Frosty_Mentos Posted August 23, 2024 Share Posted August 23, 2024 Ruin generation resources based on it's size. We struggle enough now with needing to clear them, and when there's literally barely anything to clear sometimes - it's such a bummer to find that out your ruins gives you like less than 20 thulecite statues or so. 40 would be best amount for both gambling for gems and just material wise to supply yourself or your allies too, at least then we can make walls as additions or anything we want with help of green amulets more. Duplicating thulecite is a painful solution, it feels not needed considering ruin resetting exists, and resetting ruins with how small they are is NOT worth anyone's time or effort. Too many muddy wilds biomes with nothing in sight. Sometimes there's not even fissures spawning, it's just a place. Those places take up a lot of cave space. Either sacrifice some of the normal cave land for the sake of bigger ruins overall or make ruins more frugal and thought out with the space it generates. Land bridges to nowhere. You know what I mean: These things should be either illegal or have somethin done with them. Instead of bridges it could have been more bigger biome going on, or more structurally made ruin area bridges of sorts where there's sometimes clockworks or statues spawning. I want ruins to feel more dangerous and remain rewarding. In any means possible as long as you are able to make them cool again. But no more weird bridges anymore that go nowhere please. Ornate chests: They won't spawn nightmares? But why though? Assuming it's the health trap code written that players don't die from the traps but spiders still spawn. Can always try at least one terror or crawler. ALSO - health sanity and hunger stat changes feel for some reason almost never existent or is it just me? I never have anything change sometimes for no reason. Unless health trap spawns more often for me but I don't see myself getting much to any health out of them. idk. Atrium reach. Looking for the tentipillar is probably the worst task to do to get there. Unless being Wanda or Wortox I don't like needing excessive walking all the time to get there through all the loopy mazes already. Either tentipillar or making atrium access more viable with some teleport or bridge. People's solution to it seems to be often IF atrium spawns close to visible range - telepoof to it from ruins. IF not - void walk, or tentipillar if it's close enough. A bridge to it would be best solution imo. Request: Bug net upgrade Ancient tab or durability update. Ancients had to catch bugs to plant flowers and other, right? They didn't just maybe made tens to hundreds of bug nets in order to catch more of them? Either we get a thulecite upgrade for bug nets or we get durability update for it I don't mind either. 10 bugs per net is silly and costly. Link to comment https://forums.kleientertainment.com/forums/topic/159203-list-of-ruins-features-need-a-fix-or-change/ Share on other sites More sharing options...
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