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Wx "the underappreciated character"


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Lately, after the new "Depths of duplicity" update, i started a new world as Wx, and in this playthrough i learned that the vision of people about his circuits is pretty weird if i have to be honest.

I've heard tons of times people saying that there are literally a couple of good circuit combos in the entire game, but i honestly disagree on this topic, by a lot.

If i had to make a tier list about every single circuit it would be something like this:

Screenshot2024-10-12083954.png.21deed19c1131fb63893681467136510.png

Now, as you can see from my tier list, there are a lot of weird positions, especially reguarding the health ones.

SPEED CIRCUITS:

Let's start from the weirdest one, acceleration circuit 1.0:

i mean, it's good, but just when you are exploring, that +25% speed boost won't be that much useful after that, it can certainly help if you want to kill dfly and bee queen (almost mandatory against her) the first days, but that's it. Later we'll find more interesting and more useful circuits for the early parts of the game.

Let's also talk about the super-acceleration circuit, which is a direct upgrade from this one, without any debate, the only problem is that it requires a rook ON THE SURFACE to be unlocked the first days (if you are rushing the ruins it won't be a problem), so you won't always get it without going to the ruins.

It is arguably the best circuit in the entire game, because it gives you a lot more of mobility and heps you a ton in some boss fights.

F TIER:

Going to the F tier, we find the two health circuits. WHY F TIER?! Because armors exist.

An hot take in a hot take, having low health is not a big downside or a downside at all.

Wx with 575 is immortal yea, but he can just survive with 125 health honestly.

E TIER:

Chorusbox circuit: it's meant to just give a chill vibe with that ragtime remix (which is super cool), it also gives 5 sanity, or 10 if you wear 2, which is pretty neat.

Ah, it tends plants too.

I attach it when i've already finished the game and i just do random things around.

D TIER:

The sanity ones: if you struggle with sanity use them, but i think 150 sanity is not that horrible.

The big one gives you 2 sanity per minute too.

C TIER:

Another one pretty controversial eh? 

I've heard tons of people saying that the "META" is just this circuit + the speed one, but i think they're wrong.

I use this circuit when i go to the ruins or explore the caves, but generally the only thing it does is to give you 2/3 slots more because you don't need light sources.

Good but overrated.

B TIER:

Gastrogain circuit, A VERY GOOD ONE, i use it when i have one free slot left.

+40 hunger gives you the ability to eat a meaty stew without losing its value, and you can survive more time without eating too.

Light circuit, a very good one too, it requires one less slot than the optoelectronic one but gives you and your firends a litght radius, good in the ruins and against caves bosses.

Electrification circuit, a weird one, it's good against bosses or wet enemies, because it can deal up to 50 damage (150 with 3 plugged in) but it's more of a convenience than anything else.

That damage will hardly make a difference, but as you'll see later, i'll make my reccomended circuit sets in a very specific situation, and you'll see this one a couple of times.

A TIER:

Supergastrogain circuit, pretty much OP, +100 hunger and a 20% slower hunger rate, i lvoe it, i don't even need anymore to eat, so good!

Thermal circuit: this one is only useful in winter, because it makes you immune to freezing, which helps in Klaus and Deerclops fight too.

It makes your food spoil 25% faster (it does not count the one in your backpack as far as i know) and with it plugged in your moisture will decade 10% faster (good in the first day of spring, when at night you can still freeze but it starts raining too), 2 mostly flavour perks, theyr're neat tho.

Refrigerant circuit: a bit less useful because i often go to the caves in Summer, but it's super useful when i stay on the surface.

The 25% slower spoilage food rate in your inventory also counters the faster spoilage rate of food in summer, super neat feature!

S TIER:

I've already talked about the speed one, but let's take a look at the beanbooster circuit.

Most people will probably put it in F TIER, but i find it completely unjustified.

3 slots and you have more sanity and a sanity gain, which is good, and on top of it you'll restore 5 health every 30 seconds (80 health per day).

For your ordinary life, not counting bosses, this circuit is a must, you won't need any form of healing to heal the minor wounds.

 

Now, after i talked about every single circuit i want to share you my circuit sets:

I'll skip the first autumn set, because it's just the big speed one, but i'll show you the set i used in my Wx world, because i found a rook early.

FIRST AUTUMN SET IF YOU FIND A ROOK:

Screenshot2024-10-12091908.png.5fa20a36657552376a9976430b4475a5.png

Two speed circuits are always useful (+40% speed) and i chouse the sanity and hunger ones so i wouldn't hadon't even need that much resources to manage them.

WINTER SET:

Screenshot2024-10-12092122.png.b26d2e3826fe8a52aa2c63deffb48d8b.png

CAVES/RUINS SET:

Screenshot2024-10-12092415.png.b53a7aca915644fda3e178678ea58585.png

In this world i went to the caves in spring, to unlock the remaining circuits and do a small ruins clearing.

SPRING SET:

Screenshot2024-10-12092618.png.f671400aa6401ef9591697ab405d5b56.png

SUMMER SET:

Screenshot2024-10-12092712.png.44a45cf37f1ab901988aaf16cec58e5d.png

SUMMER CAVES SET:

Screenshot2024-10-12093108.png.b249de6299e6fcc75af35900459de77f.png

I managed to kill bee queen while Spring was ending.

With the electrification circuit i can easily counter the big worm by just getting eaten, funny, no?

SECOND AUTUMN SET:

Screenshot2024-10-12093646.png.c0736d1a6303cad545fea3b0c9b4f7d6.png

BOSS SET:

Screenshot2024-10-12093215.png.486dad5d843ac02865abdb2a1f73cf36.png

As you can see i plugged in 2 electrification circuits, they help with the damage, and the speed one gives you more mobility.

POST RIFT SET:

Screenshot2024-10-12093404.png.06422dad1c32400b6b5eac11f170a606.png

Yea, you saw it right, chorusbox circuit. Why?

So, post shadow rift you have the maul which heals you, so you don't need any healing, you got the bearger bin too with lunar rift, so you don't need that much hunger, the only thing i need is more speed and a bit more sanity because i use shadow gears most of the times.

FINAL NOTES:
Obviously these sets are not mandatory, i just use them because i find them the best ones and funniest ones for specific situations.

There are more sets which are useful when in groups, mostly the light circuit, and the thermal and refrigerant circuits gain usefulness because they change the temperature of your nearby allies.

The thing i want to say with this VERY LONG post is that Wx is a very fun character because he is soooooo customizable, it's just that tons of people don't understand the idea of circuit switching in my opinion, and just stay stuck with the two "META CIRCUITS" for all the game.

Quote

Wx "the underappreciated character"

Is that so? I thought he was a character that was enough well-regarded.

However, ironically he's the one who would be the most be fun if a skill tree were implemented. Having more options is what makes him special.

you get enough food for living even with out a crock pot as a by product of doing other stuff if playing well and quickly enough so hunger circuits still suck, you get punished for swapping them, bean thing sucks because it only ends up giving you more healing in comparison to how much you'd've got from turning the jelly that you spent on it into beans after wearing it for like 4 or more days and also takes up circuit slots unlike beans, max hunger and hp don't matter, high max sanity's usually pointless unless using CC crown and speed circuits also suck because you trade playing as a character with useful perks for becoming like 25% or so faster in comparison to any other character with a beefalo

shock circuit also requires wasting too much time on getting it, getting hit for it to do any thing except making you immune to electric damage and has no AoE so's worse in comparison to bramble husk for fighting BQ

Just now, grm9 said:

you get enough food for living even with out a crock pot as a by product of doing other stuff if playing well and quickly enough so hunger circuits still suck, you get punished for swapping them, bean thing sucks because it only ends up giving you more healing in comparison to how much you'd've got from turning the jelly that you spent on it into beans after wearing it for like 4 or more days and also takes up circuit slots unlike beans, max hunger and hp don't matter, high max sanity's usually pointless unless using CC crown and speed circuits also suck because you trade playing as a character with useful perks for becoming like 25% or so faster in comparison to any other character with a beefalo

Mounting and dismounting a beefalo to do base chores is tedious. A beefalo isn't this flawless zero downside mechanic that people say it is.

This is were wx's speed comes in if you want a smoother gameplay flow without having to mount/dismount to do things.

3 minutes ago, Gashzer said:

Mounting and dismounting a beefalo to do base chores is tedious. A beefalo isn't this flawless zero downside mechanic that people say it is.

This is were wx's speed comes in if you want a smoother gameplay flow without having to mount/dismount to do things

what's the issue with getting off of it after getting into base and getting back onto it after getting all stuff that you wanted to get done done? you'd only lose like 2 seconds from getting off of it, walking between crock pots or what do you do with out beefalo speed and getting back onto it but not need to play as a character with no perk except speed and eating spoiled stuff

Just now, grm9 said:

what's the issue with getting off of it after getting into base and getting back onto it after getting all stuff that you wanted to get done done? i don't see why'd not having beefalo speed when walking between crock pots or what do you even do'd make beefalo much worse

Its always an extra step, then if you have an ornery u need to feed it everytime too. Plus the whole taming mechanic is meh.

I really like wx but he's an inferior version of Walter in my opinion from playing with both of them. I really like non-beefalo related speed boosts... the Qol of playing dst without needing to tame a beefalo but still be travelling around quickly, feels fantastic.

Walter has that base level beefalo speed of around 65% boost with woby plus all that extra inventory space and if you can kite good-esh then his downside is nothing to worry about. Wx has 50% speed with all three speed circuits but misses out in extra inventory, his light/seasonal circuits are nice but because of wobys extra inventory Walter can afford to double up on clothing for pretty insane seasonal protection if you want and can also wear ice cube hat in summer with zero downside.

2 hours ago, SilverSpoon said:

Is that so? I thought he was a character that was enough well-regarded.

However, ironically he's the one who would be the most be fun if a skill tree were implemented. Having more options is what makes him special.

the underappreciated part in my opinion is the circuit swapping.

Testing to play WX in singlepayer DS was a quite hillarious experience to me (the overcharging mode x) )back in the days where I actually tried out characters to read their quotes (back when I didn‘t know about the existence of the DS wiki) (I also adore their voice so much!) The eating gears for upgrading stats was also quite simple but fun.

but since DST added so much new to their gameplay I would probably feel overwhelmed by the choices so I don‘t play them.

Still I get the appeal of the additions DST offered and honestly would say that WX must be SUPER FUN to play for those who adore to have lots of options.

2 hours ago, Sacco said:

the underappreciated part in my opinion is the circuit swapping.

what makes wx feel so much worse is the fact that you only lose circuit durability if you switch circuits, as in youre actively being punished for doing so. A lot of people only stick with 1 "meta" loadout because its just a lot less hassle than constantly needing to recraft your perks, and the fact that its encouraged at all is an issue with wx's design.

Even regarding his perks specifically, it feels like none of them really matter despite the circuits having good stats on paper. You mentioned beanbooster as passive healing which is fantastic until you realize some hunger foods like honey ham already heal you a lot, so anyone that isnt wormwood would already have passive healing because of things like that. As much as people praise the speed circuit it also doesnt really feel all that impactful, as having a magiluminescence/walking cane is already way more than enough for combat purposes. For traversal, i feel like its far more convenient to have a tamed beefalo (not ornery).

The reason wx is underappreciated is because his kit is a sloppy mess that gives you random stat boosts that often times dont even matter. You get punished only if you try to add variety to your playstyle. The perks you have often feel inconsequential since you interact with them so little. What i think wx needs from a skill tree is really to get some sort of solid indentity as a character, give him something that hes exceptionally good at, or at least an ability that feels memorable.

Actually electric circuit is quite strong against the great worm i am a fan of how works.

3 hours ago, Edible Coal said:

tbh uncomp wx is really fun and has actual reason to swap out circuits, the current wx just felt boring and too punishing for being flexable

I don't know, i played with him for a while there but WX is in a very strange place on my opnion, being able to free change circuits is absurdely busted in a mod that should be harder not to mention how many more slots he has as well, but i love the minor changes they made in some circuits.

Ppl in this thread are saying wx needs something they excel at or some sort instead of their circuits but I disagree. I see them as a Jack of all trades; they’re never going to be the best character at x thing but their circuits allow you to remedy any problems you don’t like. 
Stuff like the light or stat boost circuits aren’t necessary obv but they’re massive quality of life boosts that just make things easier. 
I agree getting punished for swapping circuits is annoying. I wish the circuits didn’t have durability, it really  disincentivizes me from experimenting and having more fun with their circuits.

Also, im the only one who finds nonsensical to lose energy when you remove circuits but have infinity energy if you dont remove them?

17288236713027878855870518020119.jpg.a11092bebb79ec13f8c62a17ce203191.jpg

 

I think making you slowly lose energy when circuits are active but being able to refill by eating more interesting. 

Removing them shouldn't cost durability but keeping them for too long. Kinda like wearing cloths. That incentives changing circuits while you keep interacting with the scanner mechanic and recrafting circuits (which imo is one of the best parts, having a wide variety of materials being useful)

I think having more circuits that do something unique/special, like electric circuit, would do some good to build variety. Also some baseline changes(not tied to the skill tree hopefully!) would be nice, like giving the health2 circuit some additional effect(like sanity2 and hunger2), to make it a bit more appealing to use.

26 minutes ago, arubaro said:

I think making you slowly lose energy when circuits are active but being able to refill by eating more interesting. 

Removing them shouldn't cost durability but keeping them for too long. Kinda like wearing cloths. That incentives changing circuits while you keep interacting with the scanner mechanic and recrafting circuits (which imo is one of the best parts, having a wide variety of materials being useful)

A rework of how the system works as a whole could work too, even if it's unlikely to happen at this point. 

I disagree, to me the beanbooster circuit IS 100% trash and just a late game gimmick item and it has no place in effective boss fights.

 

The hardy circuit is one of the best modules out there. Using this circuit you don’t have to waste time gathering healing food all the time.

combine the hp circuit with a full Dreadstone set and you are basically the strongest tank in the game.

Healing isn’t actually difficult using the circuit as I purposely short circuit myself to reset charges then use the telelocater staff on jimmy to restore your hp. Taking advantage of the recharge cycle your base hp of 125 will regenerate by itself to 575 in a third of a day as long as the hp is max.

On 10/12/2024 at 4:42 AM, Sacco said:

D TIER:

The sanity ones: if you struggle with sanity use them, but i think 150 sanity is not that horrible.

one of the ways to make celestial crown actually good despite playing wigfrid in a character is using at least one of those
u can do shenanigans like stunning dragonfly before having to eat a single sanity food cuz otherwise if u stop to eat one u dont have enough damage to stun her

12 hours ago, arubaro said:

think making you slowly lose energy when circuits are active but being able to refill by eating more interesting. 

Removing them shouldn't cost durability but keeping them for too long. Kinda like wearing cloths. That incentives changing circuits while you keep interacting with the scanner mechanic and recrafting circuits (which imo is one of the best parts, having a wide variety of materials being useful)

I personally wouldn’t enjoy this. I play wx because they’re a low-maintenance character. Other characters have powerful perks but require your constant attention to be worthwhile (managing Abigail’s hp, Wolfgang’s strength meter, wormwood’s bloom/hp, etc etc). What makes wx so appealing to me is that I don’t have to worry about this upkeep, I can just plug in circuits I like and play the game, no questions asked. 
If WX’s circuits drained durability/energy over time I think I’d never play them.

4 hours ago, goblinball said:

I personally wouldn’t enjoy this. I play wx because they’re a low-maintenance character. Other characters have powerful perks but require your constant attention to be worthwhile (managing Abigail’s hp, Wolfgang’s strength meter, wormwood’s bloom/hp, etc etc). What makes wx so appealing to me is that I don’t have to worry about this upkeep, I can just plug in circuits I like and play the game, no questions asked. 
If WX’s circuits drained durability/energy over time I think I’d never play them.

But they lose a lot of durability if you change them

7 hours ago, goblinball said:

I personally wouldn’t enjoy this. I play wx because they’re a low-maintenance character. Other characters have powerful perks but require your constant attention to be worthwhile (managing Abigail’s hp, Wolfgang’s strength meter, wormwood’s bloom/hp, etc etc). What makes wx so appealing to me is that I don’t have to worry about this upkeep, I can just plug in circuits I like and play the game, no questions asked. 
If WX’s circuits drained durability/energy over time I think I’d never play them.

 

3 hours ago, arubaro said:

But they lose a lot of durability if you change them

Making this an optional skill in the skill tree could work I guess?

Those who want to switch out circuits often can pick the skill, those who prefer to commit to one build can just skip it.

8 hours ago, arubaro said:

But they lose a lot of durability if you change them

I don’t like this either that much but I rarely change my circuits so it doesn’t really affect me 

Id probably change them more if they didn’t lose durability though

I'll tell you what I use on wx.

  • The temperature ones are kinda bad IMO. The optoeletronic exist, making these 2 temepratures ones kinda useless in my gameplay scenario. However I do not doubt that switching for these only in season would not be a bad idea. But even thought they are good swapouts, they are still swapouts, and it's extremely hard to have problems with temperature these days if I'm being honest. 1 thermal stone + a torch will last infinite days, there are trees close to every part of the game except the ocean so it's not really a problem in winter. I just spend my summer underground so it's literally autumn no.2, and if I want to go up I always take cold chester with me which is also infinite cold source.
  • The night vision one is NOT overrated. It takes way more resources to deal with darkness constantly (literally 1/3 of your whole gameplay) than it takes to deal with damage (health stat circuits and bean booster, you're already mostly going to not take any risks or try hard fights before good gear, and 90% thulecite armour will help the 125 hp. And bs gear scales better with high HP in the late game due to it being 80% compared to the low amount of health early. It's better to simply craft jellybeans in the beginning since they are better than losing circuit slots), sanity (sanity stat circuits and bean booster again, sanity is not a problem if you know how to kite nightmares, and if you don't want that, just wear a tam or a crown and you'll never have problems again) and hunger (unless in multiplayer, dealing with hunger alone in the early game is an absolute joke due to the incredible abundance of food everywhere you go). All of this hardly changes in multiplayer anyways.
  • The eletric one is just a swapout, not a consistent one. Right before killing bosses, why not slot 3 of those? It's more damage if you get hit, and it's awesome against bee queen. My strat is to always have 10 pierogies and marble armour for any possible tanking phase. Sometimes is way simpler to just take the hit and animation cancel for a faster fight, and I don't mind the time farming for marbles or healing food. But in my opinion, it's simply not worth it to have it always, only in late game specific setups or fights where you specifically have to tank instead of kite.
  • The light circuit is technically speaking a worst version of the night vision one. This circuit here is only in the game to remember us what old wx used to be. Almost nothing about it makes sense when true larger vision exists with just 1 more slot.
  • The chorus box is also situational. It's either a n00b trap or a casual farming simulator. Anything beyond that is pushing too much.
  • The speed one is still the best circuit. Even if beefalos exist. Getting from point A to B 25% faster never had no business being so incredibly fun, especially these days. That's why the walking cane is such an impactful drop, and will stay in your inv throughout your whole gameplay. Now having this as a passive stat is incredible. 10% on wolfgang already feels amazing. This circuit makes kiting way more fluid in situations where you can't keep swaping every 1/2 attack.

Day 1 in the constant I rush the speed one + the optoeletronic (you should have it maximum at day 3). I'll stay with this setup until I kill cc, it makes me not have to carry grass and twigs, my inv will consist of 20 living logs, 40 fuel, chester, 40 pig skin (for emergency ham bat and football helmet),bundled food, bundles, 20 rope, eye mask (until day 20 where I swap to thulecite) and eyebrella, I put my food and pig skin on the piggy back and my equipments like pickaxe/axe and hammer in the ice chester. This will stay pretty consistent and only change in winter where I take grass and twigs + a thermal with me for perma heat and summer with 2 thermals, one in chester and one on me for perma cold. Then after unlocking late game I just swap the optoeletronic for No.2 HP and NO.2 hunger, add jellybeans to the bearger bin and stop using thulecite. Here's why

  1. In the late game, I don't need light as I'll have sanity food in the bearger bin for crown activation + BS helm for emergencies.
  2. Not having to carry 4 things in your inventory will scale very quickly into making the game faster.
  3. More HP means I won't have to possibly lose my 1000 days world because of a mistake. Sometimes you'll forget to equip armour, sometimes your armour will break and you'll take some hits. Anything can happen as we're humans and make mistakes. The argument that more health is useless since armour exist is flawed because we are humans not robots.
  4. More HP is better with 80% from the BS helm. That's why I use thulecite gear early and then add HP to use the BS helm.
  5. More hunger will mean I can eat 2 foods and not lose potential hunger value due to the very low stat. Sometimes I need to eat 3 or 4 salsa fresca or potato pureé, so optimizing the potential lost of these hunger values + having to eat less overall is in my opinion worth it. Some veggies don't come that cheap.

This last late game part is highly just my opinion, so it varies a lot per person, It's just how I like to optimize MY gameplay of wx anyways.

The only way to make Beanbooster better is to swap 100 sanity flat to 50 hp and 50 sanity.

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