Frosty_Mentos Posted August 23, 2024 Share Posted August 23, 2024 Writing this before I check out beta once they release it, right now am just giving thoughts of what I hoped for in the update, things I liked and disliked. I have some concerns that things in the caves will be still kinda the same, I kinda hoped for something of us being able to go out and explore to find fossils or some new mining areas we could exploit for such. I been hoping for archeology to be introduced in the game to maybe uncover ruin areas or to find some monuments that were buried or need to be restored. Other than that there's no way to get stalagmites back and cave pillars still cannot be destroyed or interacted with. They don't give any support and just take up ambience space. There's too many slime biomes in the caves and little to nothing in them, as caves are mostly just so empty. I still want some sort of Ancient craft for a bug net upgrade because we really need some better tool we could upgrade into for the sake of gathering bugs when we need most or gleams and spores and such without bringing stupid amounts of materials to make those bug nets. Ruins feel mostly the same and I kinda wanted something of them being upgraded from rifts appearing, adding danger and more resource from going there while rifts go active. More tatters, more pure horror and such, maybe statues becoming more hostile or some structures brought back or created by rifts would mark their presence. Though honestly I do love the look of the giant worm, I do believe that bones are nice but I also believe we need a lot more glowberries from that thing as good enough drops. It's cool and looks dangerous but it looks more like something I would chose to avoid than anything. Bridges seem fine for what they're meant to do, I kinda hope pillars would protect them from breaking down as long as they're in range, other than that there's hope I put that we could drill walls or make bridges to reach atrium. Maybe we don't need a bridge to atrium but maybe we should get a teleport to atrium area by reaching some ruins and there would be some structure to interact with to get there? It could be one way, I'd prefer a two way teleport of sorts. There are some muddy areas that seem to try reaching the atrium but doesn't, so it could be either some bridge we could build there or have some sort of ancient warp stone. For a leveling weapon it's interesting, but question is will it replace batbats entirely as a result? Scythe is finicky for a weapon as is, but it doesn't look like the axe has any downsides of using it unlike batbat. If you're trying to make the base game items still useful might as well try not replacing them. But idk, I like the axe and it gives me slightly mixed feelings for the older items. Boomerang seems fine, more damage from long range while less from short, maybe could make it into a rapidfire attacks when close range and it would do more damage up close if you can handle shooting enough boomerangs when being really close? Could have then slower attacks from longer range but doing larger safer damage. Though it's mostly fine as is, the minimum change I'd do is all the returning projectiles would hits anything else in between player and target. Beefalo stuff is pretty great! Though one issue, for that speedy beefalo seems to not be getting the speedy armor saddle of sorts? Would be neat if we could get an upgrade for glossamer saddle really. I don't do battles with beefs, but I want them to actually stay alive longer. Stealth enemies seems like a really good mechanic to play around with in the game. There's so many shadow creatures to be reliant on vision to deal with, but enemies that avoid sight entirely is new ball game and I'm in for it! If it brings the spook level to like stage hand then I hope it be like that! Rabbit king stuff is interesting, I don't know what the staff yet does but 'communal hole' as community from now on will call it is a pretty good addition to more storage solutions. But I don't like the durability that horn has, it's not comfortable amount of durability to have. It could be slightly more expensive and I'd be okay with that. Whatever the bunny men stuff is I like the suit that will lure bunnymen alright. Anything that we could use for the sake of bringing armies to battle with not excessively expensive upkeeps. Building those houses is a lot of work too. So, I think caves need work if they haven't been done work on. Generation to cut down on useless land and have some sorts of set pieces or locations to visit, more pond areas maybe and shroomy patches, other things like rock regrowth or generation from rain or other means. New things and mobs are pretty amazing but I'm expecting more cave related generations or structures existing. I like combat and such, but I don't want all updates be about combat but dabble a lot more into exploration aspects and wanting to visit those locations for good reasons. Link to comment https://forums.kleientertainment.com/forums/topic/159151-few-thoughts-on-the-new-stuff-coming-this-beta-view-from-klei-stream/ Share on other sites More sharing options...
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