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About Warly's Skill Idea


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  • Butcher skills
          Level 1: Chefs who kill animals on their bodies will receive additional spoils of war (reference Uncompromising)
          Level 2: Kill creatures and drop additional loot (such as sheep horns, ivory, cow horns, cow hair, steel wool)
          Level 3: Killing the boss can earn additional loot (where loot refers to non gem loot, such as dragon scales, bear skins, duck feathers, toad skins, and meat)
          
          PS: A new crafting tool - a knife - can also be added during the Butcher Level 2. This knife can dissect biological corpses, use this method to obtain additional loot, or also obtain bones.
  • Chef Skills
          New seasoning powder or dish:   Get night vision effect for five minutes or half a day for four minutes (cooking or grinding new tree fruits)
          Warly can use butterfly wings, corn, or meat to make butter or butter substitutes for cooking (without considering factories, butter is difficult to mass produce now, and fresh fruit crepes have good properties, but because the probability of butter falling off is very small, they are rarely made)
          Chef bag transforms from backpack to item (reference Uncompromising)
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The perk of killing a mob and gaining extra loot seems alright, but it could create some awkward situations in a multiplayer environment, where a person ends up killing your target accidentally.

Although there are parts of that mod I do like, I would love it if the perks warly gets are entirely new, vs something preexisting within uncomp. 

16 hours ago, QiuKu said:

New seasoning powder or dish:   Get night vision effect for five minutes or half a day for four minutes (cooking or grinding new tree fruits)

I think it should last 2 days to be in line with his glowberry dish

This time is based on the speculation of the existing specialty cuisine time. It is more difficult to obtain glowberry, so it is reasonable to take a longer time. However, I do not think Klei will extend the time to 2 days,it's too exaggerated

14 hours ago, ZeRoboButler said:

The perk of killing a mob and gaining extra loot seems alright, but it could create some awkward situations in a multiplayer environment, where a person ends up killing your target accidentally.

Although there are parts of that mod I do like, I would love it if the perks warly gets are entirely new, vs something preexisting within uncomp. 

Yes, I have considered this situation before, so I have thought of adding a small knife to keep the animal's body for a period of time after death. During this period, the small knife can be used for dissection, and all loot, including additional loot, can be obtained after dissection. If there is no dissection within a period of time, the loot will be calculated in the normal way. This can also work in multiplayer games, but only in battles where Warloy participates, and some mobs do not need to keep the body waiting for dissection, such as tree spirits and spring creatures. In addition, there are some creatures with a large number that may not have time to dissect when facing a group of hostile creatures, such as a group of dogs. However, the loot of a group of dogs is usually monster meat and dog teeth, which I think are not precious, so it is not necessary to dissect them. It can be dealt with after the attack is over, even if it is the original loot, there is no problem. The main point that needs to be considered in my idea is the bosses in Lunar Rifts like Armored Bearer. After they die, they will keep their bodies and wait for the corpse gestalt to parasitize. I think we can either create new parasitic animations to parasitize the chef's dissected white bones, or wait for Armored Bearer to dissect and calculate the loot together after he dies.
Just my own suggestion, it depends on what Klei plans to do.

 

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