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What floats or sinks in the ocean?


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boulders, statues and glass spikes sink(and becomes dredgable debris), also several thul items do in fact sink, though, not ALL of them which is kind of funny and a bit of a surprise(other than the armor i had thought all of them did)

 

 

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1 hour ago, gaymime said:

boulders, statues and glass spikes sink(and becomes dredgable debris), also several thul items do in fact sink, though, not ALL of them which is kind of funny and a bit of a surprise(other than the armor i had thought all of them did)

 

 

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Wes just happily doing the 'And now my audience watch as I stand here miming like it's the most normal thing in the world for me to see my ONLY ever gained wealth in life burning miserably while I do nothing to stop it'

Lifegiving amulets also sink which is quite unfortunate because I always carry one on me in my main inventory (it serves absolutely no purpose if you carry one on your backpack). I've heard it was done to prevent players reviving over water and drowning immediately but I would prefer then a new mechanic that "anchored" lifegiving amulet in player's inventory in case they drown and made them never accidentally lose it on drowning. Wanda's watches already have this mechanic. It especially sucks to lose amulets because of awkward boat-land hopping (especially when carrying heavy objects near a cluttered boat) - it feels super cheap and unfair to lose them to glitches that are outside of your control. 

Some items here
true = sinks
false = floats

hard to tell whats the rule, in some cases floating is determined by checking if item has 'floatable data' but havent looked into it in detail,
im guessing items not listed here float

Spoiler

 amulet (only red)
    Line 375:         inst.components.inventoryitem:SetSinks(true)
 ancienttree_fruits 
    Line 290:     inst.components.inventoryitem:SetSinks(true)
 archive_resonator 
    Line 541:     inst.components.inventoryitem:SetSinks(true)
 ash 
    Line 77:     inst.components.inventoryitem:SetSinks(true)
 beemine 
    Line 237:             inst.components.inventoryitem:SetSinks(true)
 beeswax 
    Line 64:     inst.components.inventoryitem:SetSinks(true)
 bernie_active 
    Line 143:     inst.components.inventoryitem:SetSinks(true)
 bernie_inactive 
    Line 273:     inst.components.inventoryitem:SetSinks(true)
 birds 
    Line 334:             inst.components.inventoryitem:SetSinks(true)
 birds_mutant 
    Line 219:     inst.components.inventoryitem:SetSinks(true)
 bundle.lua (6 hits) (only the food ones, event ones are excluded)
    Line 48:         inst.components.inventoryitem:SetSinks(true)
    Line 273:         inst.components.inventoryitem:SetSinks(true)
    Line 415:         inst.components.inventoryitem:SetSinks(false)
    Line 434:         inst.components.inventoryitem:SetSinks(false)
    Line 454:         inst.components.inventoryitem:SetSinks(false)
    Line 475:         inst.components.inventoryitem:SetSinks(false)
 canary_poisoned 
    Line 88:     inst.components.inventoryitem:SetSinks(true)
 cannonballs 
    Line 299:     inst.components.inventoryitem:SetSinks(true)
 carnival_gametoken 
    Line 47:     inst.components.inventoryitem:SetSinks(true)
 carpentry_blades 
    Line 49:         inst.components.inventoryitem:SetSinks(true)
 carrat 
    Line 720:     inst.components.inventoryitem:SetSinks(true)
 cattoy_mouse 
    Line 69:     inst.components.inventoryitem:SetSinks(true)
 cavein_boulder 
    Line 612:     inst.components.inventoryitem:SetSinks(true)
 chesspieces 
    Line 301:         inst.components.inventoryitem:SetSinks(true)
 chester_eyebone (sinks but will get teleported back to shore)
    Line 255:     inst.components.inventoryitem:SetSinks(true)
 chestupgrade_stacksize 
    Line 32:     inventoryitem:SetSinks(false)
 cutstone 
    Line 32:     inst.components.inventoryitem:SetSinks(true)
 eyeturret 
    Line 202:     inst.components.inventoryitem:SetSinks(true)
 flint 
    Line 53:     inst.components.inventoryitem:SetSinks(true)
 glass_spike 
    Line 126:         inst.components.inventoryitem:SetSinks(true)
 goldnugget.lua (2 hits)
    Line 63:     inst.components.inventoryitem:SetSinks(true)
    Line 151:     inst.components.inventoryitem:SetSinks(true)
 gunpowder 
    Line 76:     inst.components.inventoryitem:SetSinks(true)
 hutch_fishbowl 
    Line 210:     inst.components.inventoryitem:SetSinks(true)
 inv_marble 
    Line 37:     inst.components.inventoryitem:SetSinks(true)
 inv_rocks 
    Line 60:     inst.components.inventoryitem:SetSinks(true)
 lavae_cocoon 
    Line 30:     inst.components.inventoryitem:SetSinks(true)
 lavae_egg 
    Line 144:     inst.components.inventoryitem:SetSinks(true)
 lightcrab 
    Line 91:     inst.components.inventoryitem:SetSinks(true)
 malbatross_feathered_weave 
    Line 34:     inst.components.inventoryitem:SetSinks(false)
 marblebean 
    Line 51:     inst.components.inventoryitem:SetSinks(true)
 mastupgrade_lamp 
    Line 156:     inventoryitem:SetSinks(false)
 mastupgrade_lightningrod 
    Line 253:     inst.components.inventoryitem:SetSinks(false)
 mole 
    Line 239:     inventoryitem:SetSinks(true)
 moonglass 
    Line 72:         inst.components.inventoryitem:SetSinks(true)
 moonrockcrater 
    Line 75:     inst.components.inventoryitem:SetSinks(true)
 moonrockidol 
    Line 87:     inst.components.inventoryitem:SetSinks(true)
 moonrocknugget 
    Line 40:     inst.components.inventoryitem:SetSinks(true)
 moonrockseed 
    Line 294:     inst.components.inventoryitem:SetSinks(true)
 moon_altar_pieces 
    Line 67:         inst.components.inventoryitem:SetSinks(true)
 nitre 
    Line 50:     inst.components.inventoryitem:SetSinks(true)
 oceantreenut 
    Line 197:     inst.components.inventoryitem:SetSinks(true)
 onemanband 
    Line 153:     inst.components.inventoryitem:SetSinks(true)
 pocketwatch 
    Line 102:     inst.components.inventoryitem:SetSinks(true)
 pondfish 
    Line 115:     inst.components.inventoryitem:SetSinks(true)
 potatosack 
    Line 68:     inst.components.inventoryitem:SetSinks(true)
 rabbit 
    Line 384:     inst.components.inventoryitem:SetSinks(true)
 rabbitking (Fortuitous Rabbit)
    Line 585:     inventoryitem:SetSinks(true)
 refined_dust 
    Line 39:     inst.components.inventoryitem:SetSinks(true)
 reviver 
    Line 71:     inst.components.inventoryitem:SetSinks(true)
 rock_avocado_fruit 
    Line 141:     inst.components.inventoryitem:SetSinks(true)
 ruins_bat 
    Line 102:     inst.components.inventoryitem:SetSinks(true)
 sculpture_pieces 
    Line 64:         inst.components.inventoryitem:SetSinks(true)
 shadowheart_infused 
    Line 98:     inventoryitem:SetSinks(true)
 shell_cluster 
    Line 85:     inst.components.inventoryitem:SetSinks(true)
 singingshell 
    Line 191:         inst.components.inventoryitem:SetSinks(false)
 slingshotammo 
    Line 255:     inst.components.inventoryitem:SetSinks(true)
 slurper 
    Line 303:     inst.components.inventoryitem:SetSinks(true)
 spider.lua (2 hits)
    Line 687:     inst.components.inventoryitem:SetSinks(true)
    Line 1010:     inst.components.inventoryitem:SetSinks(false)
 teleportato_parts 
    Line 38:         inst.components.inventoryitem:SetSinks(true)
 terrarium (sinks but will get teleported back to shore)
    Line 597:     inst.components.inventoryitem:SetSinks(true)
 thulecite 
    Line 43:     inst.components.inventoryitem:SetSinks(true)
 thulecite_pieces 
    Line 38:     inst.components.inventoryitem:SetSinks(true)
 thurible 
    Line 254:     inst.components.inventoryitem:SetSinks(true)
 townportaltalisman 
    Line 170:     inst.components.inventoryitem:SetSinks(true)
 treegrowthsolution 
    Line 70:     inventoryitem:SetSinks(false)
 veggies.lua (3 hits) (only oversized ones including waxed and rotten)
    Line 813:         inst.components.inventoryitem:SetSinks(true)
    Line 896:         inst.components.inventoryitem:SetSinks(true)
    Line 985:         inst.components.inventoryitem:SetSinks(true)
 walls 
    Line 220:             inst.components.inventoryitem:SetSinks(true)

 

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