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Ickers is a cool concept with an awful implementation.

They can be only beaten if you wear planar weapon+helmet that boost the weapon or by using bottles. We should be able to interact with the pieces to prevent their healing. Simply holding F if you have the correct equipment isnt interesting and, if they steal the helmet,  you need to waste a lot of time to come back to base,  craft a new one and come back to kill that icker

They dropping NF is pointless, i rather prefer if they dont drop anything that tons of a material that is nearly useless when the rifts are open

While they are a potential danger, most of the time you ignore them which is A LOT of times since they spawn every few steps in corridors... but you can simply walk throw them to ignore the mechanic completely 

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On 9/13/2024 at 5:36 PM, arubaro said:

They forgot the herd mentality lmao

It's muuchh better this way. We have finally the videogame design counterpart of red hounds and blue hounds.

On 9/13/2024 at 11:35 PM, BezKa said:

obraz.png.0617d8c0922eb2da67605ad26f737ea3.png

I wonder where all the mimics went. Oh well, back to looking at my 4 infinity usage tools

They should really be pre-rifts........ 

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You've strayed too far from the original idea of the DST characters, if you really want to add content, then at least redo it and remove the damn skill trees. You know how to come up with decent game mechanics, so make sure that all the opportunities that you gave the characters are not exhausted through the tree, any other, but not this method. I mean, you should stop and continue to develop the existing game aspects, develop characters, which we have been waiting for for years. Do what you did back in "Return of Them". I don't mind a lot of content, I don't mind waiting half a year for an update. But please don't let every second update go to the cutting of the original idea. Let the DST still be Don't Starve, but only more developed. Bottom line: leave the content from the skill tree, but delete the skill trees themselves, go back and let the old ideas develop before adding new ones. We know that you don't know where to go, but you don't have to run because of it...

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7 hours ago, KuKuDJIK said:

You've strayed too far from the original idea of the DST characters, if you really want to add content, then at least redo it and remove the damn skill trees. You know how to come up with decent game mechanics, so make sure that all the opportunities that you gave the characters are not exhausted through the tree, any other, but not this method. I mean, you should stop and continue to develop the existing game aspects, develop characters, which we have been waiting for for years. Do what you did back in "Return of Them". I don't mind a lot of content, I don't mind waiting half a year for an update. But please don't let every second update go to the cutting of the original idea. Let the DST still be Don't Starve, but only more developed. Bottom line: leave the content from the skill tree, but delete the skill trees themselves, go back and let the old ideas develop before adding new ones. We know that you don't know where to go, but you don't have to run because of it...

what about removing the rift stuff instead?

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7 hours ago, KuKuDJIK said:

You've strayed too far from the original idea of the DST characters, if you really want to add content, then at least redo it and remove the damn skill trees. You know how to come up with decent game mechanics, so make sure that all the opportunities that you gave the characters are not exhausted through the tree, any other, but not this method. I mean, you should stop and continue to develop the existing game aspects, develop characters, which we have been waiting for for years. Do what you did back in "Return of Them". I don't mind a lot of content, I don't mind waiting half a year for an update. But please don't let every second update go to the cutting of the original idea. Let the DST still be Don't Starve, but only more developed. Bottom line: leave the content from the skill tree, but delete the skill trees themselves, go back and let the old ideas develop before adding new ones. We know that you don't know where to go, but you don't have to run because of it...

They wont delete their work so is better to give feedback to improve the current plan so atleast we get something of quality

I dont like how they are managing skill trees at all, i think they should have planned them way better since any of the trees are trully good but i think they can improve them if they want to

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23 hours ago, KuKuDJIK said:

You've strayed too far from the original idea of the DST characters, if you really want to add content, then at least redo it and remove the damn skill trees. You know how to come up with decent game mechanics, so make sure that all the opportunities that you gave the characters are not exhausted through the tree, any other, but not this method. I mean, you should stop and continue to develop the existing game aspects, develop characters, which we have been waiting for for years. Do what you did back in "Return of Them". I don't mind a lot of content, I don't mind waiting half a year for an update. But please don't let every second update go to the cutting of the original idea. Let the DST still be Don't Starve, but only more developed. Bottom line: leave the content from the skill tree, but delete the skill trees themselves, go back and let the old ideas develop before adding new ones. We know that you don't know where to go, but you don't have to run because of it...

16 hours ago, Echsrick said:

what about removing the rift stuff instead?

image.png.c1692782832ebaa904b962862310f1b2.png

But

16 hours ago, arubaro said:

They wont delete their work so is better to give feedback to improve the current plan so atleast we get something of quality

I dont like how they are managing skill trees at all, i think they should have planned them way better since any of the trees are trully good but i think they can improve them if they want to

 

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On 9/14/2024 at 2:54 PM, arubaro said:

Ickers is a cool concept with an awful implementation.

They can be only beaten if you wear planar weapon+helmet that boost the weapon or by using bottles. We should be able to interact with the pieces to prevent their healing. Simply holding F if you have the correct equipment isnt interesting and, if they steal the helmet,  you need to waste a lot of time to come back to base,  craft a new one and come back to kill that icker

They dropping NF is pointless, i rather prefer if they dont drop anything that tons of a material that is nearly useless when the rifts are open

While they are a potential danger, most of the time you ignore them which is A LOT of times since they spawn every few steps in corridors... but you can simply walk throw them to ignore the mechanic completely 

1 if u are wolf or Wanda and wearing the crown of the champion you can kill them without the planar damage and if they steal your equipment that is your fault like how did you manage to go through them and you can have bunnymen or any other mob deal damage to them and kill them

2 just ignore them

3 if u ignore them and you are running from monkeys or any mob an the cave they can kill you by blocking the path 

 

Edited by dst_lover
On 9/14/2024 at 7:54 AM, arubaro said:

They dropping NF is pointless, i rather prefer if they dont drop anything that tons of a material that is nearly useless when the rifts are open

I'm always starving for nightmare fuel since I avoid insanity as much as possible, so I'm very very happy that ickers drop such plentiful amounts. It's very valuable as a crafting material for ruins items, and fueling bone armor. Also a good few character-specific items.

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4 hours ago, finn from human said:

I'm always starving for nightmare fuel since I avoid insanity as much as possible, so I'm very very happy that ickers drop such plentiful amounts. It's very valuable as a crafting material for ruins items, and fueling bone armor. Also a good few character-specific items.

But you get fuel to craft ruins items in the ruins

Only my cave base chest have already +1000 NF without any use because on each ruins cleaning i get like 3 stacks of NF

8 hours ago, arubaro said:

But you get fuel to craft ruins items in the ruins

Only my cave base chest have already +1000 NF without any use because on each ruins cleaning i get like 3 stacks of NF

Past my first couple ruins clears, my ruins experience purely becomes beefalo-ing straight to the APSS, bulk-crafting some stuff, and then beefalo-ing straight back to the cave entrance. I don't stick around there long enough to be fighting a bunch of shadow creatures, so I don't get usually get nightmare fuel from the process. Before Ickers, all I would really get was a steady trickle from Nightmare Werepig and the Ink Blights, which wasn't very much at all.

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