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Can Woodie please use amulets in were form?


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17 hours ago, DegenerateFurry said:

Just ignore him, he's being negative for the sake of it

Arguing against what i dont agree is being negative? Then what am i when i agree with people???

Poor guy, cant handle people not agreeing with him.

The time you expend going throw my post could be used to learn how to beat FW ;)

 

This suggestion makes as much sense as wigfrid eating candies or mushcakes

9 hours ago, grm9 said:

there're scenarios that prevent you from doing that and even if you'll do 3rd hit, your dps'll end up being only like 5% higher in comparison to a wilson anim cancelling with a 68 damage weapon and lower in comparison to a wilson anim cancelling with a thule club assuming that amount of tentacles that'll spawn'll be around x0.2 the amount of hits and every tentacle'll deal damage

ik that you can untransform to use pan flute on dfly or set up a thing with a flingo, untransform to heal, use charge to kill grumbles or go through them etc. but that still ends up wasting time

the thing is, against dfly you don't even need a flute if YOU KNOW WHAT YOU ARE DOING as weremoose.

Here's the list of bosses i managed to kill as weremoose and without any help (except some healing between transformations:

Dfly (charge is useful)

Beequeen (charge is useful)

Toadstool (charge is useful)

Celestial champion (charge is useful)

Every seasonal boss

Shadow pieces (charge is useful)

You can skip first phase of fuelweaver

almost every single lunar boss (lunar deerclops no)

Nightmare werepig

 

On 8/26/2024 at 8:48 AM, DegenerateFurry said:

Just ignore him, he's being negative for the sake of it and hates QoL changes. Wereforms being able to use amulets would be situationally useful, with the most notable examples being the orange amulet on the beaver like you mentioned (it has a good amount of durability and would let you pick up a whole inventory of wood/etc up) and the life-giving amulet on the moose (since even slow regen would still be helpful for a tank that can dodge, but can't easily heal). 

Also, you're right that the amulets wouldn't be unfitting on wereforms. Klaus wears a life-giving amulet despite being even thiccer than the muscly hunkmoose, so I see no reason they'd not be able to fit. 

don't be rude please, we are just having am ordinary discussion...

in this community the word nerf is a tabù, if someone says something about it a lot of people (maybe like you) just say bad things to that one person.

Please, don't treat the others in a way you don't want to be treated.

 

56 minutes ago, Sacco said:

Don't be rude please, we are just having an ordinary discussion...

Negativity begets negativity. I am simply responding to rudeness with the lowest amount of rudeness that I feel is warranted by it, which is to say, pointing the negativity out and encouraging others to ignore the people spouting it so that a fruitful discussion can actually happen. 

They often come off as people who just make blind assumptions rather than actually playing the game or testing things out, then confidently assert their mostly baseless opinions with passive-aggressive hostility towards people they've decided they disagree with. 


For instance, one of them claimed that Woodie's Weremoose charge is only useful for Bee Queen when it's outright amazing for the Shadow Pieces. It lets him easily solo the level 3 Shadow Rook without needing any speed boosts, making him an ideal character to have on a day-one rush team or just to have involved in general - and, no, he can't just face-tank the damage from a level 3 Shadow Rook for long enough to kill it.


Then there's the other one who ignored the utility of the orange amulet for beaver Woodie, saying that you can just go back as normal Woodie and get stuff afterward, as if picking up as you go isn't the entire reason people argue that Maxwell is the superior lumberjack/miner. It's like they've never even played Woodie and had to spend over a full day picking up all the rocks they mined in werebeaver form. 

1 hour ago, Sacco said:

the thing is, against dfly you don't even need a flute if YOU KNOW WHAT YOU ARE DOING as weremoose

you don't need it when playing as any character but fighting enraged dfly, going away and waiting for it to become normal or making a set up with a flingo usually wastes more time in comparison to getting and using a pan flute

1 hour ago, Sacco said:

Dfly (charge is useful)

Beequeen (charge is useful)

Toadstool (charge is useful)

Celestial champion (charge is useful)

Every seasonal boss

Shadow pieces (charge is useful)

You can skip first phase of fuelweaver

almost every single lunar boss (lunar deerclops no)

Nightmare werepig

you can kill FW too and i meant that charge only saves more time in comparison to like 20 seconds if you're fighting BQ, toad or FW 

20 minutes ago, DegenerateFurry said:

They often come off as people who just make blind assumptions rather than actually playing the game or testing things out, then confidently assert their mostly baseless opinions with passive-aggressive hostility towards people they've decided they disagree with

that's literally you, i doubt that you've tried figuring out a strat for FW and instead only used 1 out of the few that're most popular and then started indirectly insulting every one that liked the boss because you didn't

20 minutes ago, DegenerateFurry said:

For instance, one of them claimed that Woodie's Weremoose charge is only useful for Bee Queen when it's outright amazing for the Shadow Pieces. It lets him easily solo the level 3 Shadow Rook without needing any speed boosts, making him an ideal character to have on a day-one rush team or just to have involved in general - and, no, he can't just face-tank the damage from a level 3 Shadow Rook for long enough to kill it

you can kill rook with speed boost from a beefalo with like 10% taming progress, use the ward robe bug for it's attacks to not deal damage to you, tank it with marble armor or when playing as moose if you'll spend 1 jelly bean

20 hours ago, Ridley said:

You don't commit to the wereforms or pretend they don't exist. You switch into and out of them as it best benefits you.

I don't mean in long term play. I'm trying to refer to individual situations. When you want to fight an enemy, you have the choice to use wereform or not. And they're both so mutually exclusive that the strength of the wereforms is completely independent of what items, you have, or stage of the game you're in. You have to choose one half of what you are capable of and discard the other. So now we have two progression happening in parallel; the tech tree with the wereforms and the items the character collects.

And because of this, it's awful trying to balance the wereforms for both day 1 and day 999. Everything they have (assuming a completed tech tree), is available day 1.

I think amulets can provide a bit more configurability with the wereforms, and I'd be happy to have nerfs to counteract it. That would mean the wereforms would be weaker early game without it, and stronger under the right circumstances so long as gems are provided.

There's also the possibility the amulets get buffed later on, or that more amulets with interesting effects are added.

20 hours ago, Ridley said:

I'm currently playing Woodie with the weregoose perks and having fun, but you could battle bosses with the weremoose form if you want something flashier. I think there is some youtube videos of Wigfrid buffs on weremoose that looked fun.

I believe I've seen some videos on the topic a while back (before the tech trees I think). It's the kind of power I'd like to emulate here for a solo player: an organic progression via items to mix and match with, with costs and payoffs. I really don't like the tech tree system of increasing numbers for nothing. It doesn't provide any progression and feels depthless.

13 hours ago, DegenerateFurry said:

Then there's the other one who ignored the utility of the orange amulet for beaver Woodie, saying that you can just go back as normal Woodie and get stuff afterward

Obv or do you change to werebeaver to simply chop 1 character-backpack-less inventory worth of wood??? 

Again, even if was the best thing in the universe,  is an exception that makes no sense like how wigfrid eating non meat food

And if we are going to add dumb things to woodie because maxwell exists and every character should to everything as good then lets make wendy summon more abigails, doesnt make sense but maxwell exists why should she have less dps than him if both are summoners?

13 hours ago, DegenerateFurry said:

It's like they've never even played Woodie and had to spend over a full day picking up all the rocks they mined in werebeaver form. 

Woodie is my 3rd most played character and do you know what? I pick stuff with the orange amulet after i use beaver

Did you ever used the orange amulet? Takes few seconds to fill the inventory before you need to empty it and you might want to filter which items do you catch with it by filling the slots with single piece of the materials you want

13 hours ago, DegenerateFurry said:

Negativity begets negativity.

More like "not saying you are right = negativity"

Woodie definitely needs some tweaking. It sucks when post-rifts normal woodie becomes stronger than weremoose. I would trade his cheesy tree idol summons or even 10% of his universal damage protection to get some progression over time. The suggestions you gave are interesting. Even something as simple as being able infuse your moose idol with pure brilliance or dark tatters to add a flat planar damage for each hit and a flat planar defence. The simplest thing they can do is cap his damage reduction at 80% and make it completely non-planar, including his 3 hit combo too (because there a few bosses you can't face tank and sneak 3 hits in anyway). Keep the ability to not transform during full-moons but unlock the ability to craft lunar or void infused idols.That way at the very least you have incentive to go post-rifts and day 1 transformations would not be equal to day 50 transformations. Having extra options as the ones you suggested for the mid-game would make his progressions even better. 

On 8/23/2024 at 6:12 PM, Mysterious box said:

Not quite related but even after all this time I'll never understand why they put locks on his were affinities.

Agree,  that only incentives using the portal to use in few situations the non moose ones

22 minutes ago, Jakepeng99 said:

Actual hacking.

All client mods are considered hacking to me the only reason I didn’t get more into this specific mod is because I’m threatening a try hard that I will reveal their cheat on YT if they don’t play nice.

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