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Properties of mercury


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Liquid mercury currently forms a standard tile of 1000kg. I'm thinking this should be much higher, on par with liquid gold or lead. In terms of molar mass, it's the second highest in the game after crude oil. I'm not sure why crude oil has a molar mass of 500, but that's the way it's always been. I just find it odd that mercury floats on oil. Technically lead does too, but I've never had liquid lead and liquid oil in the same spot. I guess there's a small temperature overlap before the oil flashes to petroleum, so it's possible. While I think the molar mass of crude should be lowered to around 100, at this point, I wouldn't want to break anyone's base with an unnecessary change. 

 

Side note: liquid mercury works really well for chilling solid chunks on rails. Normally, I run chunks through metal tiles for cooling, but the higher mass of mercury holds a lot of potential for various builds. This would be enhanced by a higher max mass. I like the high spread rate.

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3 hours ago, NewWorldDan said:

Side note: liquid mercury works really well for chilling solid chunks on rails. Normally, I run chunks through metal tiles for cooling, but the higher mass of mercury holds a lot of potential for various builds. This would be enhanced by a higher max mass. I like the high spread rate.

Interesting. That might be the first real good use for it. 

3 hours ago, ChrisPBacon000 said:

Would a layer of mercury under the steam in a turbine/aquatuner setup improve head transfer?  Or would the water dripping down onto the mercury disrupt the integrity of the liquid metal layer?  

I found that unless the aquatuner is gold amalgam, there is no need to improve heat transfer. And yes, it would disrupt that layer and, since you then have two liquid elements in the steam chamber, you may get effects like mass deletion.

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