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Melting the (Bammoth) meat popsicle


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Our oversized meat popsicle just got a significant change to their diet, multiplying how much food they need by a factor of 5. In order to feed a full stable of 6 bammoths, you now need 24!! domestic plume squash plants. This is an absurd amount of plants, but I present a few design that through some finagling and some careful sweeper/loader/door placements can fit the 24 plants needed while keeping within 96 tiles.

The stable sizes are 57x6 (wild exuberant), 49x5 (domestic), and 35x6 (domestic)

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As for some quick maths, bammoths are much more inline with feeding food to hatches now. They run at a calorie-deficit, essentially converting plume squash plant calories to meat at about 99%. The bammoth also only excretes 5.8kg/cycle of patty (regardless of diet), meaning the Ceres resource loop is no more. (You must use dreckos to supply the phosphorite now).

Now that these critters are extremely inefficient, it could be decent to have a separate Greenhouse and use Farmer's Touch to multiply the Plum Squash's growth rate by 2 but alas... 

Will I have to redesign this yet again when they inevitably change during launch? Probably

Why do I call it a meat popsicle?

Spoiler

The ancient specimen database logs strongly hints the oversized critter is the bammoth, a bio-engineered herbivore designed to be resistant to cold and provide ample amounts of meat. Some scientists have taken to call the project, "Project Meat Popsicle".

 

At first I though "Wow, more reasons to ranch floxes for meat!", then I was "Oh right, don't they need a crazy amount of phosphorite to support their ranch?"

It's funny how it feels like they don't want us to use the dlc animals at all, making them all inferior to non dlc counterparts. 

Like the whole Ceres animal loop apart from reed fiber is strictly inferior to just digging down into a forest biome and ranching arbor trees + pips for a superior source of meat, wood, dirt and ethanol.

Oh wow. Bammoth definitely needed a nerf but they took it way too far. I would have taken a double or even triple food consumption nerf but 5 times is ridiculous.

It just feels wrong how eating the plants gives better food value. Who ranches hatches with food anyways? Their reed fiber numbers are ok but nothing special. What's even their porpuse now?

What's funny is that this makes spigot seals even worse since supporting Bammoths was probably their best use. Now all three critters in the dlc are weak imo. I hope they change this

By the way it takes 3 full ranches (18) of bammoths to give enough poop to sustain a single ranch of floxes.

I dunno why but I find the amount of effort required to farm floxes hysterical. It's like the whole resource loop is lopsided in a wrong direction.

I personally would have gone with a 4x, although I'm extremely biased as I just wanted to swap out the wild plants here with exuberant/domestic ones.

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I have mixed feelings about the decision to reduce the patty as well as remove the asymmetry between grazing/crop feeding. I like how the additional challenge of grazing them alongside the plants rewards you with more patty, and I definitely don't agree with reducing the patty overall especially if it's only for clay/phosphorite. I feel more sensible numbers might be 30kg for grazing/15kg for direct feed, or patty could be changed as a substitute for fertilizer for farm stations.

And here is another design with only exuberant wild plants - also vertically stackable. Wild plants needs 4 tile height rooms anyway, so there's no shame in wasting the vertical space here. It was very tricky to get 100% sweeper coverage while making sure the room stays at 96 tiles

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