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Hello fellow creators, with the addition of new content, Don't Starve Together has become more complex, and it can be really difficult to balance at times. But I think there should be a consensus, which is to make every character unique and playable. For example, if you let a character be a mage, you need to design a unique weapon for him, because most of the original weapons are used for melee combat. If you want a character to fight in close combat, there must be a lot of advantages, either defensive or offensive. If you ask a character to collect resources and build a home, it should have its own characteristics as above. These are better reflected in the recent character updates. So my main suggestions are: 1. In addition to the novice function, Wilson should further strengthen his resource conversion ability. Those who convert resources should not consume so many skill points, so that he can use other novice skills All ordered. 2. The vegetable skill tree should be more clearly divided into combat and construction, and the value may need to be improved. 3. Because Willow needs to hold embers, she is too short of space. She may need an exclusive weapon that can be made after the rift, which combines the functions of a lighter, a fire wand and the embers. etc.

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