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What is each character's biggest downside?


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I bring this up because before I was thinking about playing him, I didn't realize how much wortox being hated by pigs and bunnymen would affect you. Unlike other monster characters, you don't have an additional ally to utilize, so your combat options are limited. Another big issue with this is your options for mass farming wood and spawning treeguards are severely limited, and it can be really hard to get living logs outside of bearger attacks.

Here's my other picks for the biggest downsides of the characters I've played in dst:

-For Wilson, I'd say it's the finickiness of his beard storage. From having to manually put items in the beard, to summer having a big penalty for keeping the beard, to a persistent glitch that causes food to fall from your beard when entering or leaving caves, there's a lot of unnecessary hastle involved with it.

-For Woodie, his negative summer insulation is really high, the highest unremovable value of any character, and it makes the luxury fan much worse.

-For Walter, while his sanity was an issue for some of the boss fights, I'd say managing his low hunger is the most prominent issue I've had. You have to maintain it frequently, and it was usually the limiting factor for how long I could stay in the ruins.

-For Wanda, it's the inventory space required for all your clocks. 

-For Warly, it's that you have to put in much more effort than other characters to keep yourself fed without any direct reward for it.

What are you're picks for the biggest downsides, or the downsides that feel most prominent to you?

(I'm also curious for Wolfgang mains, how much do you feel his downsides affect him? They seems relatively negligible to me, but I haven't played him)

Webber literally just has the monster thing, right? Silk beard might be a minor inconvenience in summer, but of course you can just shave it since it can't store items.

Wendy similarly just loses strength when Abigail is dead.

Maxwell low health. He also has a bit of difficulty farming his NMF due to dapperness, but you get it back when his minions die, IIRC? He needs the minions because of his low health.

Is Wurt's worse drawback being vegetarian? The resource sink to reach her max strength is significant, but she's as good as anyone else before that.

As a Walter main, I feel you on the hunger issue. Sanity is never a problem for me, yet I keep finding myself having to munch every so often. Sure, I make more than enough food that I have chests full of rots, but that's the thing, I keep having to cook more dishes to feed the boy! Meatball is my go-to short-trip munch. Ever since I found out about Omelette and Breakfast Skillet, they are my long-trip food. Prepared in seconds, easy ingredients, long spoilage, and good value.

Other than that, the boy is perfect. :wilson_love:

These are strictly my opinions:
 

Spoiler

Wilson - No downside

Willow - Less Sanity Maximum (though not really a downside cause Bernie)

Wolfgang - No downside so long as he has a weapon. Even if that is his fist, though a cane is preferred. (Punching shadow creatures is viable, if stupid)

Wendy - Less damage when Abigail is dead... so not really a downside, but a lot of farming the damn pipspooks for Abby's tonics.

WX - Early game rain (ie it is torrential before you get enough pig skin for an Umbrella), unless playing on a Rain World, no sufficient downside.

Wickerbottom - Spawns Terrorbeaks if you spam books while insane. (Wow a real downside!)

Woodie - No downside (if you don't go lunar path, you can always just stand still for a little bit and the form will vanish quickly during a full moon. not a big deal)

Wes - Existence

Maxwell - 75 HP maximum.

Wigfrid - Lower Hunger Maximum (not efficient to eat Meaty Stew, so not really a downside)

Webber - Makes farming pigs a little more difficult. Lowest sanity maximum. (besides Wes) Not really downsides.

Warly - Subsequent foods less effective (only really affects healing and sanity foods, not so much hunger, kind of real downside. Kind of)

Wormwood - Cannot heal from foods (not really a downside just a sideside), chopping a lot of wood is agony with the amount of shadow creatures that spawn. (Just an inconvenience not really a downside)

Winona - No downside

Wortox - Sanity problems early game. Oh also same as Webber when it comes to monsters..

Wurt - Hunger problems until farming or kelp farm is set up. (So just an early game downside). Cannot interact with the Pig King in anyway. Hope you like useless Trinkets!

Walter - Woby is just a bad beefalo. (So sideside)

Wanda - Cannot heal from food and optional glass cannon (so sideside)

Beefalo - Makes the uniqueness of every character non-existent. (Well except Walter kind of, cause that's his whole shtick is being mounted)

Spoiler

And if you bring up "Well other characters can still use their powers..." okay but are their unique negative traits actually occurring while riding the beefalo? (ie Wormwood not healing, Maxwell's HP, Wendy and Wes's damage reductions) No! /tableflip Hate beefalo! Gah!

 

So based on this, no one really has a significant downside besides Wickerbottom and it is very niche. As well as Maxwell and afaik, most Maxwell players just mount a beefalo which makes your character choice not matter even in the slightest... Wanda, and Warly (and to some extent Wigfrid, Wurt, and Wormwood) fundamentally change how you go about survival while everyone else can perform the same actions and survive.

Wilson: no downsides (shave your beard)

Willow: i guess she freezes faster, no one will ever notice it.

Wolfgang: 0 downsides, just 0, there is no downside attached to a character which can do everything 2 times faster (i've never fell into wimpy form after his rework)

Wendy: less damage, but with abi she deals more, so nothing.

Wx: rain, sometimes it's annoying, but nothing crazy.

Wickerbottom: can't sleep... wow.

Stale food sucks with her, you are not eating it anyway.

Shadows spawn after reading a book when crazy, the problem is that they despawn after a couple of seconds!

Woodie: 0 (30 less insulation in summer i guess)

Wes: everything

Maxwell: low health is not a downside

Wigfrid: annoying early game, but easily manageble her hunger perk (klei is making everything a goodie, so...)

Wbber: low sanity?

And some creatures attack him on sight. Nothing crazy.

Warly: a true downside

Wormwood: a true downside

Winona: nothing (losing hunger on craft is so small which is negligible)

Wortox: a true downside, but you got a lot of ways to overcome his food problem.

Wurt: a good one, easy to counter early game, it gets a bit harder in winter but nothing crazy.

Walter: a true downside

Wanda: her health thing is an upside imo.

 

 

I think Wickerbottom and Maxwell's downsides are commonly misunderstood. The main downside for both of them, imo, is not inability to sleep or low health, but instead sanity control.

For Wickerbottom this comes in two forms: high max sanity and sanity cost for reading books. Higher max sanity has its benefits (i.e. longer use of enlightened crown), but it also has the drawback of needing more sanity recovery to go from 0 sanity to sane. This means if you're reading books somewhat regularly, which cost sanity, and you're not stocked up on sanity recovery all the time, you can be stuck in insanity for a large portion of the game. I have a running joke that Wickerbottom is not allowed to be sane, and this is why.

Maxwell might not seem like he has a sanity issue because of the passive sanity aura, but if you're using codex umbra, especially for shadow prison, it absolutely is. 6.67 sanity/minute is nothing when you need to heal over 15 sanity in the middle of a fight, and the bigger issue is that if you do go insane while trying to maintain shadow prison, you now have to worry about shadow creatures potentially interrupting your cast and letting the shadow prisoned enemy go free.

1 hour ago, aidankocherhans said:

Why do you say that? Unless you're talking about beefalo 

beefalo is an answer.

Overall less health means you have to heal more often, which means you have less dps from a technical level.

But Maxwell works in a way that you don't have to fight, and if you wear an armor you won't get killed by any monster in just one hit.

 

1 hour ago, Arcwell said:

I think Wickerbottom and Maxwell's downsides are commonly misunderstood. The main downside for both of them, imo, is not inability to sleep or low health, but instead sanity control.

For Wickerbottom this comes in two forms: high max sanity and sanity cost for reading books. Higher max sanity has its benefits (i.e. longer use of enlightened crown), but it also has the drawback of needing more sanity recovery to go from 0 sanity to sane. This means if you're reading books somewhat regularly, which cost sanity, and you're not stocked up on sanity recovery all the time, you can be stuck in insanity for a large portion of the game. I have a running joke that Wickerbottom is not allowed to be sane, and this is why.

Maxwell might not seem like he has a sanity issue because of the passive sanity aura, but if you're using codex umbra, especially for shadow prison, it absolutely is. 6.67 sanity/minute is nothing when you need to heal over 15 sanity in the middle of a fight, and the bigger issue is that if you do go insane while trying to maintain shadow prison, you now have to worry about shadow creatures potentially interrupting your cast and letting the shadow prisoned enemy go free.

i..... have never had that issue as a maxwell. is this only an issue for people playing him as a wigfrid+ or something? he has such a large pool of sanity that all you have to do is count how many spells you cast to stay sane(or you know, use basic sanity items if you need to dip down). the last few days is the first time i have used wicker so i dont really know if what you are saying is true for her but during normal game-play i havent struggled with maxwell's sanity at all in the 13ish months i have been playing him and i am NOT a strong player

1 hour ago, gaymime said:

i..... have never had that issue as a maxwell. is this only an issue for people playing him as a wigfrid+ or something? he has such a large pool of sanity that all you have to do is count how many spells you cast to stay sane(or you know, use basic sanity items if you need to dip down). the last few days is the first time i have used wicker so i dont really know if what you are saying is true for her but during normal game-play i havent struggled with maxwell's sanity at all in the 13ish months i have been playing him and i am NOT a strong player

It's more of an issue during boss fights where Maxwell wants to keep the boss caged for extended periods of time (i.e. Dragonfly, Bee Queen, Twins). To maintain this you need to shadow prison roughly every 8 seconds, which to put that into perspective is 112.5 sanity per minute.

You can use sanity food to mitigate this (cactus is great for it), and later on you can use bone helm, but that is a resource cost you would not otherwise need as another character.

7 hours ago, Evelo said:

Willow - Less Sanity Maximum (though not really a downside cause Bernie)

Well,if they keep adding mobs with ice atacks like the possessed varg, her insulation downside could be impactful 

7 hours ago, Evelo said:

WX - Early game rain (ie it is torrential before you get enough pig skin for an Umbrella), unless playing on a Rain World, no sufficient downside

While sailing you sacrifice one slot to have wetness protection 

7 hours ago, Evelo said:

Warly - Subsequent foods less effective (only really affects healing and sanity foods, not so much hunger, kind of real downside. Kind of)

More impactful than wicker's :/. Wicker's is just a price for using her imba powers, if not is just wilson,while Warly's is something that always affects him

7 hours ago, Evelo said:

Wormwood - Cannot heal from foods (not really a downside just a sideside), chopping a lot of wood is agony with the amount of shadow creatures that spawn. (Just an inconvenience not really a downside)

Is more expensive to heal with items than with food (food comes at you) and the animation is longer. More impactful than wicker's since she doesnt really has a downside

7 hours ago, Evelo said:

Wortox - Sanity problems early game. Oh also same as Webber when it comes to monsters..

Plus feeding him is grindier than others... and healing since he can only store 20 souls (gathering alive critters is a chore and takes an extra space). Again, more impactful than wickers

 

Kinda agree with you post. I just had this nitpick since these characters have a downside with more impact than the only downside you considered a real downside.

And actually i dont consider wicker's a downside but the cost of using such power. Would be like saying that Warly's downside is needing to farm volt goat horns. But i see that kind of cost something really cool, way more interesting than raw free/cheap power

 

Edit. Also, being a monster might not be a problem for veterans but for people who is starting to beat bosses is a huge thing

1 hour ago, arubaro said:

Plus feeding him is grindier than others... and healing since he can only store 20 souls (gathering alive critters is a chore and takes an extra space). Again, more impactful than wickers

I feel like ~400 HP of healing is probably enough for the overwhelming majority of scenarios. As for feeding I think Meaty Stew largely negates that downside since that dish is so efficient I usually end up with a bunch of food spoiling before I'm even hungry enough to need more.

I can definitely see the food one being a problem for newer players though. The healing one is if anything an upside for new players, since a lot of new players don't really know how to get healing so Wortox can seem insanely strong.

1 hour ago, Masked Koopa said:

I feel like ~400 HP of healing is probably enough for the overwhelming majority of scenarios. As for feeding I think Meaty Stew largely negates that downside since that dish is so efficient I usually end up with a bunch of food spoiling before I'm even hungry enough to need more.

I can definitely see the food one being a problem for newer players though. The healing one is if anything an upside for new players, since a lot of new players don't really know how to get healing so Wortox can seem insanely strong.

Well, as much as i wish there were harder downsides for veterans in few characters, i always consider intermediate players when talking about those. 400 healing is alot for people who kite 99%of hits while wearing permanently thulecite gear/bone armor and food isnt a problem when ingredients ends up getting dusk in bundles (still, needing to cook more often is a chore)

Wolfgang's buff/debuff animations stagger him and it's so annoying that I can't stand playing him. If it happens during the fight, you stop and tank. If you are fishing, you lose the fish and the bait. If you were running away from a horde of splumonkeys during the nightmare phase...yes, you guessed it. He's so whiny he can't even stand strong while transforming, and maintaining his form requires too much attention. You have to watch mightiness, you have to watch your hunger, and can't ever let him starve to get use of good hunger dishes like bacon and eggs/meaty stew/tall scotch egg. He's so obnoxious. 

Wanda has three different forms just like him and she never gets staggered mid-transformation which is her biggest downside over Wolfgang. Whoever says "but Wolfgang does more damage" - but Wanda is not so whiny and weak that she stops and does nothing when changing forms. 

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