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Poll : The Great Depths Worm


About Big worm boi  

93 members have voted

  1. 1. Current Great Depths Worm is balanced?

    • Yes, it's fine.
      58
    • No, needs improvement.
      35


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My opinion is there

The Giant worm really needs improvement I think.

- It has a chance of stunlocking the player (rumor has it that it's 80% on hit). If you're unlucky, one hit can stunlock you until you die.

- It knockback the player back outside the worm when it hits, but it doesn't take into account whether there are other worm segments at the knockback destination, so another stunlock-knockback loop may start without you being able to do anything. In the worst case scenario, you will be swallowed without being able to move.

- It deals 392 damage when swallowed. This is the strongest single-hit damage in the game, and poop out doesn't take into account whether there are worm segments at the destination, so you may be instantly killed without being able to do anything.
Also, while swallowed, you lost your sanity will drain by about 50-70, and in some cases, after being swallowed and your health drops to 1, you will be get pursuit and instantly killed by shadow creatures.

-It destroy structures, so when a wave occurs, you must leave your base within 30 seconds as if your life depended on it. Which is not easy in Megabase.

- It destroys most items. Say good bye Level 4 Shadow Maul, Polar Bearger Bin, Enlightened Crown, Brush exc.

-Assuming the table on wiki.gg is correct, The Giant worm drops about 50 of items, but the probability of dropping a glowberry is 0.2%, so the expected drop value of glowberries is about 1.1, which means that the number of glowberries you can get decreases as the days go by (In testing in game, I killed 10 giant worms, but only dropped 13 glowberries in total.). And also, the chance of a single Giant worm dropping a fossil is about only 6%. 

- The Great Depths Worm is far more troublesome than Deerclops or previous mobs when it comes to destroying bases.

Deerclops
+ Only comes once per season
+ Spawning can be controlled with hostile flares
+ Only destroys one structure per attack, she leaves after 5-6 structures are destroyed
+ Has 1 minute to spawn
+ Player character has unique warning quote
+ Can leave base at any time by using Telelocator Staff
- Spawns away from player character

Great Depths Worm
- Finally comes randomly every 6-11 per days
- Spawning cannot be controlled
- Destroys wide range of structures endlessly just by moving, even swallowing and destroying dropped items
- Has 30 seconds to spawn
- Cannot use Telelocator Staff underground, can't move away from base except by walking away
+ Always spawns at player character's feet

what i alsol dont understand is why there was a need for it to be able to hurt you if it just moves? i dont think pugalist from hamlet just hurts you if you are close to it when it moves, like i wonder how much better it is if there are no spikes so it cant even hurt you for just moving

1 minute ago, Echsrick said:

i dont think pugalist from hamlet just hurts you if you are close to it when it moves

With Pugalisk, you can attack the exposed parts of the body too. Meanwhile with the big worm, you can only either attack the head or the tail. Like I'm not saying the big worm should 95% be copied from Pugalisk (even if it was), but the body spikes certainly hinder players from doing any decent damage onto it without putting themselves in danger in return.

27 minutes ago, Echsrick said:

what i alsol dont understand is why there was a need for it to be able to hurt you if it just moves? i dont think pugalist from hamlet just hurts you if you are close to it when it moves, like i wonder how much better it is if there are no spikes so it cant even hurt you for just moving

Personally, I think it's pretty hilarious that players get knocked around like a pingpong ball as DegenerateFurry have said at other topic, but I still think there need a cap on player take at once.

 

23 minutes ago, Anis5240 said:

With Pugalisk, you can attack the exposed parts of the body too. Meanwhile with the big worm, you can only either attack the head or the tail. Like I'm not saying the big worm should 95% be copied from Pugalisk (even if it was), but the body spikes certainly hinder players from doing any decent damage onto it without putting themselves in danger in return.

If the Giant Worm is not moving, you can attack it with its body without taking any damage. However even more I still don't get point why there is damage when it's moving.

It needs some minor adjustment. Someone showed that you can get nommed when you're not even right below its head, so that needs a fix. It probably shouldn't destroy any non-food/non-perishable items, either, and it'd be nice if getting eaten didn't effectively instakill Wanda from full health when it leaves everyone else at really low HP. 

Aside from that, I think the boss is fine, and I like basically all of its mechanics. 

1 hour ago, DegenerateFurry said:

It needs some minor adjustment. Someone showed that you can get nommed when you're not even right below its head, so that needs a fix. It probably shouldn't destroy any non-food/non-perishable items, either, and it'd be nice if getting eaten didn't effectively instakill Wanda from full health when it leaves everyone else at really low HP. 

Aside from that, I think the boss is fine, and I like basically all of its mechanics. 

wrong, wanda deserves extra punishment due to her special abilities, dynamics and treatments.

Unless klei responds that it truly is unintended

Another problem, Great Depths Worm will also eat active Umbralla. This means that if acid rain is falling when the Great Depths Worm spawns, in throughout the entire fight the player must choose between suffering from acid rain, or risking the loss of an Umbralla. If you are left with 1 health after being swallowed, it is untested whether you can put up an Umbralla before the acid rain kills you.

And also, it doesn't eat the Brightshade Bomb be threw. Placed Brightshade Bombs will be eaten, but will not take damage.

1 hour ago, SOS-Ouroboros-K said:

Will the Stuffed Night Cap work on it? If not, I'd like to add that.

I tested, probably doesn't work. Checked feeding 10 of them one by one and feeding the whole stack at once.
It probably won't sleep, as it can't be put to sleep by Pan Flute. And it has resistant to Burning, Freeze, and Syrup of Ipecaca.

Destroying player loot is unfair.

Would be more interesting if, like their small cousins, they could gather the non meat resources in their body and return them back when killed. They can add a digestion timer like in lureplants if they dont want them being used like that

 

2 hours ago, Well-met said:

wrong, wanda deserves extra punishment due to her special abilities, dynamics and treatments.

Unless klei responds that it truly is unintended

It deserves so much that Klei has already fixed this for Wanda. She doesn't die anymore. I'm sorry for your hate towards Wanda.

I won't lie, I am a bit surprised that so much attention is on the worm at the moment. 

I stand by the item deletion being unnecessary though. I understand that the worm is meant to be a danger to the player directly hence the hound wave/ worm wave spawn mechanic directly making it a check on the player.

We have always had this way of the game throwing danger at the player as a way to check how attentive and prepared for danger the player is. As far as stunlock goes, a simple change in bounce trajectory should fix that (pretty sure the knock back is a way to try and prevent stunlock), and true item deletion only happens under very specific yet intended interactions (lure plants and krampus) with timers and moments given to the player to react. 

Other than those two things, seems okay honestly, old junk like bulbs, furns, twigs or grass and a smack of the tail puts the worm six feet under.

 

Tell me, what could be more illogical than comparing the Great Deep Worm with the Cyclops-Stag. These bosses do not go into the same comparison in any way.

It's exactly the same as comparing the Great Deep Worm with the Ent (who decided to punish you for chopping down a tree) - and conclude that the Great Deep Worm is too strong...

I'm already tired of these monotonous topics on the forum about the Great Deep Worm being so strong that all players have problems with it. But understand, it should be like this (although I think it should be stronger). We haven't had a threat like this for a long time. DST lacked such threats and I am sincerely glad that the Great Deep Worm appeared. And thanks to the developers that it is not hidden in the content of the post-rifts.

This game should be difficult. If you are afraid of the worm - turn it off in the settings.

31 minutes ago, MasterDos said:

Tell me, what could be more illogical than comparing the Great Deep Worm with the Cyclops-Stag. These bosses do not go into the same comparison in any way.

Not my responsibility. That is a quote from a my response to another's post what comparing the Great Deep Worm with the Deerclops.

I'm just curious that for those who think the giant worm is balance now, will they fight it for every time without any mod helps when it appears?

It has useless drop list with many bug / broken performance. It is a good challenge, yes, but I NEVER saw anyone post a video to show how to challenge it without feeding items & without getting hit. Why many ppl say they like "challenge" but never a "challenge" video has been post?

2 hours ago, MasterDos said:

Tell me, what could be more illogical than comparing the Great Deep Worm with the Cyclops-Stag. These bosses do not go into the same comparison in any way.

It's exactly the same as comparing the Great Deep Worm with the Ent (who decided to punish you for chopping down a tree) - and conclude that the Great Deep Worm is too strong...

I'm already tired of these monotonous topics on the forum about the Great Deep Worm being so strong that all players have problems with it. But understand, it should be like this (although I think it should be stronger). We haven't had a threat like this for a long time. DST lacked such threats and I am sincerely glad that the Great Deep Worm appeared. And thanks to the developers that it is not hidden in the content of the post-rifts.

This game should be difficult. If you are afraid of the worm - turn it off in the settings.

Could you show us how to kill the giant worm without feeding it and without any armor? It would be a good challenge and fun for you as I guess from your opnions.

I already kill it without feeding and only 1 log-suit.

 

This response is just build on the logic which said that "DST should be more challenge and if you don't like it, you could just close it from the settings". The same logic is "If you like more challenge from DST, you could set limit to yourself, or to adjust the settings for making your game become more hard."

 

To fight the giant worm without any item feeding is a self-limit challenge, and it need not to change the world settings, you could try this challenge in every public server.

Also if you mainly play in your own server, you could just go change your world settings to make your game become more challenging.

51 minutes ago, Steorra said:

I'm just curious that for those who think the giant worm is balance now, will they fight it for every time without any mod helps when it appears?

I will. I like having something other than a raid boss that justifies using volt goat chaud-froid. 

59 minutes ago, Steorra said:

I'm just curious that for those who think the giant worm is balance now, will they fight it for every time without any mod helps when it appears?

I won't, but that's because I don't care about its drops at the point of the game where they are obtained (minimum day 26). I would love to be able to fight this before or during a ruins rush, but that seems out of the picture so it is not of much use to me.

I don't think the fight itself is problematic, but I would say it is very lackluster after the first kill.

5 hours ago, Steorra said:

I'm just curious that for those who think the giant worm is balance now, will they fight it for every time without any mod helps when it appears?

It has useless drop list with many bug / broken performance. It is a good challenge, yes, but I NEVER saw anyone post a video to show how to challenge it without feeding items & without getting hit. Why many ppl say they like "challenge" but never a "challenge" video has been post?

Could you show us how to kill the giant worm without feeding it and without any armor? It would be a good challenge and fun for you as I guess from your opinions.

I already kill it without feeding and only 1 log-suit.

 

This response is just build on the logic which said that "DST should be more challenge and if you don't like it, you could just close it from the settings". The same logic is "If you like more challenge from DST, you could set limit to yourself, or to adjust the settings for making your game become more hard."

 

To fight the giant worm without any item feeding is a self-limit challenge, and it need not to change the world settings, you could try this challenge in every public server.

Also if you mainly play in your own server, you could just go change your world settings to make your game become more challenging.

okay to try and address it in a way that is productive and not rude in anyway, let's address these issues and concerns.

I think the intended way to fight the boss, seems just fine, you feed it and you hit the tail until its dead. Most "challenges" are information and experience based, so of course a new threat will kill people who don't know how to fight it, that's like... 90 percent of most deaths in this game. I have no idea why people would impose a challenge on themselves like not feeding it, but hey more power to you I suppose, you can play how you like. 

In a game about options like character choice and how you use your time, I do have a hard time seeing why more people haven't tried finding their own unique way to kill it. (I promise you that is way more fun look for solutions)

side note, the worms basic default spawn is a chance, and it has to be day 25 to have it happen in the first place, most new players or people who are trying to figure stuff out are still too terrified of the caves. Sure some of them grab light bulbs for a lantern but... for most that's as far as they go until they think they are ready for more. 

As far as the great depths worm is concerned it's spawn timers/parameters, threat to new players, and threat to people who are not new to the game, seems pretty solid.

As for bugs... do you have a actual list of any of those? I have yet to experience any bugs with it yet or performance issues (might be worth looking at your mod list, some that display information/health can tax your system a bit).

toss out the item deletion or make it tied to a stat the player interacts with and adjust the pinball effect of its body and I think it's really solid honestly. 

Ultimately, I do feel the worm could do with a few minor adjustments.

First off, the warning timer should be 60 seconds instead of the usual 30 for a depth worm wave, as to bring it in line with similar creatures such as Deerclops. I imagine this alone with address some of the concerns megabasers have regarding this worm's destructive capabilities. A unique warning sound would also be nice, but I do not feel that it is required.

Secondly, I've seen it's AI glitch out due to the tight corridors found inside the ruins labyrinth, so the greater depths worm probably shouldn't be allowed to spawn there. It already cannot spawn if the player is in the archives to my knowledge (worm attacks there always yield regular worms according to a friend of mine), and I believe this blacklisting should also extend to the ruins as well if it's pathfinding cannot adjust for the more restrictive terrain.

Lastly, it should not delete rare items if you kill it before it despawns. It would suck if you lost a shadow atrium + several fossil fragments to a worm attack on the way to fight Fuelweaver. Not to mention the possibility of losing other, far more valuable items like a bearger bin or enlightened crown. 

Other then that though, I think the worm is mostly fine. The caves have for the longest time lacked an equivalent to Deerclops/Bearger, and while the worm is not exactly comparable in many aspects, I feel it mostly filled that void well enough.

12 hours ago, SilentConstruct said:

Lastly, it should not delete rare items if you kill it before it despawns.

Probably shouldn't despawn while holding rare items, if at all. (Could leave the area to prevent endless destruction?) New worm waves could summon the old one to prevent GDW multiplication.

It'd be like monkey pirates despawning your items if they manage to kill you.

19 minutes ago, Bumber64 said:

Probably shouldn't despawn while holding rare items, if at all. (Could leave the area to prevent endless destruction?) New worm waves could summon the old one to prevent GDW multiplication.

It'd be like monkey pirates despawning your items if they manage to kill you.

Maybe a worm burrow could spawn somewhere in the ruins wilds if it eats your items?

9 hours ago, DegenerateFurry said:

Maybe a worm burrow could spawn somewhere in the ruins wilds if it eats your items?

Maybe create a floating island in a cave again with a giant creature guarding many treasures, where we could find items partially devoured by worms or fallen into the edge?

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