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Is there anyway to escape the wrathful rabbit king?


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1 hour ago, cameron8800 said:

Once he spawns he just keeps teleporting to you unlike every other boss. Is he totally inescapable, or am I missing something?

It is totally inescapable....... rabbit king is awful with how they added it. GimplyGoose is right tho. It's the only way to avoid him, that I know of.

16 minutes ago, Milordo said:

It is totally inescapable....... rabbit king is awful with how they added it. GimplyGoose is right tho. It's the only way to avoid him, that I know of.

So he’s basically a punishment? A totally inescapable boss that will end a world if you aren’t ready for the fight because you can’t cut and run. 

6 minutes ago, cameron8800 said:

So he’s basically a punishment? A totally inescapable boss that will end a world if you aren’t ready for the fight because you can’t cut and run. 

Well there are ways to escape, like leading him through spiders, but it's definitely too hard for how early in the game it can happen on accident. There also seems to be a glitch that prevents your "naughtiness" from going down, so he'll inevitably show up unless you ignore rabbits as a resource.

1 hour ago, cameron8800 said:

So he’s basically a punishment? A totally inescapable boss that will end a world if you aren’t ready for the fight because you can’t cut and run. 

YES...

 

...and also it kinda depends.

Now, remember that Rabbit King is one of the latest additions to the game in the newest patch. Therefore time and practise are needed for people to be 100% expert and accustomed to the new content. 

First, I need to deliver some bad news to @aidankocherhans. The naughtiness glitch is true, but it doesn't work like that. You make it seems as it doesn't go down ever, when in reality it always does. What it does is increment randomily your naughtiness points when you kill things or when you open your world (maybe even when you change shards). Since the naughtiness mechanic has always been of Krampus, you can just hear his warnings. If they're too much or too loud, just stop killing things, wait for a tot minutes and the naughtiness meter will go down. So Rabbit King is totally avoidable, not as aidanko described. Beware tho! The naughtiness of Rabbit King is sensible. From my experience you just need to kill 4-5 rabbits and he will spawns, in constrast to Krampus where you need 30 butterflies, 40 birds, in short very big numbers of animals. Very nasty. 

Second. No @aidankocherhans, unfortunately you can't bring this bad design addition called Rabbit King to spiders or such, as we all did since day 1 in the game for every other animal. For some godly hellish Maxwell reasons, Klei has coded that he will have some sorta of bounty on your head until you're dead. When he spawned on me without my wanting it, I lured him on the swamp to some tentacles. He got distracted, I ran away. After he killed the two tentacles, in about 15 seconds or so, he then literally teleport on me! Then I lured him again on the messico border patrol system, aka the big killer bees dungeon setpiece, got distracted with a tons of bees, I went back to my base in the savanna and after only 1 minute, AGAIN he teleported on me. You can't use this old strategy on him, because it's even difficult to lure other animals to attack him. 

 

Third, and now responding to you @cameron8800 . You have these two options that I know of: abusing the cave entrance as said before or if you still have problems with him, it means only one thing. You're killing bunnymens and/or rabbits. If you kill them in a square 14x14 or smaller, the Rabbit King will spawn inside, his minions outside of the fence and beat the **** out of him because he's coded to be always distant in a certain range from the player during battle, so he will be defenseless and stunlockable. I know, it's awful, but these are the only options that we know of, if you don't want to fight him regularly everytime.

Discovered it during a blind run of one member of my community playing as Maxwell, doing his usual butchering of rabbits in "Maxwell slaughterhouse".

I can't find words to express my hate towards the Rabbit King. Bear in mind, I don't hate him because it exist, like people on day 1. I hate how it got implemented and play in the game. Very ironic, during 2019-2020, Klei stated that they didn't want to change or break anything of the base game, aka the first level, aka only the surface of the original DS + reign of giants, aka they didn't want to touch the early game and look at us now. 

I tested yesterday, they will despawn if you jump on a boat. Cave method works as well. 

ngl this update with giant worm and wrathful rabbit king feels just completely different from previous updates. 

His mechanism looks a bit like rabbit krampus to me but at least krampus wont teleport around you and force you to fight it only to drop a worse tentacle spike.

 

1 hour ago, Crimson Hollow said:

I tested yesterday, they will despawn if you jump on a boat. Cave method works as well. 

Okay, cool to know. So we have: 1) caves entrance 2) boat 3) a square pen 14x14 or lower

1 hour ago, Crimson Hollow said:

ngl this update with giant worm and wrathful rabbit king feels just completely different from previous updates. 

His mechanism looks a bit like rabbit krampus to me but at least krampus wont teleport around you and force you to fight it only to drop a worse tentacle spike.

 

Atleast the giant worm has a purpose, make sense and even tho it needs more adjustments, it works.

Rabbit king is a complete no.

5 minutes ago, Milordo said:

Atleast the giant worm has a purpose, make sense and even tho it needs more adjustments, it works.

Rabbit king is a complete no.

I wouldn't have a problem with rabbit king if the fight were reasonably avoidable and possible to escape from (and had better drops)

12 hours ago, Milordo said:

Atleast the giant worm has a purpose, make sense and even tho it needs more adjustments, it works.

Rabbit king is a complete no.

My main gripe about the great depth worm is it being high risk low reward, even if it drops a plantable glow berry bush I'd happily learn to fight it. Other than that it's at least not a meaningless design and yeah it works.

This rabbit king is... well... Fighting him feels like hunting varg for monster meat, and its neither environmental hazard nor a proper boss/miniboss, I failed to see its purpose. 

On 10/29/2024 at 6:48 AM, Crimson Hollow said:

My main gripe about the great depth worm is it being high risk low reward, even if it drops a plantable glow berry bush I'd happily learn to fight it. Other than that it's at least not a meaningless design and yeah it works.

This rabbit king is... well... Fighting him feels like hunting varg for monster meat, and its neither environmental hazard nor a proper boss/miniboss, I failed to see its purpose. 

It would also be cool if the worm dropped a giant glow berry that makes you a walking dwarf star

Funnily enough, this was the thing that made me decide to quit the forums for a bit. Klei simply isn’t listening to Logic and their games difficulty balance is way the heck off, Rabbit King might would actually be a fun early game fight (you can literally fight it as early as Day 1) IF and only IF it only spawned by itself without the 3 unnecessary endlessly respawning bodyguards.

1 okay, 2 maybe.. but 3?! They’re obviously designing the game with the intention that you’re playing with several other players, but without any way to scale or adjust the game to feel fair based on Player Count it’s just brutally punishing for no real reason to need to be & it relentlessly chases you down and won’t drop aggro.

MacTusk the mighty Hunter eventually gives up and decides you aren’t worth chasing.. why Won’t this dumb Bugs Bunny Knockoff? Everytime it manages to kill me I imagine it loudly munching on a carrot saying “Ehh ain’t I a Stinker?”

I haven’t left the forums forever, I never planned to leave forever, I just plan to be a whole lot less active while I clean up and fix my grandfathers house up a bit. :) 

but I do feel like anything I say seems highly pointless and that discourages me because around here, people say “Get Good” or “Uber Uncompromising” and it feels like peoples valid complaints always fall upon deaf ears.

Rabbit King is only fun if you have friends to fight him with, otherwise.. he’s worse than fighting Phase Two Twins of Terror- Because at least THEY give up and despawn when daylight comes.

9 minutes ago, Mike23Ua said:

Funnily enough, this was the thing that made me decide to quit the forums for a bit. Klei simply isn’t listening to Logic and their games difficulty balance is way the heck off, Rabbit King might would actually be a fun early game fight (you can literally fight it as early as Day 1) IF and only IF it only spawned by itself without the 3 unnecessary endlessly respawning bodyguards.

1 okay, 2 maybe.. but 3?! They’re obviously designing the game with the intention that you’re playing with several other players, but without any way to scale or adjust the game to feel fair based on Player Count it’s just brutally punishing for no real reason to need to be & it relentlessly chases you down and won’t drop aggro.

MacTusk the mighty Hunter eventually gives up and decides you aren’t worth chasing.. why Won’t this dumb Bugs Bunny Knockoff? Everytime it manages to kill me I imagine it loudly munching on a carrot saying “Ehh ain’t I a Stinker?”

I haven’t left the forums forever, I never planned to leave forever, I just plan to be a whole lot less active while I clean up and fix my grandfathers house up a bit. :) 

but I do feel like anything I say seems highly pointless and that discourages me because around here, people say “Get Good” or “Uber Uncompromising” and it feels like peoples valid complaints always fall upon deaf ears.

Rabbit King is only fun if you have friends to fight him with, otherwise.. he’s worse than fighting Phase Two Twins of Terror- Because at least THEY give up and despawn when daylight comes.

Being able to cut and run is a component of every single boss fight in the game except the ancient guarding (who you can still use the lazy explorer to escape from) so I do t get why that’s not possible for the rabbit king. I feel like it’s an oversight because otherwise it’s a strange choice. He’s not particularly hard but he can screw you over if you aren’t ready and it’s easy to summon him by accident. 

28 minutes ago, Mike23Ua said:

Funnily enough, this was the thing that made me decide to quit the forums for a bit. Klei simply isn’t listening to Logic and their games difficulty balance is way the heck off, Rabbit King might would actually be a fun early game fight (you can literally fight it as early as Day 1) IF and only IF it only spawned by itself without the 3 unnecessary endlessly respawning bodyguards.

1 okay, 2 maybe.. but 3?! They’re obviously designing the game with the intention that you’re playing with several other players, but without any way to scale or adjust the game to feel fair based on Player Count it’s just brutally punishing for no real reason to need to be & it relentlessly chases you down and won’t drop aggro.

MacTusk the mighty Hunter eventually gives up and decides you aren’t worth chasing.. why Won’t this dumb Bugs Bunny Knockoff? Everytime it manages to kill me I imagine it loudly munching on a carrot saying “Ehh ain’t I a Stinker?”

I haven’t left the forums forever, I never planned to leave forever, I just plan to be a whole lot less active while I clean up and fix my grandfathersgrandfathersbhouse u

but I do feel like anything I say seems highly pointless and that discourages me because around here, people say “Get Good” or “Uber Uncompromising” and it feels likepeopless valid complaints always fall upon deaf ears.

Rabbit King is only fun if you have friends to fight him with, otherwise.. he’s worse than fighting Phase Two Twins of Terror- Because at least THEY give up and despawn when daylight comes.

So I was playing on a new world and I hopped down into the caves to grab some light bulbs, etc. While I was down there an earthquake dropped a lucky rabbit right next to me and I accidentally attacked it. It was chaos trying to escape from the rabbit since all I had for a weapon was an axe and I was not super familiar with how the fight worked at the time.

The bodyguards are what make the fight hard obviously, but I don't think it would be good to adjust it too much. Without the bodyguards, I think the fight would be straightforward. The experience I had trying to get away from the bunny in the caves was a lot of fun and later when I had prepared for the fight, it was a lot of fun getting my revenge.

On 10/28/2024 at 11:25 PM, aidankocherhans said:

I wouldn't have a problem with rabbit king if.....

On 10/29/2024 at 11:48 AM, Crimson Hollow said:

This rabbit king is... well... Fighting him feels like hunting varg for monster meat, and its neither environmental hazard nor a proper boss/miniboss, I failed to see its purpose. 

10 hours ago, Mike23Ua said:

Funnily enough, this was the thing that made me decide to quit the forums.....

11 hours ago, cameron8800 said:

Being able to cut and run is a component of every single boss fight in the game....

My problems with Rabbit King are these and more, and wow! I'm shocked when Mike showes up randomly and writes something great. His message should be absolutely pinned  and it's another reason on my list to the discomfort I have towards Rabbit king. I'm also a bit worried that nobody in the community thought just a little bit about this, expect me and Mike. Game design, game difficulty curve and game progression are very important. 

As always this message is also sent towards Klei, who should be the teachers here....

 

P.S To add @Crimson Hollow I still dont' agree what you and others in the community feel about big tremor drops. I'm happy everytime to fight him just for the excitement of dropping all kind of gems, thulecites and fossil fragments or maybe receive some bad luck with common items instead (just like a slot machine! lol). It doesn't feel awful since is in pair with an easy boss fight. With that being said, I could change my view on big tremor drops with more time and practise since unfortunately I couldn't play much this period on dst. Also, yeah, my idea on the giant glowberry is metal. 

@cameron8800 And also Ancient Guardian has tons of warnings and windows for the player to retreat! You see the labyrinth with its dangers, the arena lights up and you can see him, there are tons of roads to escape from his arena, he can only stay in the arena, ecc.... Even Dragonfly, who is worse than Ancient Guardian, since she can outspeed you without the walking cane, gives some chances and warnings to the player. 

@GimplyGoose Yes, but the point of Mike about auto-balancing and other, is correct. Something we scream for decades to Klei. Something that Klei themselves already implemented in some parts of the game and makes this even more infuriating!!!

3 hours ago, DegenerateFurry said:

Can you ice staff or pan flute him and run?

I test it now and WOW. WTF, IT'S A GIANT NO 

The more things are discovered about him, the worse the situation becomes!!!! Here what happened (using my experiment world):

1) Ice staff. 1 hit to freeze him (this is very good, probably because Klei just copy and paste the same code of rabbits, but it doesn't make sense for him to freeze in one tap as a boss fight..... but oh well).

image.png.9c8a0cacedc241b4f3127a1147849656.png

Then I teleported from pig king to the florid postern and this happened!!!!!

image.png.680b030adc0a2ba2508344e1e1b2a1a8.png

image.png.198ec18dfa836c608502bf2613928e17.png

This is naaasty!! I did the screenshoot in a fraction of a second. Instant teleport and instant de-freezing and instant summoning!!!! Wtf.

2) Pan flute. Oh no...........same thing...............

image.png.e2cf57c493f95df774a17de1028df5d1.png

image.png.e5a396b97abd87685b93a9bcff80650f.png

 

So no! You can't escape him with freezing or sleeping :apple:

 

in general i think its a bad game design, why? because its a "you got to look it up to find out about it" like imagine brand new player that will NOT look up anything....that over time becomes a seasoned player without ever lookin things up......how big are the chances for him to find out on his own about this rabbit in the first place? he probably went from placing carrots into traps to placing traps ontop of the spawner, but never would he ever think of giving the carrots to the hole directly, and even then he might have meat on him at that time and only knows of the evil version....wich in its own is a bad game design, mostly the enemy spam it can make and the fact it just has wortox abbilitys for some reasons of world teleportation AND he has weird push back stunlock attacks wich i despise because there stupid

and for what? weird storage thingy that you can only use 3 times? a weird weapon that is extremly niche? yea ahm.....grieving tool by simply spawning it with no meat near someone that griever hopefully has meat so........yea ahm...not cool

17 minutes ago, Echsrick said:

in general i think its a bad game design, why? because its a "you got to look it up to find out about it" like imagine brand new player that will NOT look up anything....that over time becomes a seasoned player without ever lookin things up......how big are the chances for him to find out on his own about this rabbit in the first place? he probably went from placing carrots into traps to placing traps ontop of the spawner, but never would he ever think of giving the carrots to the hole directly, and even then he might have meat on him at that time and only knows of the evil version....wich in its own is a bad game design, mostly the enemy spam it can make and the fact it just has wortox abbilitys for some reasons of world teleportation AND he has weird push back stunlock attacks wich i despise because there stupid

and for what? weird storage thingy that you can only use 3 times? a weird weapon that is extremly niche? yea ahm.....grieving tool by simply spawning it with no meat near someone that griever hopefully has meat so........yea ahm...not cool

YES! THANKS! This too was on my list xD 

I know this very well on my skin when all members of my community come fresh and clean as new players, discovering all the game blind. No wiki, no backseating, no guides, nothing. 100% blind. New players will for sure discover blindly the evil version since traps and rabbits are integrated so well and strong as the base of the game when during your first play, but all the other things you described? The chances are very slim, possible only if you play in a large group of 5 or 6 players, by fk around during dead moments.

Example: a latest group of 5 players discovered that you could give nightmare fuel to the terrarium for the twins. They screamed at the bs of Klei and discovered it at 2500 day when someone was at base and the terrarium was near the storage section so he saw the prompt "give" while sorting items in the chests. Plus they got heavily disappointed and angry at twins version of dst. They're terraria fans.

I think the aggroing on meat is a huge misstep, and as it stands the aggro on rabbit kills is far too oppressive. It turns one of the safe reliable noob friendly meat sources into something far too risky and annoying to engage with, which also makes the warren wreath undesirable despite being a great item in theory

2 hours ago, aidankocherhans said:

I think the aggroing on meat is a huge misstep, and as it stands the aggro on rabbit kills is far too oppressive. It turns one of the safe reliable noob friendly meat sources into something far too risky and annoying to engage with, which also makes the warren wreath undesirable despite being a great item in theory

I mean it’s like Klei can’t make up their mind where they want the difficulty curve of their game to firmly sit.

And I can provide a whole backlog mess of examples where and how this went wrong but I’ll just use Bunny Stew as the best example.

Bunny Stew AND Bunny Earmuffs no prototyping crafting was added to the game as a cheap new food dish & source of warmth for newbie players to easily restore health (all you need is 1 small meat morsel and 3 ice) and stay warm which would have made the first serious challenges for newbies (Deerclops & Winter Freezing) easier because they have a reliable way to stay warm & heal to fight her (since Ice spawns EVERYWHERE during this time) However.. The Rabbit King (Evil Version) changes all that, because not only does the chances of it spawning go up with each rabbit kill, but there’s a very high likelihood the player who needed to kill those rabbits for morsels to heal and fight Deerclops will be carrying morsels or stews on them when the rabbit spawns and becomes insta- Hulk Smash mode.

TL:DR- Rabbit King is a Noob Trap.

Now let me bust a bit deeper into this, all this is going to do (or at least was the case for me anyway..) was instead of relying on Bunnies for Small Meat Morsels to craft my Bunny Stews I instead relied on Birds. if your playing as Wolfgang you can literally toss dumbells at two birds at once for easy morsel collecting and skip the whole hidden rabbit naughtiness meter and Bugs Bunny boss spawn, (Wigfrids Elden spear dash is also highly effective at bird killing)

So if Rabbit King (Evil version) was added to the game as a means of discouraging the crafting of bunnyear muffs or bunny stews, His entire design is to troll newer players who the addition of early earmuffs and stews were added for.

Now then, one more thing…. On PC it might be some super secret prompt that you have to discover to figure out you can put carrots into a rabbit hole to get him to spawn in the first place, but on Xbox… when you walk close to a hole an on screen prompt to “give” to the hole will pop up, and anyone who has played DS or DST prior to this “Give” feature being added to the game, will see said new interactions and be like “Huh, that’s new I’m just going to shove food over in here..”

(10 carrots later they deeply regret that decision)

Which leads me to the final bullet point: If your NOT reading these forums or looking information up on a Wiki, your knowledge comes from watching other players..

And how’s a noob going to know the difference between “cool rabbit horn storage stash” & “give things to rabbit hole”?

3 hours ago, Mike23Ua said:

 

TL:DR- Rabbit King is a Noob Trap.

 

and thats the bad part, new players allready have enought to deal with, now they see the character sellection, i can imagine some first time picks

wilson because hes first on the list
wendy because certain people like girls.......
webber because he looks interesting
warly because they like cookin in real life and a cook character is just for them
wicker because they think its funny to play as an old woman in a hostile inviromend
wigfrid because easy warrior lookin character

maybe some others but problem still stands, as it is the rabbit king is still stronger then deerclops and treeguard, simply because of its enemy spamming, being able to just straight up cheat and teleports next to you somehow, and its own attack will just stunlock push you wich....i hate still

now the characters i bring up? only 2 of those a new player could potentialy actualy deal with the bad game design, that being wendy with abigal doin aoe damage to the enemy spamming and wigfrid with her inbuild defense and being able to make some good weapons and armor easyer, maybe webber if close to spiders i dont know if spiders auto aggro on rabbit king and his enemy spam and still, who knows if new player even with these helps can even manage that nonsense of a....bad designed enemy, so yea.....not...good all in all

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