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23 minutes ago, abrocator said:

What happened to animation cancelling? Swapping out the hand/body/headslot doesn’t make me attack faster.

I hope animation cancelling wasn’t fixed (quote/unquote).

Not sure what the issue on your end is but it's still working on my end:
(Tried with helmet swapping too, also works)

  • Like 1
12 minutes ago, StarvingAngler said:

I actually tend not to watch the entire streams. On youtube you can skip 10 seconds forward or back with the j and k keys, so I use those to skip between all the parts that interest me.

I could do that indeed. But it would probably mean a lot skipping, since the only part of DST videos I am interested in is actually just drawings and video sequences of the characters. I don't currently feel motivated to do so. (though there IS curiousity as apparently sometimes there is "lifedrawing" of sketches like that Wilson and Maxwell artwork I adored so much that someone posted here which was apparently from a stream that went sketch to fully coloured artwork.)

I am leaving this open for the future :) After all I haven't even seen all Klei animated video shorts and update videos that have been uploaded on youtube during all those years. I am just not really the person to "hunt" after every tiny bit of fandom content especially not when I have been about 10 years oblivious about those video uploads (despite the forbidden knowledge and the Charlie takes the throne videos) existing at all.

Edited by NPCMaxwell
58 minutes ago, Arcwell said:

Not sure what the issue on your end is but it's still working on my end:
(Tried with helmet swapping too, also works)

 

It was just the separate settings/everything between the main game and the beta game. I hadn’t turned off lag compensation.

  • Like 1

About the new bridges, it's great idea don't get me wrong but beeing able to cap it at max 3 tiles (and getting rid of void walking) is still small distance. It would be cool to have dreadstone (or other variant) supported bridge that allows us like dock create more area, point of it is beeing able to at least reach the other land and recipe could be 20 dreadstone and even shadow heart BUT it can be only placed 5x5 so if there is more than this it wont allow us to place more (like in deep ocean). Anything that can be possible to expand the caves would be cool and not even think about void walking in past.  

 

as an example i could give this worldgen screenshot: 

 

image.png.b7b896b334f3d67c48e7264948516fa2.png

 

 

And about the Atrium, Klei could add option to toss a thulecite medalion with animation of tossing the Clout Snout could show us the direction (like astral detector ) to proper tentacle, this is only idea i came up with 

  • Like 4

This new update looks great, it's nice to see new shadow tools and weapons, it was kinda missing compared to celestial tools and weapons. I had few suggestions relative to what has been or could be added.

- The shadow maul could become an hybrid between an axe, pickaxe, and hammer; and renamed shadow hamaxe in reference to terraria, for having a shadow version of all the tools.

- The bright smasher could become an hybrid between an axe, pickaxe, and hammer, for keeping the equivalence between shadow and celestial.

- The shadow shoevel could also be added, for the same reasons.

- Shadow staff and bomb might also be added.

Edited by Hypsellis
10 minutes ago, TalhaStarve said:

can we also get a infinitie or refuelable salt lick??? we are sick of this rebuilding time and its just not good.

Please consider reading the games patch notes, there’s probably a lot of content that you might suggest that is actually already part of the game. The (better) Salt Lick being renewable is one such feature. <3

Is intended for the maul to have higher dps, on top of giving and absurd ammount of life steal, than the scythe? What would be the reason of using the scythe as a weapon??

Seems like the progression keeps being lineal, making certain items obsolete,  this time even when you have access at the same time...

 

Pd. Definitely RIP batbat... how a fantastic game balance is ruined by following the same bland progression as every other sandbox...

dst was unique and interesting. Now is becoming a rpg with some old survival mechanics. Instead of survival content we got 2 more bosses because 1 boss per update wasn't enough 

Edited by arubaro
  • Like 1
  • Sad 1
1 minute ago, arubaro said:

Is intended for the maul to have higher dps, on top of giving and absurd ammount of life steal, than the scythe? What would be the reason of using the scythe as a weapon??

Seems like the progression keeps being lineal, making certain items obsolete,  this time even when you have access at the same time...

(I am not suggesting this is a good reason, but it is a reason)

Maul at max tier has hunger drain, it'll start draining durability if you don't feed it kills (10 per 3.5 days) or bundle it. So scythe would be for people who don't want to deal with that and don't mind losing out on +4 planar dmg and life drain.

1 minute ago, Arcwell said:

(I am not suggesting this is a good reason, but it is a reason)

Maul at max tier has hunger drain, it'll start draining durability if you don't feed it kills (10 per 3.5 days) or bundle it. So scythe would be for people who don't want to deal with that and don't mind losing out on +4 planar dmg and life drain.

Not enough reason to overcome the scythe because fights are very predictable so you can simply unbundle it. +90% of fights are optional (people want to make the few rest that isnt into optional too), you dont need a weapon on you 24/7

  • Like 1

Suggestion: Maybe greater worm should appear like antlion a few times, trying to bite you. before he comes at full length. this will greatly reduce his destructive appearance and add more time for you to run away from your base.

it also may give more room to deal dmg to him since right now with low gear (spear, not-so-fresh hambat) it takes uncomfortable long. specially when you walk half-insane

1 hour ago, aeghsertjhznwtt said:

shadow maul is currently bugged and give absurd amount of life steal its need a massive nerf to damage and life steal if its gonna do all this thing same time 

Because of its hunger mechanic I think the current system is ok

suggestion: maybe fuelweaver should drop pure horror (since he is already red. and near portal which somehow directly connected with pure-horror-rifts)

and two suggestions about finding your way to atrium:

suggestion: mb ressurected odd skeleton in caves may walk toward correct tentapillar and to the atrium. when he is not fighting.

or

suggestion: mb something from nightmarewerepig should point us to correct tentapillar. (or wandering daywalker himself). (may be he got pure horror from nearby atriums gate. who knows)

29 minutes ago, Kondr_ said:

suggestion: maybe fuelweaver should drop pure horror (since he is already red. and near portal which somehow directly connected with pure-horror-rifts)

and two suggestions about finding your way to atrium:

suggestion: mb ressurected odd skeleton in caves may walk toward correct tentapillar and to the atrium. when he is not fighting.

or

suggestion: mb something from nightmarewerepig should point us to correct tentapillar. (or wandering daywalker himself). (may be he got pure horror from nearby atriums gate. who knows)

All of that sounds obscure, the correct swamp tentacle should just glow with symbols etched into its skin.. making it impossible to miss when walking by it.

  • Like 2
On 8/24/2024 at 9:40 PM, arubaro said:

Is intended for the maul to have higher dps, on top of giving and absurd ammount of life steal, than the scythe? What would be the reason of using the scythe as a weapon??

Its meant to lose charge and you have to rekill bosses to refuel it.

I still believe the lifesteal kinda outclasses the bat bat heavily.

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