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Life Giving amulets when worn should Revive the player without world reset timer running.


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Let's say you wanna recreate the old hardcore like DS gameplay, but meat effigies don't do much cause of the button click you gotta do and the world setting you set for your world would be 'the world resets immediately if all players are dead.

Life giving amulets don't revive you in DST unlike in singleplayer unless they are haunted by the player. I think the old mechanic could be brought back and the world could consider the player still alive while wearing amulet to keep the world alive even if dying in random chances.

This one mechanic would make a new kind of mode entirely practically, the classic permadeath while keeping old traditional revival ways viable.

Could do same for touchstones or meat effigies, or keep it more hardcore and only amulets would keep you alive.

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