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Some items should see some adjustments


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I know that not every item needs to be super useful but some items are truly bad and could see some buffs. Not every item here is bad some are qol sugestions.

Scale Chest- should have more slots like 25. Scaled chests are too expensive and only have 3 more slots than regular chests this change would make this chest useful for storing unstackable items

Scalemail- should work like bramble husk with waves of flames that deal fire damage, and increase durability. Scalemail is bad because fire immunity is practically useless the only mobs that set you on fire are enraged dragonfly that is optional challenge and lavae which you can block using walls or freeze using ice staves so its not very useful for that, setting the enemies on fire when you get hit is pretty bad it can only be useful for you when you fighting bee queen. This change would make it more useful for combat.

Extra-Adorable Lavae- make her not starve then atleast shes useful. Lavae egg is considered trash.

Scaled Flooring- make crafting it give you 6 of them instead of 4. Idk why this was changed.

Deck Illuminator- add end game upgrade to make it infinite and increase its range. Deck Illuminator sadly is not useful, its better to use campfire or lantern early game and mushlight late game.

Fire pump- I think its underrated but it should be fireproof and work while moving your boat, change recipe to stone or something fireproof.

Strident Trident- should deal 102 points of damage.

Seedshell- should deal 68 points of damage and stack to 40.

Funcaps- should give you acid rain protection, also change lunar funcap recipe to use blue funcap instead of red.

Friendly Fruit Fly- Its not bad but it should work when unloaded.

ALL OF THE BODY CLOTHES- should have pockets.

Telelocator Staff- should have 10 uses.

Telelocator Focus- only uses one purple gem upon teleportation. These changes make teleporting as other characters more useful.

 Fire Staff- should deal 10 or 20 points of damage.

 Moggles- shouldn't break at 0% durability.

Magiluminescence- shouldn't break at 0% durability.

Shield of Terror- should deal 59.5 points of damage, have more durablity and not break at 0% durability.

Bone helm and bone armor- should give you fossil fragments instead of bone shards. 

Seed Pack-It- should prevent contents from spoiling but increase recipe price. Bundling wraps are so much better.

 The point of these sugestions is to make items that are bad or rarely used to be more usefull. If you think something should be changed or added comment below 

 

3 hours ago, Gytre said:

Shield of Terror- should deal 59.5 points of damage, have more durablity and not break at 0% durability.

That is awful

3 hours ago, Gytre said:

Deck Illuminator- add end game upgrade to make it infinite and increase its range. Deck Illuminator sadly is not useful, its better to use campfire or lantern early game and mushlight late game.

Agree

I agree with scalemail. Generally the rest I disagree with except the funcap rain thing.

The item that needs a buff is the houndious shootious. More attack speed would help idk. This isn't practical unless you kill fuelweaver frequently. 

 

Just now, arubaro said:

That is awful

You mean it should be something other than stat changes or it doesn't need any changes?

Just now, ChintzyGnat said:

The item that needs a buff is the houndious shootious. More attack speed would help idk. This isn't practical unless you kill fuelweaver frequently. 

 

I forgot about it.

6 hours ago, Gytre said:

Shield of Terror- should deal 59.5 points of damage, have more durablity and not break at 0% durability.

I don't necessarily agree with your changes, but overall I agree with the sentiment on everything but the Shield of Terror. I use this puppy all the time already whenever I am not boss fighting, although the new beta's axe has sorta forced me to replace it.

Also I didn't know Moggles could be repaired. Maybe I did at one point and forgot. This game's depth always goes deeper...

Lmao I love that even after seed shells were buffed to do 68 dmg no one realizes this change or uses them.

I can say with 100% certainty that even if they were stackable to 60 and could be used in Walter's slingshot no one would use them.

i feel like almost every item on this list is genuinely really useful if you just give it the chance it deserves. Not every item is going to be the clear best in every possible situation and i dont think it should even be that way.

it just feels really bizarre to see buff suggestions for things like scaled chest or magiluminescence despite them both being extremely commonly used, and those are not the only items on the list like that.

54 minutes ago, Pedro cc said:

Lmao I love that even after seed shells were buffed to do 68 dmg no one realizes this change or uses them.

They were buffed to deal 59,5 dmg not 68 like before they were nerfed.

 

Just now, NoodlemanNed said:

i feel like almost every item on this list is genuinely really useful if you just give it the chance it deserves. Not every item is going to be the clear best in every possible situation and i dont think it should even be that way.

I know, but some of them are drops from bosses and it would be cool if they were more useful.

 

Just now, NoodlemanNed said:

it just feels really bizarre to see buff suggestions for things like scaled chest or magiluminescence despite them both being extremely commonly used, and those are not the only items on the list like that.

Suggestion for scaled chest was for them to be able to store more unstackable items, maybe 25 slots is too much but like only having 3 more slots than normal chest and fire immunity is not very worth it. Suggestion for magiluminescence was more like qol thing. Is it really that powerful if it couldn't break?

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