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Alternative lighting and nightmare fuel powered bases or structures? Ruins base ideas, quality of life and improvements of fuel use.


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I feel like there should be put in more development in how we utilize the nightmare fuel we get from ickers and many other creatures combined with pure horror that we now have as superior kind of fuel.

Nightmare fuel now is becoming more and more common but there's less than anything to use it to fuel anything. Either we need more machinery that we could feed it to in order to gain resources, maybe through mining or providing light and infrastructure by utilizing it we could do get a lot more use from it than we already have.

Most consuming current crafts are ancient crafts like staves and amulets, or it being Maxwell/Wanda fueling their book or watch. Nightlight still remains as a less preferable thing to use since it needs maintenance and shadow hands can snatch to snuff them, maybe we could get a new center piece building for our bases to provide as a sort of a 'generator' to turn on the lights by fueling it fuel? Kinda like Ancients with ruins they powered everything with their gateway but for us we just use fuel as direct approach to it.

Ruins bases exist, don't forget that. People sometime go and colonize downstairs in order to have direct access to a good amount of resources caves provides. Nightlights could flare up automatically during nightmare phases, or us being able to build a grid on the map, having things like a star caller pedestal to provide sunlight for crops and bees to thrive in slow cost of staff or no cost of it for just needing ruins to fuel it. Imagine it like moonstone but ruins grid would sustain it forever.

Mining drills for getting relics or fossils from underground including a new source of minerals would be a neat addition for those that may want a passive rock source in a lot more reliable way than earthquakes. In a way if we could utilize lategame and rifts we could make that drill to gather us dreadstone? Or pump out more fuel while bringing danger level higher from fuel's volatility.

While much of this is for ruins life improvements to those that like being in the dark, some of it benefiting surface in cost of centralized fueling area would give more fun ways to build base grids and adding supporting builds instead of more grindier permanent solutions like mushlamps and such.

5 hours ago, Frosty_Mentos said:

Nightlight still remains as a less preferable thing to use since it needs maintenance and shadow hands can snatch to snuff them

I think this shouldn't work like that 

I just wish that Nightlights served a purpose, they mainly seem like a way to... I don't know, waste nightmare fuel? I mean now in a late game world you could just kill a group of Ickers and get a decent amount if you wanted to fuel something like that, but there still isn't a reason to. 

I would take darn near anything at this point...

  1. a barrier similar to crowns but it only works on shadow entities and blocks a certain amount of damage before shattering.
  2. a protective circle that makes the player viewed as a shadow version of themselves disguising themselves from nightmares and shadows.
  3. Perhaps a basic ward that keeps shadows from spawning for a time
  4. adaptive temperature protection based on the season at the cost of sanity

Anything would be good honestly, give the poor thing a purpose.  

32 minutes ago, ZeRoboButler said:

I just wish that Nightlights served a purpose, they mainly seem like a way to... I don't know, waste nightmare fuel? I mean now in a late game world you could just kill a group of Ickers and get a decent amount if you wanted to fuel something like that, but there still isn't a reason to. 

I would take darn near anything at this point...

  1. a barrier similar to crowns but it only works on shadow entities and blocks a certain amount of damage before shattering.
  2. a protective circle that makes the player viewed as a shadow version of themselves disguising themselves from nightmares and shadows.
  3. Perhaps a basic ward that keeps shadows from spawning for a time
  4. adaptive temperature protection based on the season at the cost of sanity

Anything would be good honestly, give the poor thing a purpose.  

Or even costing less. But Klei probably just want this thing to exist as an alternative lightsource at best. But, like, it fails in ways that other ways are better??? 8 gold is a lot for a structure, we can't just build it everywhere. Can't cook on it, it has darker shade to glow making a little harder to see with. Shadow hands can snuff it out.

What it's good for is for cave dwelling or for sailing with boats cause of light range it provides, but I feel like it's not enough for the cost of gem, high gold amount and fuel maintenance. Though idk, I never had a need to build one since I always craft tons of yellow staves and those provide volatile BUT very reliable light and heat/cold sources.

Another idea would be for it to have interactions with pure horror, beyond fuel efficiency that is, empowerments, special effects, what ever seems fitting.

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