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Let only the big mimic from the guardian's chest give a new shadow atrium


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6 minutes ago, Jakepeng99 said:

Да, они тоже отстой. То, что они отстой больше, не оправдывает этого.

image.png.a55a2727088f9ba15b00ae0677bc34bc.png On the contrary, I like their design

8 minutes ago, Keknutui said:

I want to make difficult choices through difficult fights, that's all.

that's unrelated to your suggestion, your suggestion'll only force people to wait, all fights'll remain same and you won't get any more choices because you won't need the weapon if you're using a beefalo for fighting or the saddle if you'ren't

42 minutes ago, Keknutui said:

A very simple solution, for which you do not need to change the lives of the chess itself, and this will make it limited to get new items and add an incentive to walk through the ruins after the rifts!

So the process will be kill the shadow pieces kill fuel weaver now you want it kill ag just to get either a underpower bell a good saddle or a good axe.you do hear yourself right?there’s a difference between challenging and just plain annoying and that’s there crosses it 

9 minutes ago, Demigardenerner said:

Итак, процесс будет таким: убейте shadow pieces, убейте fuel weaver, теперь вы хотите убить ag, просто чтобы получить колокольчик underpower, хорошее седло или хороший топор.ты себя правильно слышишь? есть разница между вызовом и просто раздражением, и это ее пересекает

Hmm, waiting to kill just new bosses seems easier than interacting with the old one. Coming up with an idea without stupid chess farming is much harder than I thought

3 hours ago, Jakepeng99 said:

Нет, не боссы, система spaek.

That's what I was talking about. But it's hard for me to say anything bad about her, since I mostly play solo

Your suggestions are sounding both time consuming and very uncomfortable to work with as mechanics. The game is as long as it is and it is enough as it keeps getting with more content it gets. Waiting is not fun and nobody should need to wait to grind up something that we just going to use as decorations or minimal things to improve lives with. 

Issue with this suggestion is for everyone needing to compete over one structure and item, which everyone already competes over many other bosses like Bee Queen Klaus and Dragon (dragon more or more of a less) to kill for easier overall survival. 

People compete over the Inkblights already and that's annoying if they don't share to duplicate those resources, but at least we can still wait enough to make some for everyone anyway.

We shouldn't have more bottlenecks as is, especially for a silly resource as those hearts.

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