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Great Depths Worm May Still Need Further Adjustments


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First of all, I would like to thank the developers for making some modifications to the Great Depths Worm, which has significantly reduced the danger it poses to players and player-built bases. I’m really grateful for this.

During my testing, I noticed that the Great Depths Worm lacks any sort of roar warning, and the text alerts are quite random. When the Great Depths Worm appears, it doesn’t avoid generating under structures. So currently, the player can only rely on the random text prompts appearing above their character’s head to quickly run away. However, if the Great Depths Worm spawns beneath a structure, and the player is not Wanda or Winona, the player's movement speed isn’t fast enough to escape from the worm’s head, which ultimately leads to the destruction of buildings.

There was an error in my testing method. The number of days skipped in the caves might cause unpredictable errors. You can use the Don't Starve Alone mod and skip days to conduct relevant tests. I believe the Great Depths Worm still needs further optimization.

Therefore, I suggest that the Great Depths Worm should have a longer warning time, like Deerclops’ 60-second warning, and should spawn closer to the player but prioritize generating in areas away from structures.

Below is a post written by another player, who has provided more detailed explanations and more solid reasoning.

Here’s the video of my testing. As shown in the video. The Great Depths Worm spawns beneath buildings, and players do not have enough time to escape from it.

I’m not sure why videos cannot be played in the Microsoft Edge browser on my PC, but they can be played using Google Chrome.

The digestive ability of the Great Depths Worm causes some non-renewable resources and hard-to-obtain resources, including those wrapped in Bundling Wrap, to disappear completely. This is also a significant issue.

My suggestion is once the Great Depths Worm has appeared it will not spawn in worm waves for about one season with other player suggestion in another post to "use a hostile flare to spawn the Great Depths Worm"

1 hour ago, Cassielu said:

It also need to return the non-food items it eats when it dies, so as not to despawn those non-renewable resources.

This is also necessary, to prevent a player from making mistakes that eat away at valuable items and cause rift in players or rollback in multiplayer.

20 minutes ago, adminaaassh said:

First of all, I would like to thank the developers for making some modifications to the Great Depths Worm, which has significantly reduced the danger it poses to players and player-built bases. I’m really grateful for this.

During my testing, I noticed that the Great Depths Worm lacks any sort of roar warning, and the text alerts are quite random. When the Great Depths Worm appears, it doesn’t avoid generating under structures. So currently, the player can only rely on the random text prompts appearing above their character’s head to quickly run away. However, if the Great Depths Worm spawns beneath a structure, and the player is not Wanda or Winona, the player's movement speed isn’t fast enough to escape from the worm’s head, which ultimately leads to the destruction of buildings.

Therefore, I suggest that the Great Depths Worm should have a longer warning time, like Deerclops’ 60-second warning, and should spawn closer to the player but prioritize generating in areas away from structures.

Below is a post written by another player, who has provided more detailed explanations and more solid reasoning.

Here’s the video of my testing. As shown in the video, apart from the first wave being a Cave Worm Attack, the rest of the Great Depths Worm Attack text alerts are quite random and lack any roar warnings. The Great Depths Worm spawns beneath buildings, and players do not have enough time to escape from it.

 

 

 

I'm so confused, the second worm attack that turned out to be the big scary boss did not have ANY roaring whatsoever?! How come? The only indication that the attack was about to happen was Winona's line, and if you are doing something else it's so easy to miss it or mistake it for a line about being hungry or whatever. 

In addition to that, all the times I encountered the big worm so far it never appeared alone. It was always accompanied by 4-5 regular depth worms. Is that supposed to happen or is it a bug? I thought it was supposed to replace depth worms in a wave, not be on top of already quite hard fight (especially if it's multiple players and you get 10 worms in total AND the big one as well). 

24 minutes ago, adminaaassh said:

the rest of the Great Depths Worm Attack text alerts are quite random and lack any roar warnings.

1 minute ago, Lovens said:

I'm so confused, the second worm attack that turned out to be the big scary boss did not have ANY roaring whatsoever?! How come?

This is due to the testing method, not the boss itself.
Skipping time underground tends to have wacky results because time is tied to the forest shard (more or less. I'm sure someone else can give a better explanation)
(You can skip time freely underground while using Don't Starve Alone, that's what I use for testing stuff like this)

Here is an example of the boss warning:

There are 30 seconds from when the warning starts to when the boss spawns.
Personally I'd love to see it get bumped up to 60 like you and Malfario suggested.

23 minutes ago, Arcwell said:

这是由于测试方法,而不是 Boss 本身。
在地下跳过时间往往会产生古怪的结果,因为时间与森林碎片(或多或少)有关。我相信其他人可以给出更好的解释)(
你可以在使用 Don't Starve Alone 时自由地跳过地下的时间,这就是我用来测试此类东西的方法)

以下是 Boss 警告的示例:

 

从警告开始到 Boss 生成有 30 秒的时间。
就我个人而言,我希望看到它像你和 Malfario 建议的那样提高到 60。

Thank you for your reply. I’ve already made modifications to the post.

 

The digestive ability of the Great Depths Worm causes some non-renewable resources and hard-to-obtain resources, including those wrapped in Bundling Wrap, to disappear completely. This is also a significant issue.

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