Catuna_ Posted October 1, 2024 Share Posted October 1, 2024 I'm #1 diehard Walter fan through and through (real), I made a skill tree concept for him back in april and now that the last update post asked for suggestions for the next skill tree update I figured I'd re-post some of the ideas I liked and the ones that I re-thought overtime. I've made this tree have 4 sections: Badges, Slingshot, Woby and Affinities. Don't bother to look too much into the numbers as they're just there to provide an idea, It goes as follows: Badges Backpacker badge: Learn to craft the ammo pouch, a pouch consisting of 6 inventory slots which can store marbles, slingshot ammo, or hound's teeth. Walter will auto-reload from this pouch when he runs out of ammo in his slingshot, prioritizing the last ammo type that was loaded into the slingshot. (REQUIREMENT: Prototype 3 different ammo types.) Troop leading badge: Who would be afraid with such a fearless leader? Reduces sanity drain from mobs for players near Walter. Walter's followers will snap out of boss roar fears twice as fast and will follow Walter for longer. Members of Walter's troop (followers wearing a Pintree pioneer hat) are now immune to being feared all together. (REQUIREMENT: Kill a miniboss enemy like a Treeguard with at least 5 followers or 2 players nearby.) Storyteller badge: During his time in the constant, Walter has come up with new stories, improving his storytelling ability just a little bit. (10sanity/min -> 25sanity/min and new stories.) If Walter has his lunar alignment, Gestalts will gather around on full moons to give him the audience he deserves. If Walter has his shadow alignments, shadows will gather around on a new moon and give a spookier atmosphere for his stories. (REQUIREMENT: Unlock 5 insight points.) Craftiness badge: Walter's time in the pioneers has taught him very important lessons on how to manage his resources out in the wilderness. With this perk, Walter will now spawn knowing the recipes to rope, bird traps, straw rolls, healing salve, fishing rod and compass. Walter can also now craft Rope for cheaper and will prototype items slightly faster. (REQUIREMENT: Prototype 10 items at an alchemy engine) Hunting/Foraging badge: Walter has dedicated a lot of his time in the wilderness to filling out his trusty handbook. Being familiar with the wildlife of the constant, he is able to finish hunts faster requiring half of the usually required suspicious dirt piles. Walter will now also comment on which type of fish a certain bait would lure best. Walter can now gather barnacles at any time similar to Wormwood without waking up Sea Weeds and will gather food items 15% faster (berries and such). Boating badge: Row, Row, Row! Walter is now more efficient with oars, his timing for rowing is more lenient, he is able to use sails and anchors faster as well as holding onto more of his items when drowning. You get the gist of this branch even if I didn't provide a lot of ideas/complete requirements: it allows perks that simply make sense for a pinetree pioneer to learn which allows for convenience that could be useful for newer players yet still could be somewhat of use to more experienced players. It follows a Wigfrid-type unlock system for the sake of them being badges. The icons could be literal badge icons, while the rest of the skill tree is actual perks. It'd be cute. Slingshot Bouncy rounds: Learn to craft bouncy rounds, perfect for clumps of enemies. (Deals 34 damage, bounces between 3 enemies dropping by 2 damage for each subsequent target hit.) (1 mosquito sack -> 10 Bouncy rounds) Slimy rounds: Learn to craft slimy rounds. (No damage. Cover your target in slime for 10s, any enemy that is ignited on fire will instantly take 40 damage in an AoE and be extinguished should they live. Any burning object can be shot to induce the same effect.) (1 snurtle slime -> 10 Slimy rounds) Fire rounds: Learn to craft fire rounds. (17 damage. Inflicts fire, similar to a fire staff, but lasts 1.5x as long.) This ammo can fuel light sources like the night light, campfire etc. (1 red gem 1 moonrock -> 10 Fire rounds) Prickly rounds: Learn to craft Prickly rounds (Deals 51 damage, sticks to traget deals continous damage over time, effect doesn't stack and doesn't reapply.) (1 cactus 1 stinger -> 10 Prickly rounds) Shock rounds: Learn to craft shock rounds (Deals identical damage to Morning star. Summon down lightning if it is raining and if on the surface to smite your targets, leaving them on fire. This can be diverted by lightning rods.) (1 volt goat horn 2 gold -> 20 Shock rounds) Quick draw 1:Increase your slingshot's firing speed by 25%. Quick draw 2: Increase your slingshot's firing speed by 50%. Efficient worker: Learn to efficiently craft slingshot ammo yielding 50% more ammo. Crafting slingshot ammo is now faster. Woby Pep in her step 1: Big Woby's speed is slightly faster. (flat +1 speed) Pep in her step 2: Big Woby's speed is a lot faster. Woby's speed degrades slightly slower. (flat +2 speed, -15% hunger drain) Fluffy guardian 1: Small Woby will now revive players using a telltale heart if she has one in her inventory or one nearby when prompted by Walter (works even if ghost). Woby will now drop a life giving amulet out of her inventory if she has one when Walter dies once she is prompted by the player. Fluffy guardian 2: Big Woby protects you from 25% of damage taken. Upon taking damage, if the damage taken is not enough to buck Walter off, Woby will speed up by 30% for 2 seconds. Evasive and skittish: Big Woby will dodge 1 hit every 5 seconds. (Does not proc Fluffy guardian) (Indicator could be a quote, sound effect from Woby or visual effect.) PS: The reason I'm not providing any perks that upgrade/change/transform Woby is because she's not Walter's dog and is a living animal (unlike Bernie who doesn't have a soul). Walter promised her to return her to her owner and it'd be really weird to see him put her at risk in any way. This is also a reason (+ Woby being fearful) that I don't think any direct (or even indirect) combat related perks for Woby would make sense. Affinity Shadow affinity: "The shadow queen rewards you with the ability to craft Horror and Nightmare rounds". Horror rounds: Deals 60 damage (30 damage/30 planar), 10% increased damage against Lunar-aligned mobs. Upon impact, attach up to 3 parasitic bombs to your target, detonating within 2s or whenever the enemy is attacked by a player (10/15/30 planar damage depending on how many bombs are attached). (1 pure horror 1 dark tatter -> 20 Horror rounds) Nightmare rounds: Deals 42.5 damage upon impact, summon a shadow sneak trap that will induce panic for enemies caught within its radius. (2 nightmare fuel -> 10 Nightmare rounds) Lunar affinity: The cryptic founder rewards you with the ability to craft Brightshade and Moonglass rounds. Brightshade rounds: Deals 60 damage (30 damage/30 planar), 10% increased damage against Shadow-aligned mobs. Summon an unstable tunneling vine that grips onto the target, swiping for 15 planar damage dealing an extra 10 planar damage and holding them in place for 1s if the target lingers in place too long. attacking the target again will free them. (1 Brightshade husk 1 Pure brilliance -> 20 Brightshade rounds) Moonglass rounds: Deals 42.5 damage (59.5 damage against Shadow-aligned mobs). Upon impact, these rounds will shatter and will leave glass behind, Walter and Big Woby will now be slowed while walking on the glass. Enemies stepping on the glass will take damage overtime and be 20% slower. (2 Moonglass -> 20 Moonglass rounds) Walter could also use some slingshot qol changes, it really could use some qol that the other ranged weapons has. Fix Big Woby triggering spider webbing too, please. It's really annoying in the labyrinth and atrium. Link to comment https://forums.kleientertainment.com/forums/topic/160037-walter-skill-tree-concept-again-lol/ Share on other sites More sharing options...
Dr.Webber Posted October 2, 2024 Share Posted October 2, 2024 You should do brilliant rounds instead of bright shade Also make the moon glass infused Link to comment https://forums.kleientertainment.com/forums/topic/160037-walter-skill-tree-concept-again-lol/#findComment-1751588 Share on other sites More sharing options...
Dwight34 Posted October 4, 2024 Share Posted October 4, 2024 Interesting ideas, though I am most interested by the woby perks, her running away from fights but coming back to help with revive items feels very in-character. The badge ideas are interesting, but a bit on the weak side, combining some of them or making them stronger would make them better. Overall a nice skill tree. Link to comment https://forums.kleientertainment.com/forums/topic/160037-walter-skill-tree-concept-again-lol/#findComment-1751770 Share on other sites More sharing options...
HeatAndRun Posted October 13, 2024 Share Posted October 13, 2024 All of these skills sound interesting. Link to comment https://forums.kleientertainment.com/forums/topic/160037-walter-skill-tree-concept-again-lol/#findComment-1752914 Share on other sites More sharing options...
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