arubaro Posted July 23, 2024 Share Posted July 23, 2024 Insanity being the same bar as enlightement brings so much design problems that im shocked by klei not reworking the mechanic. The most obvious one are moon possessions like crystal deerclops which is an abomination from the moon but decreases your sanity while, if is during moonstorm night time, decreases your enlightement... This can conflit with future content because more moon mobs would added and will have this weird interaction. Clearly an oversight that wasnt fix Also brings other problems like being ok at 0 sanity in enlightement land. So you character is totally okey if steps in the grotto by goes crazy 0.5m away? I get that they wont see shadows since they evade that areas but is crazy!! And in the future the opposite could happend, and the reason of moon possesions dropping the sanity instead of increasing it, when you fight a moon creature that makes you increase sanity just fine makign your character perfectly sane... I think that, atleast, they should add some spots in the sanity bar that, in the right place and agaisnt faction creatures, you should be crazy or enlightement independently of which area you are This just makes a bad mechanic as enlightement is (barely having any effect and being completely countered without drawbacks by a cheap helmet, etc) even worst Link to comment https://forums.kleientertainment.com/forums/topic/158516-sanity-linked-to-enlightement-problem/ Share on other sites More sharing options...
Anis5240 Posted July 23, 2024 Share Posted July 23, 2024 5 minutes ago, arubaro said: This just makes a bad mechanic as enlightement is (barely having any effect and being completely countered without drawbacks by a cheap helmet, etc) even worst I always thought that gestalts making you groggy/sleep is just their attempt to get a body to possess, but was stopped by the character's soul. I think it could be cool if we have more (nasty) interactions with this mechanic in mind, cuz yeah it does feel like a missed opportunity. Link to comment https://forums.kleientertainment.com/forums/topic/158516-sanity-linked-to-enlightement-problem/#findComment-1737289 Share on other sites More sharing options...
Catuna_ Posted July 23, 2024 Share Posted July 23, 2024 22 minutes ago, arubaro said: The most obvious one are moon possessions like crystal deerclops which is an abomination from the moon but decreases your sanity while, if is during moonstorm night time, decreases your enlightement... there's nothing wrong with this, a possessed corpse is terrifying to the survivors and that's why it decreases the sanity/enlightenment unlike lunar island which as far as im aware tends to make enlightenment go up with things that look/sound pleasing 24 minutes ago, arubaro said: Also brings other problems like being ok at 0 sanity in enlightement land. So you character is totally okey if steps in the grotto by goes crazy 0.5m away? I get that they wont see shadows since they evade that areas but is crazy!! And in the future the opposite could happend, and the reason of moon possesions dropping the sanity instead of increasing it, when you fight a moon creature that makes you increase sanity just fine makign your character perfectly sane... you're complaining about an issue that doesn't even exist 25 minutes ago, arubaro said: This just makes a bad mechanic as enlightement is (barely having any effect and being completely countered without drawbacks by a cheap helmet, etc) even worst could you please elaborate on this? what cheap helmet? idk this is just talking about problems that dont really exist or affect gameplay at all, let alone in a way that would warrant such a major rework of an entire stat... I don't see the issue with enlightenment. Link to comment https://forums.kleientertainment.com/forums/topic/158516-sanity-linked-to-enlightement-problem/#findComment-1737291 Share on other sites More sharing options...
grm9 Posted July 23, 2024 Share Posted July 23, 2024 11 minutes ago, Catuna_ said: what cheap helmet? bright shade 34 minutes ago, Anis5240 said: I always thought that gestalts making you groggy/sleep is just their attempt to get a body to possess, but was stopped by the character's soul i'm pretty sure that the idea was that they put you to sleep for you to see stuff through dreams from gestalts' code Link to comment https://forums.kleientertainment.com/forums/topic/158516-sanity-linked-to-enlightement-problem/#findComment-1737293 Share on other sites More sharing options...
Anis5240 Posted July 23, 2024 Share Posted July 23, 2024 8 minutes ago, grm9 said: the idea was that they put you to sleep for you to see stuff through dreams from gestalts' code OK but like some characters say gestalts "whisper" something akin to allurements to them, which lead themselves to be vulnerable to the gestalt attacks. I think it would be very in-character for Alter (and in some extensions, Wagstaff) to manipulate some of those allurements. Link to comment https://forums.kleientertainment.com/forums/topic/158516-sanity-linked-to-enlightement-problem/#findComment-1737294 Share on other sites More sharing options...
Mr.Oshiro Posted July 23, 2024 Share Posted July 23, 2024 This is a contradiction in Klei's design ideas. When the enlightenment mechanism first joined the game,they added seawreath to correspond with garland, indicating that sainity and enlightenment also correspond in management methods. But the problem is that the vast majority of things that increase sainity/enlightenment in the game are considered "rewards"(using excellent food/clothing, sleeping, getting close to Glommer/music box Hatch/Sisturn, etc.), while reducing sainity/enlightenment is considered "punishment"(getting close to most hostile creatures/boss, Wetness, using staffs/ Lazy Deserter, etc.), so you can effortlessly obtain "punishment" to reduce enlightenment, make the already easy high enlightenment challenge even more inconspicuous. The most representative example is the Grim Galette, which was originally designed to allow players to make a reasonable choice between health and sainity, achieving the best results. However, in lunar land, high enlightenment is "bad" and there are many things that can increase enlightenment. Using the Grim Galette no longer requires a trade-off and loses its design meaning. Compared to the challenges brought by low sainity, the challenges of high enlightenment are clearly unequal. I originally thought that Klei designed the Gestalt in this way to distinguish it from Shadow Monsters. It does not directly damage health, but rather assists other Moon Monsters in bringing challenges to players. However, neither Lunar Island nor the Grottoes have such creatures. If you use Brightshade Helm or bone helm, the only remaining impact of enlightenment is gone. Link to comment https://forums.kleientertainment.com/forums/topic/158516-sanity-linked-to-enlightement-problem/#findComment-1737309 Share on other sites More sharing options...
goblinball Posted July 23, 2024 Share Posted July 23, 2024 I really like enlightenment, I think it’s a fun idea and it really helps separate the lunar island from the rest of the mainland. I wish it was more impactful though, gestalts are just a minor annoyance you can largely ignore. At most, you have to avoid them in the cc fight, but that’s it. I think the idea behind gestalts was that by making you fall asleep theyd drain your hunger faster, so if you didn’t bring enough food to the lunar island they’d be an issue and could potentially starve you to death. I really like this idea! I’d much rather have them do this than just directly damage you. This quickly falls apart once you progress enough and food is no longer an issue, though. It’s also not nearly as impactful in the grotto and during moon storms as well. I think adding a 2nd type of gestalt would be a fine solution. I also think a lunar version of beardlings but for some other mob(s) could be fun. There’s a lot you could do really. Link to comment https://forums.kleientertainment.com/forums/topic/158516-sanity-linked-to-enlightement-problem/#findComment-1737316 Share on other sites More sharing options...
Well-met Posted July 23, 2024 Share Posted July 23, 2024 the only problem with enlight is the lack of threat when you're at the maximum value klei bring back brightmare alter egos Link to comment https://forums.kleientertainment.com/forums/topic/158516-sanity-linked-to-enlightement-problem/#findComment-1737343 Share on other sites More sharing options...
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