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Frozen Forest: All forest pockets warm enough for Pips at start, and a bit more potential from other biomes, please


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The current state of the map is that many of the Pips literally freeze to death before you can dig to them, which is slightly comical. The map wasn't designed for the current critter temp changes, and even fixing critters to huddle on warmth won't help much when they're in a pocket that's entirely outside their livable range. Simply making all the pockets of forest biome 20 C to start would at least give time to save them, and push back the clock to a more Oassise-like deadline on stopping the temperature change.

As for biomes, the lack of critters or any reed fiber on a cold map is a bit of an issue. I think adding just one Squeaky Puft to the guaranteed Chlorine Geyser, and a single Drecko to the jungle biomes, would give a lot more options, while requiring a fair bit of work to use. Another thing that would add to options is a guaranteed Cool Salt Slush Geyser, possibly replacing the Cool Slush Geyser, so that the Rust Deoxidizer is always an actually-viable option.

It happens with all critters and does dramatically alter the difficulty level of the Frozen Forest and Rime planetoids.

It appears that critters actively seek out food, but ignore the safety of their temperature range while doing so.
I have observed this behavior so far in Shine Bugs, Hatches and Pips.

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