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Poll: Wilson, Wormwood Skill Trees


Poll  

74 members have voted

  1. 1. Should Wilson get a skill to have backpack slot.

    • Yes
      25
    • No
      49
  2. 2. Should Wilson torch tree be changed to lights tree (Works for every light source).

    • Yes
      56
    • No
      18
  3. 3. Should transmutations be added by default.

    • Yes
      18
    • No
      56
  4. 4. Should Wormwood saladmanders get buff.

    • Yes
      42
    • No
      32
  5. 5. Should plant crafting tree be changed to something else. Should crafting station for crafting plants seeds be added.

    • Both Yes
      29
    • Both No
      34
    • Yes, No
      4
    • No, Yes
      7


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Wilson skill tree is really bad and should be changed especially torch tree there's zero customization you always take alchemy tree and beard storage skill. Torch tree should work for every light source, it wouldn't be op look at other skill trees. Alchemy tree waste 10 points and isn't something crazy why not add this by default to Wilson and instead add survival tree or something else. Also if Wilson would have backpack slot skill would it be op?

Wormwood skill tree is now really good but plant crafting tree... why does it exist? Why Wormwood got it, this isn't good for Wormwood, only for late game worlds and why can't you craft grass? It would be better if plant crafting tree tree would be removed and changed to farming tree or something else. Instead add crafting station to craft plants seeds that wouldn't need to be fertilized similar to stone fruit. Also saladmanders should be faster and have jump attack, and there's should be brambleshade trap.

What do you think?

For Wilson I like all your ideas ASIDES from the transmutation, that feels so „skilltree-y“ for a „basic“ character like Wilson that I would keep it „skilltree-y“ just MAYBE one could sum it up and instead make place for e.g. medical skills?

I think Wilson's skill tree gets too much hate. 

As for Wormwood's plant crafting tree, I think it'd benefit from an overhaul, but it should stay on Wormwood and allow him to craft plants/stuff to help with farming, just in a more useful fashion. My proposed replacement branch is as follows:

  1. Allows Wormwood to craft twiggy tree cones, saplings (lunar), and grass tufts. 
  2. Allows Wormwood to craft both kinds of berry bush and a special new type of cactus that's replantable, but needs fertilized after several harvests like a banana bush.
  3. Allows Wormwood to craft sprouting stonefruit and lure plants. 
  4. Allows Wormwood to craft a Lunar Fruit Fly Stonefruit, which is a special moon-mutated version of a Friendly Fruit Fly that will also vomit water onto plots that need watered. 

I'd get rid of the monkeytails craft because you'll only ever use it if there's a Wickerbottom in your world and you need bananas to make them, so you might as well just go to Moon Quay anyway. Also, Klei should make the Friendly Fruit Fly work off-screen. Mods do it, so it's possible.

Oh, and Saladmanders definitely need a buff. 

Saladmanders should be faster and their maximum leash range needs to be reduced so they stay closer to wormwood. 
 

currently they can wander off sooo far that they arent in range to pick up on attack commands or defend wormwood when he gets attacked its very annoying

The torch tree honestly only sucks because lanterns are so good. Playing DST Wilson on Shipwrecked, which has no lightbulbs, gave me a lot of use for having strong torches I can throw.

But I do agree this should affect any light source he uses, perhaps torches just get the most out of these skills. So the extended light range and durability would be less effective for lanterns and miner hats.

His alchemy part of the skill tree should stay, perhaps reducing the cost of the ore transmutation skills as these feel too expensive to be worth it. The points I don't use on the alchemy part I simply put on the torch tree. I dunno, still find the torch throwing a fun thing to do.
But besides that, these are pretty good support skills for the team, being able to convert something that could be abundance (most importantly gems) into something you might not have much of.

I do hope his alignment skills get updated in the future if they were to add more materials to the rifts. In this case I feel like transmutation of these materials is worth it and strong as 1 material tends to be easier to amass than the other.

 

As for Wormwood. their plant crafting tree should stay. It gives Wormwood an unique ability to make these plants at will. Though I would argue to combine the 2 berry bush skill with each other and have a different plant be in place of the juicy berry bush skill.

-Rather than adding transmutatons to Wilson as a default perk, I would rather want them to have their own crafting station.

-After that, the empty space in his skilltree could be filled with more unique skills about him. (Unique interactions with chester, beard roll, portable science stations etc.)

-Finally, change the torch tree to "light" tree.

Wilson does not need to be more powerfull or complicated but he needs to feel more unique and polished.

1 hour ago, mkemal23 said:

-Rather than adding transmutatons to Wilson as a default perk, I would rather want them to have their own crafting station.

-After that, the empty space in his skilltree could be filled with more unique skills about him. (Unique interactions with chester, beard roll, portable science stations etc.)

-Finally, change the torch tree to "light" tree.

Wilson does not need to be more powerfull or complicated but he needs to feel more unique and polished.

Beardroll bedroll = beard rug blanket would be so cute (and comfy!) :wilson_love:

4 hours ago, Kevinnator said:

Playing DST Wilson on Shipwrecked, which has no lightbulbs

why play using mods/lights out mode to make this point works is beyond me.

Anyway, I had (AND HAVE) made my point with this post; just a shame it got archived but eh, read it if you like: 

 

Funny (non-serious) idea: What if beardlings were not running away from unshaved Wilson but instead would be "attracted" to him? (as if Wilson was a walking "bait") (slowly hopping towards him like they do towards carrots I mean ^^)

15 minutes ago, SSneaky said:

seriously though before I figured out that the mad science station was for Halloween, I always thought it had something to do with Willson.

because he's the gentleman SCIENCIST.

not the gentleman man with a beard who'd holding a torch.

Same here :wilson_resigned: I'm still annoyed by that detail NOT being Wilson-related

I voted yes on saladmanders because I think they're bad but I think they shouldn't be buffed but replaced with something that tries to survive like rats from uncompromising mode mod. We already have carrats they just need their AI or better AI that will make them switch from offensive to evasive mode on your command. Evertime you press F they go on offensive, everytime you stop attacking and start moving they will also stop attacking and try to go away from enemy to dodge together with you. 

The saladmander perk could unlock ability to craft helmet and weapon for them.

image.png.7c96cba252baf3dcddab466dc0fc088f.png
birchnut helmet and hound tooth spear

image.png.622cadca275448df14c14d5c3e2e9345.png
If we wanted to replace lightbugs

On 10/7/2024 at 4:58 AM, SSneaky said:

just let the carrats pick up items that have a nutrient value.

Would be greedy to ask that of me but I was also thinking about an ability for carrat where you click an item on it as if you were trying to give it to it. The carrat would inspect it, remember it and return it to your inventory, from now on the carrat will collect the usual stuff + what you let it inspect until it dies or until you show it different item.

On 10/6/2024 at 8:19 AM, Wonz said:

I voted yes on saladmanders because I think they're bad but I think they shouldn't be buffed but replaced with something that tries to survive like rats from uncompromising mode mod. We already have carrats they just need their AI or better AI that will make them switch from offensive to evasive mode on your command. Evertime you press F they go on offensive, everytime you stop attacking and start moving they will also stop attacking and try to go away from enemy to dodge together with you. 

The saladmander perk could unlock ability to craft helmet and weapon for them.

image.png.7c96cba252baf3dcddab466dc0fc088f.png
birchnut helmet and hound tooth spear

image.png.622cadca275448df14c14d5c3e2e9345.png
If we wanted to replace lightbugs

I kinda want this as a mod.

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