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A bug reported in the bug reports section of the forums that has yet to be rectified: Object placement


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By shadowDigga

  • July 17
  • Pending
Quote

 

This mostly applies to cases when stuff with smaller spacing coexists with stuff with bigger spacing. For example, it used to be possible to fill gaps between large (2.0 spacing) plants such as stone fruit bushes, bananas, berry bushes with small (1.0 spacing) plants such as twigs, grass, spiky bushes and monkeytails. This is not the case anymore.

Chests despite their small spacing can't be built close to most stuff anymore.

Worst case at the moment for me is apparent inability to build ice and salt boxes between crock pots which is very critical. Previously it was possible to build 4 crock pots in a square and place 5 iceboxes in a cross shape between them, reaching all crock pots from any of iceboxes. This setup is completely impossible right now, and it's even impossible to build a single icebox between two crock pots if these weren't placed at least 4 units away from each other.

I believe this wasn't an intended change since the idea of changing how spacing works was to loose up building restrictions, not to tighten them.

 

 

Basically, what's highlighted in red is the TL;DR.

We've lost the ability to place certain things as close as what they were prior to the most recent "big" update we got. To supplement this, we've also lost the ability to place signs and fossils like we were able to before.

 

 

I'm not a fan of these "monkey's paw" changes and I wanted to bring this up to state that I haven't forgotten about what was lost. Something similar happened in terraria which made me abandon the game altogether because devs weren't willing to revise changes they had previously made, and admittedly, at the time, I was not active within the community as a whole to try to contribute to the accountability of the changes made.

 

But I'm here now and I'm unhappy with the changes which didn't need to be made. 

 

If this persists, I won't have faith in further updates. 

4 hours ago, Popian said:

For containers parity makes sense, but for things with collision it may have been intended to prevent players from (accidentally) trapping themselves/others.

Sorry. This is between 100% untrue, and if you have actually trapped yourself in the circumstance I'm picturing, you deserve to be trapped. 

You can still be trapped as a result of collision when building, but if you don't have a hammer to rectify your mistake, then the only thing wrong happened was no one was watching to laugh at your demise.

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