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Don't you think the point requirement to unlock Willow's Burning Bernie skill is too high?


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Currently, you need to invest 8 points in the Bernie path to unlock the Burning Bernie skill, which I think is too much. Unlike Wendy and Wurt, Bernie relies on sanity, which makes it much less convenient compared to other characters. And considering you need to set him on fire, I believe requiring 8 points of investment is excessive. I think reducing it to 5 points would be sufficient -  what do you all think?

While it would be nice for willow fans 

Her aoe would be absolutely godlike if she was able to get burning Bernie in addition to all of the casting spells. 

Burning Bernie is just really really strong, albeit completely useless vs bosses 

I believe it makes it mutually exclusive with Willows Alignment Fires, which certainly is a pain (and probably intentional).

I think I'd prefer it if the skill was made an alignment perk, but that would mean getting rid of one of the two flames.

I'm not too upset though, as between the lighter skills, Bearly Sane and the alignment skills, Willow's one of the most fun characters in the game imo.

The 30 seconds lasting time is kinda short in combat, and the enemies should hit Bernies first to get damaged, which feels kinda passive compared to her ember spells. Most of all, you need to give up the majority of lighter skills in order to unlock the burning Bernie skill.

Burning bernie is for people that don't like farming embers and prefer managing bernie over using spells. I actually loved old willow simply for the power of bernie, now burning bernie is alot better at farming mobs and shadows for nightmare fuel.

I feel like managing bernie and managing ember stock for mass use of things like lunar flame/combustion makes willow way too grindy. All the bernie skills plus burning bernie makes bernie very easy to manage and boosts his survivability reducing the need for grinding.

 

Putting my opinion of the Burning Bernie perk aside, I'd say that having (at least some of) the most heavily impacting perks be mutually exclusive is for the best, even beyond alignment; that's why it's presented as a skill tree, and not just a 15-perk line. I particularly like Willow's perk tree exactly because of this.

I think her skill set is horrible. Most of the stuff she got really should have been, in my opinion, baseline with minor adjustments to her existing traits acting as the skill set talents.

1 hour ago, loopuleasa said:

"the skill trees don't have any choice to them"

"ok, we added interesting choices for willow"

"klei, why can't I have all the good willow skills at the same time"

"..."

Personally I feel like Willow doesn't have much choice in her skill tree but I do think Burning Bernie is fine as is.

While I know for one reason or another people have their gripes with Wurt's skill tree I think her's is the perfect example of how to offer the player balanced choices.

2 hours ago, Mysterious box said:

Personally I feel like Willow doesn't have much choice in her skill tree but I do think Burning Bernie is fine as is.

While I know for one reason or another people have their gripes with Wurt's skill tree I think her's is the perfect example of how to offer the player balanced choices.

What you on about?

Willow has alot of choice, you can neglect the use of embers all together and focus on maxing out bernie reducing the need for grinding or you can focus primarily on spells for the cost of more grind.

You can literally invest in brighter lighter 1&2 all of the bernie skills (apart from hot-headed, it's abit of a wasted point), affinity skill, hungry lighter, ember tender, controlled burning and burn duration. Brighter lighter and burning bernie go hand in hand while using bernie in the caves/ruins. Why waste skill points or embers on fireball/combustion when you can use your lighter with brighter lighter as a panic tool/bernie igniter/lantern replacement.

Wurt is the one with zero choices, the entire amphibian tree is terrible, sunfish/ice bream outcompete its weather resist/sanity skills. Wurt with buffed up merms is one of the best characters to farm bee queen for jellybeans which outcompetes her terrible hp regen and "armour" skills. Why would wurt ever need wet armour when she's the best at farming marble suits and lives in the swamp to easily gather reeds for night armour??

You are insane if you drop even a single insight point into her amphibian tree.

16 minutes ago, Gashzer said:

What you on about?

Willow has alot of choice, you can neglect the use of embers all together and focus on maxing out bernie reducing the need for grinding or you can focus primarily on spells for the cost of more grind.

You can literally invest in brighter lighter 1&2 all of the bernie skills (apart from hot-headed, it's abit of a wasted point), affinity skill, hungry lighter, ember tender, controlled burning and burn duration. Brighter lighter and burning bernie go hand in hand while using bernie in the caves/ruins. Why waste a skill points or embers on fireball/combustion when you can use your lighter with brighter lighter as a panic tool/bernie igniter/lantern replacement.

It really doesn't if you plan to use her ember spells at all you have to get ember tender, hungry lighter, and controlled burning there is no choice in the matter they are base line required perks and while the Bernie perks are okay they definitely don't make up for what you'd lose from the lighter perks in terms on functionality and convivence so most just invest the bear minimum into unlocking his alignment skill.

Also brighter lighter just isn't worth it when compared to being able to cast fireballs to light up and entire area hands free, combustion is what removes the grind in getting embers, and lunar flames is her most useful method of attacking.

The value of Willow's skills heavily lean on one side there is a clear optimal moveset as some skills are just flat out required or just better than a earlier skill. Even in the case of Burning Bernie the only time I ever see the skill used is with people who don't have alignments unlocked because if your horde clearing what purpose does removing your shot at getting lunar fire raiser serve to get a inferior horde clearing skill? It's a shame since aligned burning Bernie looks cool but that's really about it this isn't me saying the skill is bad just that's it's not good enough to justify the trade off. I'm not saying you should be able to get both however more so that committing solely to Bernie should be more impactful so it feels like a balanced choice.

36 minutes ago, Gashzer said:

Wurt is the one with zero choices, the entire amphibian tree is terrible, sunfish/ice bream outcompete its weather resist/sanity skills. Wurt with buffed up merms is one of the best characters to farm bee queen for jellybeans which outcompetes her terrible hp regen and "armour" skills. Why would wurt ever need wet armour when she's the best at farming marble suits and lives in the swamp to easily gather reeds for night armour??

You are insane if you drop even a single insight point into her amphibian tree.

See I don't get this argument a large part of why Wurt's skill tree is good is that she doesn't need any of her skills her skill tree isn't trying to fix some major flaw in her design and none of the skills are so overly impactful that they're must haves or required to have a proper experience.

People dunk on her amphibian tree but like it's not the worst thing ever even if I feel like she should be able to retain wetness better. Her water armor, hp, and sanity regens make spring a more relaxed autumn for her and if your living in the swamp your going to have a huge pile up of sacks anyway so having some extra options for sanity recovery isn't bad if you want to go that route. A decent path for people who want to benefit from wetness.

Alternatively you can invest in mosquito crafts which offer a great deal of utility for only a few points be it very cheap yet effective healing, cheap high tier fertilizer, or a brand new weapon aoe type that deals a surprising amount of damage between the bomb and followers. A great path for someone who doesn't want to completely rely on merms for everything.

Or another option is to invest in your merms

  • maybe you don't want to waste time gathering merms when you want to do something? The kelp dish calls them to you streamlining the requirement process with the added bonus of lowering their revival timer.
  • maybe you want your merms you want your merms to be more useful in helping you gather resources and maintain your farm? the toolshed makes them great at both
  • maybe you want your merms to be more durable to last longer in fights? Well we have a variety of perks for that between giving them dodges, armor, and even damage reduction bonuses that also apply to Wurt herself
  • Perhaps you feel like the king's too needy? Well now you can invest in him so his hunger lasts full seasons

The key however is all of these additions aren't truely needed because Wurt already feels like a well rounded character at her core and none of the perks are so overwhelming better than the others that you feel like your missing out on something. It also shows in how people play her as she's the character I see the most build variety in with each person often having their own favorite builds rather than a mostly standardized build like you see on other characters.

8 minutes ago, Mysterious box said:

It really doesn't if you plan to use her ember spells at all you have to get ember tender, hungry lighter, and controlled burning there is no choice in the matter they are base line required perks and while the Bernie perks are okay they definitely don't make up for what you'd lose from the lighter perks in terms on functionality and convivence so most just invest the bear minimum into unlocking his alignment skill.

Also brighter lighter just isn't worth it when compared to being able to cast fireballs to light up and entire area hands free, combustion is what removes the grind in getting embers, and lunar flames is her most useful method of attacking.

The value of Willow's skills heavily lean on one side there is a clear optimal moveset as some skills are just flat out required or just better than a earlier skill. Even in the case of Burning Bernie the only time I ever see the skill used is with people who don't have alignments unlocked because if your horde clearing what purpose does removing your shot at getting lunar fire raiser serve to get a inferior horde clearing skill? It's a shame since aligned burning Bernie looks cool but that's really about it this isn't me saying the skill is bad just that's it's not good enough to justify the trade off. I'm not saying you should be able to get both however more so that committing solely to Bernie should be more impactful so it feels like a balanced choice.

See I don't get this argument a large part of why Wurt's skill tree is good is that she doesn't need any of her skills her skill tree isn't trying to fix some major flaw in her design and none of the skills are so overly impactful that they're must haves or required to have a proper experience.

People dunk on her amphibian tree but like it's not the worst thing ever even if I feel like she should be able to retain wetness better. Her water armor, hp, and sanity regens make spring a more relaxed autumn for her and if your living in the swamp your going to have a huge pile up of sacks anyway so having some extra options for sanity recovery isn't bad if you want to go that route. A decent path for people who want to benefit from wetness.

Alternatively you can invest in mosquito crafts which offer a great deal of utility for only a few points be it very cheap yet effective healing, cheap high tier fertilizer, or a brand new weapon aoe type that deals a surprising amount of damage between the bomb and followers. A great path for someone who doesn't want to completely rely on merms for everything.

Or another option is to invest in your merms

  • maybe you don't want to waste time gathering merms when you want to do something? The kelp dish calls them to you streamlining the requirement process with the added bonus of lowering their revival timer.
  • maybe you want your merms you want your merms to be more useful in helping you gather resources and maintain your farm? the toolshed makes them great at both
  • maybe you want your merms to be more durable to last longer in fights? Well we have a variety of perks for that between giving them dodges, armor, and even damage reduction bonuses that also apply to Wurt herself
  • Perhaps you feel like the king's too needy? Well now you can invest in him so his hunger lasts full seasons

The key however is all of these additions aren't truely needed because Wurt already feels like a well rounded character at her core and none of the perks are so overwhelming better than the others that you feel like your missing out on something. It also shows in how people play her as she's the character I see the most build variety in with each person often having their own favorite builds rather than a mostly standardized build like you see on other characters.

You know how you gain hands free, ember free light source? You set a mob on fire thats how. Using brighter lighter means you are going to have your lighter out anyway to hit them once as a light source/panic inducing attack. Saving you 2 inventory slots and unnecessary equipment switching.

Burning Bernie is far superior to combustion/lunar flame for dealing with day to day hordes. You should try the load out I suggested, the amount of time you don't realise you waste farming embers can be better spent rushing ruins day 1, using burning bernie to farm loads of nightmare fuel while at ancient science station, smash out some thulecite gear and start wrecking bosses.

No need to wait on nightmare phase being over, no need to worry about embers. No need about farming enough nightmare fuel for gear. Bernie can outrun crawling horrors easily with the second speed skill so you can have him out 24/7 to regen health as long as you remind sane enough not to spawn terrorbeaks.

Lunar flame is great for bee queen and AFW. But bernie/pan flute with thulecite gear can get you to phase 3 bee queen very quick, then you can just wreck her the old fashion kiting way. Is 2 bosses worth all the investment into spell casting and ember farming? Me doesn't think so.

I think people put way too much important in dps skills and not enough on timesaving utility skills. Lunar flame is stronger than burning bernie during a boss fight no question but burning bernie cuts out about 30mins of extra ember grinding per 2 hours of gameplay. Who's the real optimal load out now eh? :wilsoalmostangelic:

1 minute ago, Gashzer said:

You know how you gain hands free, ember free light source? You set a mob on fire thats how. Using brighter lighter means you are going to have your lighter out anyway to hit them once as a light source/panic inducing attack. Saving you 2 inventory slots and unnecessary equipment switching.

Okay so what do you do against enemies who can't be set on fire? Also how are you avoiding equipment switching your adding a extra set by switching to the lighter then your weapon?

4 minutes ago, Gashzer said:

Burning Bernie is far superior to combustion/lunar flame for dealing with day to day hordes. You should try the load out I suggested, the amount of time you don't realise you waste farming embers can be better spent rushing ruins day 1, using burning bernie to farm loads of nightmare fuel while at ancient science station, smash out some thulecite gear and start wrecking bosses.

I feel like you underestimate how much better combustion is really.

  1. go to a bee field
  2. activate combustion
  3. gain 80-120 embers

It's a very streamlined process but even if you don't have a bee field you can do the same with spider dens. On top of that Burning Bernie just doesn't hold a candle to lunar fireraiser.

8 minutes ago, Gashzer said:

No need to wait on nightmare phase being over, no need to worry about embers. No need about farming enough nightmare fuel for gear. Bernie can outrun crawling horrors easily with the second speed skill so you can have him out 24/7 to regen health as long as you remind sane enough not to spawn terrorbeaks.

Once again rather than waiting for Bernie to take them out lunar flames can just instantly kill all the nightmare creatures in one cast completely removing all the nightmares in that phase even at the main psuedo science station and without risk to bernie

12 minutes ago, Gashzer said:

Lunar flame is great for bee queen and AFW. But bernie/pan flute with thulecite gear can get you to phase 3 bee queen very quick, then you can just wreck her the old fashion kiting way. Is 2 bosses worth all the investment into spell casting and ember farming? Me doesn't think so.

I think people put way too much important in dps skills and not enough on timesaving utility skills. Lunar flame is stronger than burning bernie during a boss fight no question but burning bernie cuts out about 30mins of extra ember grinding per 2 hours of gameplay. Who's the real optimal load out now eh?

The problem is the lighter spells offer far more utility than Bernie, the lunar flame is far better at horde clearing, bossing, well basically everything there's nothing burning Bernie accels at the lighter skills save time on lighting, combat, farming embers as not using it is actually making you invest more time in farming them to keep your lighter topped off for Bernie, and the lunar fire skill is the best crowd clearer skill hands down

28 minutes ago, Mysterious box said:

Okay so what do you do against enemies who can't be set on fire? Also how are you avoiding equipment switching your adding a extra set by switching to the lighter then your weapon?

I feel like you underestimate how much better combustion is really.

  1. go to a bee field
  2. activate combustion
  3. gain 80-120 embers

It's a very streamlined process but even if you don't have a bee field you can do the same with spider dens. On top of that Burning Bernie just doesn't hold a candle to lunar fireraiser.

Once again rather than waiting for Bernie to take them out lunar flames can just instantly kill all the nightmare creatures in one cast completely removing all the nightmares in that phase even at the main psuedo science station and without risk to bernie

The problem is the lighter spells offer far more utility than Bernie, the lunar flame is far better at horde clearing, bossing, well basically everything there's nothing burning Bernie accels at the lighter skills save time on lighting, combat, farming embers as not using it is actually making you invest more time in farming them to keep your lighter topped off for Bernie, and the lunar fire skill is the best crowd clearer skill hands down

What common mob can't be set on fire that you would want to kill? If it's nightmares and you feel the need to help bernie then use him as the light source. AFW has his own light, toadstool can be lit on fire. Nearly all surface bosses can also be lit on fire and there are so many flammable trees on the surface that it doesn't matter anyway.

120 embers??!?!? That's 3 entirely wasted inventory spaces!!

Instantly killing nightmare creatures after going out of your way to find a massive spider/bee biome to flame them up then proceeding to do willow's slow as f, awkward ember walk to collect them all... Ah yes that's the definition  of  "s...p..e...e..d". In that time me and burning bernie have already found an cleared ruins and I'm running around with all the goodies.

Burning bernie does exactly what you need him to do, lunar flame killing hordes in 3secs and burning bernie killing hordes in 6secs isn't a problem for bernie if you need to go out of your way so much to obtain embers for that spell. And taking all bernie skills except hot-headed skill keeps him alive much longer.

Just because lunar flame is cool and powerful in the moment doesn't make it better, it just makes it fun... in that particular moment which for me doesn't justify the unfun grind to achieve that moment. Gives me winona catapult vibes... ewww

Not needing to grind to deal with hordes especially shadow creatures/insanity during boss fights, makes willow fun for me so ill stick with burning bernie.

35 minutes ago, Gashzer said:

What common mob can't be set on fire that you would want to kill? If it's nightmares and you feel the need to help bernie then use him as the light source. AFW has his own light, toadstool can be lit on fire. Nearly all surface bosses can also be lit on fire and there are so many flammable trees on the surface that it doesn't matter anyway.

This just feels like going way out of your way to avoid using the fireball spell like if you like that fine but i don't get it.

 

35 minutes ago, Gashzer said:

120 embers??!?!? That's 3 entirely wasted inventory spaces!!

Then carry less you don't really need that many at a time anyway.

 

35 minutes ago, Gashzer said:

Instantly killing nightmare creatures after going out of your way to find a massive spider/bee biome to flame them up then proceeding to do willow's slow as f, awkward ember walk to collect them all... Ah yes that's the definition  of  "s...p..e...e..d". In that time me and burning bernie have already found an cleared ruins and I'm running around with all the goodies.

So you've cleared the ruins in the very short time it takes to do that collection? Doubtful I imagine you'd instead waste far more time stocking up on sewing kits for Bernie for when he inevitability gets overwhelmed by the ruins.

35 minutes ago, Gashzer said:

Burning bernie does exactly what you need him to do, lunar flame killing hordes in 3secs and burning bernie killing hordes in 6secs isn't a problem for bernie if you need to go out of your way so much to obtain embers for that spell. And taking all bernie skills except hot-headed skill keeps him alive much longer.

The thing is the lunar route allows Willow to get all of the Bernie survivability skills in addition to the flame so in both cases he's just as durable and Bernie isn't killing hordes in 6 seconds his reflect only deals 50 damage meaning excluding the mob he's directly attacking most mobs will need to attack him several times to die for example a terror beak has to attack him 8 times before they die to his damage reflect meaning they deal 400 damage before they die to reflection now planar damage does lower that by a fair amount but your talking about throwing him into hordes of them and this isn't even considering other ruins enemies he'd be against like bishops or rooks.

 

35 minutes ago, Gashzer said:

Just because lunar flame is cool and powerful in the moment doesn't make it better, it just makes it fun... in that particular moment which for me doesn't justify the unfun grind to achieve that moment. Gives me winona catapult vibes... ewww

Not needing to grind to deal with hordes especially shadow creatures/insanity during boss fights, makes willow fun for me so ill stick with burning bernie.

Here's the thing the method your going for simply causes you to grind more not less you'll need a ton more sewing kits as well as likely a additional Bernie. In every aspect be it resource consumption, time, or even general effectiveness Burning Bernie loses the only way I feel it's justifiable is if you just like the skill or you can't unlock the alignment perks. No matter what angle I approach it from Burning Bernie just seems inferior but hey if you like the skill don't worry about it.

2 hours ago, Gashzer said:

You can literally invest in brighter lighter 1&2 all of the bernie skills (apart from hot-headed, it's abit of a wasted point)

Also I forgot to mention why would you not take hot headed if your going the Bernie route? If he's going to be your focus it seems wild to me to not have this especially in the end game since you'll be facing a ton of a aligned mobs.

17 minutes ago, Mysterious box said:

This just feels like going way out of your way to avoid using the fireball spell like if you like that fine but i don't get it.

Or you are going out of your way to use fireball spell... brighter lighter does the job great.

19 minutes ago, Mysterious box said:

So you've cleared the ruins in the very short time it takes to do that collection? Doubtful I imagine you'd instead waste far more time stocking up on sewing kits for Bernie for when he inevitability gets overwhelmed by the ruins.

Yeno kill bosses. Lunar flame only really speeds up bee queen and AFW. Otherwise fighting bosses normally without grinding embers is faster also leaves me more time for base building.

4hp regen, 2600 hp shadow burning bernie that kills hordes fast without taking too much damage, can out run shadow mobs if needed at speed 2 skill to regen health.

Yeah he doesn't die. :wilsoalmostangelic:

Brighter lighter deals with bishop and rooks without risking Bernie. Hence why burn duration is useful on this willow build.

4 minutes ago, Gashzer said:

Or you are going out of your way to use fireball spell... brighter lighter does the job great.

Choices choices I could spawn a light that not only lights up a large area for a fairly long time, not only gives me heat that can also be used to refresh a thermal stone or warm me up with my winter gear and gives a lot of sanity, but is also a cooking source that doesn't use up durability. Or perhaps I could just turn my lighter into a discount lantern truly a hard choice.

 

9 minutes ago, Gashzer said:

Yeno kill bosses. Lunar flame only really speeds up bee queen and AFW. Otherwise fighting bosses normally without grinding embers is faster also leaves me more time for base building.

Strange I seem to remember it being useful in any boss fight with minions except klaus of course and even outside of boss fights there's tons of hordes in dst as well as some enemies who are better fought with a ranged attack. Also I feel like you've just never used combustion properly if you feel like it takes time to farm embers.

12 minutes ago, Gashzer said:

4hp regen, 2600 hp shadow burning bernie that kills hordes fast without taking too much damage, can out run shadow mobs if needed at speed 2 skill to regen health.

Yeah he doesn't die. :wilsoalmostangelic:

Brighter lighter deals with bishop and rooks without risking Bernie. Hence why burn duration is useful on this willow build.

The lighter build uses all the lighter burn buffs as well as the bernie survivability buff skills except burning Bernie so care to explain how his regen is somehow keeping him alive in these fights when he has to take damage to do the reflect? Either your using him very sparingly or I feel like your not being truthful. If it's the former that just highlights my point in terms of time saved and utility if it's the latter well...

1 hour ago, Mysterious box said:

Choices choices I could spawn a light that not only lights up a large area for a fairly long time, not only gives me heat that can also be used to refresh a thermal stone or warm me up with my winter gear and gives a lot of sanity, but is also a cooking source that doesn't use up durability. Or perhaps I could just turn my lighter into a discount lantern truly a hard choice.

Hmm use a skill point on a fireball that requires me to pull from a ember stock that takes up inventory space or spend a skill point upgrading a lighter ill be carrying around with me anyway now saving an additional inventory slot. Maybe I'll just light a tree on fire if I need the extra light/warmth instead of wasting 2 slots.

1 hour ago, Mysterious box said:

Strange I seem to remember it being useful in any boss fight with minions except klaus of course and even outside of boss fights there's tons of hordes in dst as well as some enemies who are better fought with a ranged attack. Also I feel like you've just never used combustion properly if you feel like it takes time to farm embers.

I feel like you have never used burning bernie if you think lunar flame is good.

1 hour ago, Mysterious box said:

The lighter build uses all the lighter burn buffs as well as the bernie survivability buff skills except burning Bernie so care to explain how his regen is somehow keeping him alive in these fights when he has to take damage to do the reflect? Either your using him very sparingly or I feel like your not being truthful. If it's the former that just highlights my point in terms of time saved and utility if it's the latter well...

As long as bernie doesn't get hit by rooks, he can take alot of damage and as long as he doesn't die you can run about while he regenerates all his hp back. Nightmares will do the most damage to him but spiders/bishops and the like won't do much damage to him. 

It takes 2 secs to pick up bernie light a rook on fire an drop him again.

2600 hp is crazy high combined with shadow affinity to lower damage even more from nightmares.

51 minutes ago, Gashzer said:

Hmm use a skill point on a fireball that requires me to pull from a ember stock that takes up inventory space or spend a skill point upgrading a lighter ill be carrying around with me anyway now saving an additional inventory slot. Maybe I'll just light a tree on fire if I need the extra light/warmth instead of wasting 2 slots.

You still need embers in your inventory unless you plan on making a new lighter every time the durability gets low and there's not always a tree around to light so that's not even a good solution.

52 minutes ago, Gashzer said:

I feel like you have never used burning bernie if you think lunar flame is good.

50 damage on hit damage reflect vs a aoe flame wave that deals enough damage to wipe most hordes in 1 cast and the rest often by the end of the second I just don't see how this is even a comparsion.

54 minutes ago, Gashzer said:

As long as bernie doesn't get hit by rooks, he can take alot of damage and as long as he doesn't die you can run about while he regenerates all his hp back. Nightmares will do the most damage to him but spiders/bishops and the like won't do much damage to him. 

It takes 2 secs to pick up bernie light a rook on fire an drop him again.

2600 hp is crazy high combined with shadow affinity to lower damage even more from nightmares.

He can take a lot of damage with either affinity however there's still a limit on what he can do and he'll reach it a lot faster using burning bernie than lunar fire raiser Willow.

3 minutes ago, Mysterious box said:

You still need embers in your inventory unless you plan on making a new lighter every time the durability gets low and there's not always a tree around to light so that's not even a good solution.

No i don't, ember refuels like half the lighter so that's 5days worth of fuel from a single ember that is used on the spot.

4 minutes ago, Mysterious box said:

50 damage on hit damage reflect vs a aoe flame wave that deals enough damage to wipe most hordes in 1 cast and the rest often by the end of the second I just don't see how this is even a comparsion.

A aoe flame that has a cooldown and costs a whopping 5 embers verses a flamey bear boi that has the hp to tank for days! You are right how is this even a comparsion!

9 minutes ago, Mysterious box said:

He can take a lot of damage with either affinity however there's still a limit on what he can do and he'll reach it a lot faster using burning bernie than lunar fire raiser Willow.

Nope. Lunar fire raiser willow has to sacrifice speed and increased max hp skills. Speed being very important for bernie as it allows him to outspeed crawling horrors consistently while you are exploring hence giving him plenty of time to regen without taking further damage. 

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