Mike23Ua Posted January 18, 2025 Share Posted January 18, 2025 7 hours ago, Swiyss said: Klei can add an option in settings to reduce enemies health for solo. And that woul be very simple to do too. I agree with that, but changing the original numbers no. Why not? I don’t understand how DST a game that came out in 2015 lacks the same fundational knowledge of Borderlands a game that came out in 2009… They made it so that when people joined or left the game the creatures and challenges grew weaker or stronger accordingly. Even a Recent-ish release Teenage Mutant Ninja Turtles: Shredders Revenge scales it’s game difficulty not based on how many players are currently Playing, but how many slots that are available for players to be allowed to join (so if you played the game alone but allowed 6 total players possible then you got your behind handed to you) Why is any of this relevant to DST?? Because you actually CAN toggle the maximum amount of players that can join a server just like TMNT, however UNLIKE TMNT or even Borderlands- DST doesn’t scale ANYTHING… Yet, you can still choose to play “alone mode” (whatever that even is or was meant to be…?) Link to comment https://forums.kleientertainment.com/forums/topic/160272-adjust-mobboss-health-with-number-of-players/page/2/#findComment-1786623 Share on other sites More sharing options...
Swiyss Posted January 18, 2025 Share Posted January 18, 2025 24 minutes ago, Mike23Ua said: Why not? I don’t understand how DST a game that came out in 2015 lacks the same fundational knowledge of Borderlands a game that came out in 2009… They made it so that when people joined or left the game the creatures and challenges grew weaker or stronger accordingly. Even a Recent-ish release Teenage Mutant Ninja Turtles: Shredders Revenge scales it’s game difficulty not based on how many players are currently Playing, but how many slots that are available for players to be allowed to join (so if you played the game alone but allowed 6 total players possible then you got your behind handed to you) Why is any of this relevant to DST?? Because you actually CAN toggle the maximum amount of players that can join a server just like TMNT, however UNLIKE TMNT or even Borderlands- DST doesn’t scale ANYTHING… Yet, you can still choose to play “alone mode” (whatever that even is or was meant to be…?) If it was a setting/game mode, what's the problem with it? Rifts are also a setting you can enable at the start of your world and there is 0 shame in doing that. You can make the world the way YOU want it. And I'm advocating for Klei to add an option to reduce boss and enemy HP. But to change the main base game health for every enemy like that, outside of it being a setting, would enfuriate and trigger the majority of the community that play the game outside of forums I am 100% sure. Link to comment https://forums.kleientertainment.com/forums/topic/160272-adjust-mobboss-health-with-number-of-players/page/2/#findComment-1786625 Share on other sites More sharing options...
Hungry French Posted January 19, 2025 Share Posted January 19, 2025 12 hours ago, Swiyss said: If it was a setting/game mode, what's the problem with it? Rifts are also a setting you can enable at the start of your world and there is 0 shame in doing that. You can make the world the way YOU want it. And I'm advocating for Klei to add an option to reduce boss and enemy HP. But to change the main base game health for every enemy like that, outside of it being a setting, would enfuriate and trigger the majority of the community that play the game outside of forums I am 100% sure. There is no need to change the health of each enemy in the game. At least return the DC values for mobs and reduce HP for some new creatures. Link to comment https://forums.kleientertainment.com/forums/topic/160272-adjust-mobboss-health-with-number-of-players/page/2/#findComment-1786705 Share on other sites More sharing options...
Gotheran Posted March 4, 2025 Share Posted March 4, 2025 On 10/21/2024 at 3:51 PM, Well-met said: I'm sure Klei is very aware of this issue and there's probably a reason they have never done it (which I'd like for them to say) I too would like more communication from klei especiallly in regards to reasons behind neglecting community requested features. On 10/21/2024 at 7:06 AM, 00petar00 said: Bosses were balanced for multiplayer from the start but good players that have spent years playing the game don't want it to become easier, the issue is that bosses are melted in multiplayer while this only punishes solo players.. This is something of a misconception, pretty much from the earliest builds most entities had their health values doubled as a way to prevent multiple players from dog piling enemies to deaty before they could react, which is fair. Dfly was a notable exception having 10x the health as a sort of raid boss as a temporary stopgap to hold the community over till caves were release ready, that then became the standard for the majority of dst exclusive bosses which is disappointing given the context that dont starve together was conceptualized as dont starve, a survival sandbox, but with other people to play with. But as the community seemed to eat up the action focused gameplay of difficult boss fights over interesting survival mechanics dst became progressively more warped into this quasi-Action-RPG, and the blanket health bloat of entities just makes the survival gameplay slower and more tedious especially when you dont coordinate your efforts to deal maximum damage, nevermind solo players who get things like gunpowder cheesing nerfed, because spending the time and effort to raise the /checks calculator/ 138 gunpowder required to kill dlfy in one go you obviously deserve to have your efforts wasted. On 10/19/2024 at 8:07 AM, Uncrushed said: I know you don't normally implement features that a mod has implemented, but I think you should make an exception. Im not sure if klei has ever stated they specifically avoid implementing ideas from mods, and as long as it isnt like a character or unique gameplay feature i dont see the issue in borrowing ideas, especially popular ones like this which are mainly balancing adjustments. It would honestly be a somewhat unfortunate stance to take if they did since it in some ways can stifle creativity though klei's quality has been dropping for other reasons. Link to comment https://forums.kleientertainment.com/forums/topic/160272-adjust-mobboss-health-with-number-of-players/page/2/#findComment-1803883 Share on other sites More sharing options...
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