2024 Share Posted November 17, 2024 9 hours ago, arubaro said: Getting the best gear that exists pre-rift is a reward for surviving the most dangerous zone in the game (and there isnt much dangerous biomes despite being a survival game) and defeating the hardest boss in the game Or you can get it from a sunken chest. (Suit is renewable. The rest can be found in a setpiece.) Since crafting anything requires pseudoscience, there's no significant difference between moths and duping. You can't avoid the ruins except by getting equipment handed to you. Link to comment https://forums.kleientertainment.com/forums/topic/160669-thulecite-is-too-common-to-not-have-dust-moth-dens-buildable/#findComment-1757415 Share on other sites More sharing options...
arubaro Posted November 17, 2024 Share Posted November 17, 2024 4 hours ago, Bumber64 said: Or you can get it from a sunken chest. (Suit is renewable. The rest can be found in a setpiece.) Since crafting anything requires pseudoscience, there's no significant difference between moths and duping. You can't avoid the ruins except by getting equipment handed to you. Sail requieres luck and a lot of time and dupping without defeating FW requires grinding df and being even luckier with the sunken chests and the gem trees Is completely fair to get more thulecite from sailing than from moths but less than from the ruins... Link to comment https://forums.kleientertainment.com/forums/topic/160669-thulecite-is-too-common-to-not-have-dust-moth-dens-buildable/#findComment-1757422 Share on other sites More sharing options...
Frosty_Mentos Posted November 17, 2024 Author Share Posted November 17, 2024 15 hours ago, Szczuku said: I think the real problem is that Klei made thulecite too easily accessible (in comparison to how it used to be locked behind AF) rather than the fact that Dust Moth dens aren't craftible What I think is that thulecite has been common even from singleplayer days, only that there were different methods we needed to navigate and find it. It's made even more common with cave resets in simgleplayer now since fuelweaver isn't requirement to kill. Multiplayer has plenty of it but makes us get into tankier dangers and need fuelweaver killed to get more of it. So saying that it's too easily accessible is silly, especially when green gems allow us to duplicate it as well when most needed. 13 hours ago, arubaro said: I think there should be 3 or 4 dens guaranteed to make them not a completely useless decoration but players shouldn't get much thulecite to the point of being able to ignore ruins and fw. Getting the best gear that exists pre-rift is a reward for surviving the most dangerous zone in the game (and there isnt much dangerous biomes despite being a survival game) and defeating the hardest boss in the game 4 hours ago, Bumber64 said: Or you can get it from a sunken chest. (Suit is renewable. The rest can be found in a setpiece.) Since crafting anything requires pseudoscience, there's no significant difference between moths and duping. You can't avoid the ruins except by getting equipment handed to you. Honestly I'm very surprised forums here argue about how 'rare' thulecite is and how 'precious' despite it being always common and only requirement being just to get deep in the cave to fight for it. Maybe my fault for that part, I just want dust moths to be put in base for cosmetic purposes while trying to give some I thought well thought out argument ending up being dumb being dumb to people about thulecite so noone starts gaslighting each other in here. Link to comment https://forums.kleientertainment.com/forums/topic/160669-thulecite-is-too-common-to-not-have-dust-moth-dens-buildable/#findComment-1757423 Share on other sites More sharing options...
arubaro Posted November 17, 2024 Share Posted November 17, 2024 3 hours ago, Frosty_Mentos said: What I think is that thulecite has been common even from singleplayer days, only that there were different methods we needed to navigate and find it. It's made even more common with cave resets in simgleplayer now since fuelweaver isn't requirement to kill. Multiplayer has plenty of it but makes us get into tankier dangers and need fuelweaver killed to get more of it. So saying that it's too easily accessible is silly, especially when green gems allow us to duplicate it as well when most needed. Honestly I'm very surprised forums here argue about how 'rare' thulecite is and how 'precious' despite it being always common and only requirement being just to get deep in the cave to fight for it. Maybe my fault for that part, I just want dust moths to be put in base for cosmetic purposes while trying to give some I thought well thought out argument ending up being dumb being dumb to people about thulecite so noone starts gaslighting each other in here. Is enough uncommon to see non veteran players, and some veterans, being afraid of using thulecite gear for daily combats Maybe getting the 1st batch is common for how popular is rushing the ruins but once that is wasted you need to kill fw or grind green gems Only now their value yas drop a lot because klei decided to break the "economy" with cheap repairable gear instead of following the philosophy of "better-expensive/downsides" Link to comment https://forums.kleientertainment.com/forums/topic/160669-thulecite-is-too-common-to-not-have-dust-moth-dens-buildable/#findComment-1757439 Share on other sites More sharing options...
Frosty_Mentos Posted November 17, 2024 Author Share Posted November 17, 2024 4 hours ago, arubaro said: Is enough uncommon to see non veteran players, and some veterans, being afraid of using thulecite gear for daily combats Maybe getting the 1st batch is common for how popular is rushing the ruins but once that is wasted you need to kill fw or grind green gems Only now their value yas drop a lot because klei decided to break the "economy" with cheap repairable gear instead of following the philosophy of "better-expensive/downsides" Maybe for first year, but most people will go for dreadstone gear I'd bet cause of the regen and protection while being most economic. Thule is reliable, but it's options are best put only for protective purposes. After fuelweaver it'll all become the new gear klei released because that's currently most economic longer term. At least as Maxwell I always bring enough thule armor to deal with anything when dreadstone needs a repair or when I need crown's aoe defense, or reliability of thule suit durability and slot efficiency. I grind green gems personally just to duplicate or break down specific things I need at the time. Green gems in ruins in general have most value in that point of the game just because I get to duplicate scales or toad skins for builds, other times it's the dreadstone duplication. But yea, repairable gear does break the gear meta to a big degree. Maybe we'll eventually get to imbue older gear with some abilities or something, small speed boost or a speck of planar defense, but it is very true that planar damage is also a factor that makes this whole thing into a heated debate of if it's yet time to have it or Klei will need to keep cooking to catch up with the reasons to have it and the older gear we have to still be relevant. In the end, thulecite becomes dirt cheap for me personally. And I like moths cause they're cute so I want them in base. Link to comment https://forums.kleientertainment.com/forums/topic/160669-thulecite-is-too-common-to-not-have-dust-moth-dens-buildable/#findComment-1757454 Share on other sites More sharing options...
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