Mysterious box Posted June 29, 2024 Share Posted June 29, 2024 13 minutes ago, grm9 said: that way you don't need to spend time on that since there's no reason to go to lunar before you get stuff for 2 altars except that You could simply kill the otter dens to get your kelp if you don't want to go to lunar yet. Link to comment https://forums.kleientertainment.com/forums/topic/157663-wurt-skill-tree-affinity-is-not-balanced/page/3/#findComment-1730672 Share on other sites More sharing options...
dst_lover Posted June 29, 2024 Author Share Posted June 29, 2024 15 minutes ago, Gashzer said: Wurt is better than maxwell. Once you set up like 10 merm guards huts and 6-7 regular merms you can steamroll bosses without needing the skill and item juggling that maxwell requires. Once wurt finds the swamp she can committ deforestation much faster than maxwell because realistically treeguards will slow maxwell down while merms can help out in the fight and continue on chopping straight away. the thing is even if merms can chop faster they can't pick up the wood and that what make maxwell batter at farming wood most of your time when you play wurt and farming wood is picking up the woods not chopping it if you have 4 mems they can chop faster the you can pike up the woods and why this topic is now about how is batter or worse then wurt ?? Link to comment https://forums.kleientertainment.com/forums/topic/157663-wurt-skill-tree-affinity-is-not-balanced/page/3/#findComment-1730675 Share on other sites More sharing options...
Mysterious box Posted June 29, 2024 Share Posted June 29, 2024 17 minutes ago, dst_lover said: the thing is even if merms can chop faster they can't pick up the wood and that what make maxwell batter at farming wood most of your time when you play wurt and farming wood is picking up the woods not chopping it if you have 4 mems they can chop faster the you can pike up the woods and why this topic is now about how is batter or worse then wurt ?? Technically a large reason Wurt used to lose in comparisons was the merms couldn't dig which drastically lowered the log count and the lazy explorer wasn't refuelable at the time. That being said I don't get why the conversation took this turn either despite being part of it. Link to comment https://forums.kleientertainment.com/forums/topic/157663-wurt-skill-tree-affinity-is-not-balanced/page/3/#findComment-1730682 Share on other sites More sharing options...
Gashzer Posted June 29, 2024 Share Posted June 29, 2024 1 hour ago, grm9 said: that looks like trolling How? Its true. Wurt requires zero effort after a tiny bit of grinding during autumn that sets you up with easy dfly and bee queen fights forever. Wurts big hp allows more time for jellybeans to work combined with merms ability to easy mine marble scrubs for lots of marble armour means you can straight tank most hard bosses like ancient fuelweaver. Maxwell is good but he has very poor QoL if you literally want to steamroll bosses using zero brain power which wurt can do. I think lunar mutated merms need to gain an extra 150hp to compete with shadow merms. Lunar merms do work better with swamp fighter and blood shot skills. 1 hour ago, grm9 said: that looks like trolling And for the record 100% of your posts look like trolling, you always criticise and never suggest ideas or complement other people. And ive never seen you admit that you are wrong when you are like 60% of the time so stop calling me a troll and making posts personal thanks. Link to comment https://forums.kleientertainment.com/forums/topic/157663-wurt-skill-tree-affinity-is-not-balanced/page/3/#findComment-1730698 Share on other sites More sharing options...
grm9 Posted June 29, 2024 Share Posted June 29, 2024 1 minute ago, Gashzer said: How? Its true. Wurt requires zero effort after a tiny bit of grinding during autumn that sets you up with easy dfly and bee queen fights forever. Wurts big hp allows more time for jellybeans to work combined with merms ability to easy mine marble scrubs for lots of marble armour means you can straight tank most hard bosses like ancient fuelweaver. Maxwell is good but he has very poor QoL if you literally want to steamroll bosses using zero brain power which wurt can do. I think lunar mutated merms need to gain an extra 150hp to compete with shadow merms. Lunar merms do work better with swamp fighter and blood shot skills that still looks like trolling Link to comment https://forums.kleientertainment.com/forums/topic/157663-wurt-skill-tree-affinity-is-not-balanced/page/3/#findComment-1730700 Share on other sites More sharing options...
Gashzer Posted June 29, 2024 Share Posted June 29, 2024 1 minute ago, grm9 said: that still looks like trolling And you are still doing personal attacks. Please refer to the forum guidelines Link to comment https://forums.kleientertainment.com/forums/topic/157663-wurt-skill-tree-affinity-is-not-balanced/page/3/#findComment-1730703 Share on other sites More sharing options...
grm9 Posted June 29, 2024 Share Posted June 29, 2024 25 minutes ago, Gashzer said: And you are still doing personal attacks that i never did more seriously on topic of wurt being worse in comparison to maxwell, you don't need any thought to spam shadow prison and clones either and that works on everything except BQ and FW Link to comment https://forums.kleientertainment.com/forums/topic/157663-wurt-skill-tree-affinity-is-not-balanced/page/3/#findComment-1730708 Share on other sites More sharing options...
Gashzer Posted June 29, 2024 Share Posted June 29, 2024 39 minutes ago, grm9 said: that i never did You have called my posts trolling many times before for all to see. But sure.. be in denial to yourself 39 minutes ago, grm9 said: more seriously on topic of wurt being worse in comparison to maxwell, you don't need any thought to spam shadow prison and clones either and that works on everything except BQ and FW But you do. You need to juggle the casting system. Which can be annoying and even more annoying for console players. Wurt is a million times better on console, there isnt even a debate there. Link to comment https://forums.kleientertainment.com/forums/topic/157663-wurt-skill-tree-affinity-is-not-balanced/page/3/#findComment-1730718 Share on other sites More sharing options...
grm9 Posted June 29, 2024 Share Posted June 29, 2024 21 minutes ago, Gashzer said: You have called my posts trolling many times before for all to see 3 and they were 22 minutes ago, Gashzer said: But you do. You need to juggle the casting system. Which can be annoying and even more annoying for console players. Wurt is a million times better on console, there isnt even a debate there if you don't see how absurd that's idk what to tell you Link to comment https://forums.kleientertainment.com/forums/topic/157663-wurt-skill-tree-affinity-is-not-balanced/page/3/#findComment-1730726 Share on other sites More sharing options...
Gashzer Posted June 29, 2024 Share Posted June 29, 2024 40 minutes ago, grm9 said: 3 and they were More previously and im not trolling just because i disagree with you 41 minutes ago, grm9 said: if you don't see how absurd that's idk what to tell you If you cant accept the possibility if people having different priorities and experiences across pc and consoles then idk what to tell you. Link to comment https://forums.kleientertainment.com/forums/topic/157663-wurt-skill-tree-affinity-is-not-balanced/page/3/#findComment-1730736 Share on other sites More sharing options...
dst_lover Posted June 30, 2024 Author Share Posted June 30, 2024 On 6/28/2024 at 10:39 PM, Mysterious box said: while shadow merms get double the hp of lunar merms due to their thorns damage lunar merms aren't getting stunlocked by hordes and they're easier to amass than shadow merms meaning once you get access to glass you have a horde of merms with infinite loyalty and this gets better in the end game where you fighting planar enemies as you get the mudslinger which makes converting and empowering merms completely free while letting you temporarily remove the need for sanity management. Compare that to the shadow side where it's hard to build up a big army of shadows so you'll likely only have a few followers who don't need to be fed at a time and you can only empower when they are in that post death state. Shadow requires no commitments but is clearly the weaker alignment overall to compensate much like Winona's tree. 1 shadow merms can't get stunlocked thay telport like maxwell shadows 2 shadow merms follow you just like the lunar and if they die they give you nightmare fuel and thay are free , while the luner when need a glass for every one + if you start a fight between merms for ez fish farm you will lose all your glasses that you give it to them but if you pick the shadow side you will not lose anything because they are free and you will get even extra nightmare fuel and in top of all of that shadow merms are immune to freezing Link to comment https://forums.kleientertainment.com/forums/topic/157663-wurt-skill-tree-affinity-is-not-balanced/page/3/#findComment-1730786 Share on other sites More sharing options...
Mysterious box Posted June 30, 2024 Share Posted June 30, 2024 2 hours ago, dst_lover said: 2 shadow merms follow you just like the lunar and if they die they give you nightmare fuel and thay are free , while the luner when need a glass for every one + if you start a fight between merms for ez fish farm you will lose all your glasses that you give it to them but if you pick the shadow side you will not lose anything because they are free and you will get even extra nightmare fuel You need shadow merms to die for them to follow you like lunar ones which you can't selectively choose meaning at most you'll often have between 1 to 4 shadow merms at a time vs a whole horde of lunar merms, glass is extremely abundant on the lunar island and the lunar grotto, post end game glass literally rains from the sky, the brightshade mudslinger not only converts them for free but even empowers them on top of that. Also assuming you didn't want to waste glass you can just use trawlers instead for passive fish income which will also give you a crapload of gold. When you compare shadow to lunar the lunar side completely removes the resource upkeep for merms meaning the only thing you need to worry about food wise is the king. 2 hours ago, dst_lover said: and in top of all of that shadow merms are immune to freezing The thing is this just isn't really relevant enough to matter there's only a few scenarios where this immunity is actual relevant and often times it has work arounds anyway. Again shadow merms are free but they're inconsistent you skip the one time shard/staff cost of lunar but in exchange you have to micromanage your horde's hunger. Link to comment https://forums.kleientertainment.com/forums/topic/157663-wurt-skill-tree-affinity-is-not-balanced/page/3/#findComment-1730808 Share on other sites More sharing options...
Mojmaowo Posted June 30, 2024 Share Posted June 30, 2024 8 hours ago, Gashzer said: How? Its true. Wurt requires zero effort after a tiny bit of grinding during autumn that sets you up with easy dfly and bee queen fights forever. Wurts big hp allows more time for jellybeans to work combined with merms ability to easy mine marble scrubs for lots of marble armour means you can straight tank most hard bosses like ancient fuelweaver. Maxwell is good but he has very poor QoL if you literally want to steamroll bosses using zero brain power which wurt can do. I think lunar mutated merms need to gain an extra 150hp to compete with shadow merms. Lunar merms do work better with swamp fighter and blood shot skills. And for the record 100% of your posts look like trolling, you always criticise and never suggest ideas or complement other people. And ive never seen you admit that you are wrong when you are like 60% of the time so stop calling me a troll and making posts personal thanks. It is funny because the shadow merms are so much better than lunar ones you require only 20 merm guards that will turn shadow during the fight for celestial champion but you will need more if you use lunar ones the shadow staff is always better becuase more dps is better than aoe bonehelm that doesn't require headslot unless you have wickerbottom the only thing lunar alingment for wurt gets is more easily infinite loyalty followers post rift , aoe bonehelm and that is it I also think that person is trolling and it's better to ignore them Link to comment https://forums.kleientertainment.com/forums/topic/157663-wurt-skill-tree-affinity-is-not-balanced/page/3/#findComment-1730812 Share on other sites More sharing options...
Jakepeng99 Posted June 30, 2024 Share Posted June 30, 2024 You should require to feed a merm nightmarefuel for it to make a shadow upon death. Link to comment https://forums.kleientertainment.com/forums/topic/157663-wurt-skill-tree-affinity-is-not-balanced/page/3/#findComment-1730925 Share on other sites More sharing options...
dst_lover Posted June 30, 2024 Author Share Posted June 30, 2024 16 hours ago, Mysterious box said: You need shadow merms to die for them to follow you like lunar ones which you can't selectively choose meaning at most you'll often have between 1 to 4 shadow merms at a time vs a whole horde of lunar merms, glass is extremely abundant on the lunar island and the lunar grotto, post end game glass literally rains from the sky, the brightshade mudslinger not only converts them for free but even empowers them on top of that. Also assuming you didn't want to waste glass you can just use trawlers instead for passive fish income which will also give you a crapload of gold. When you compare shadow to lunar the lunar side completely removes the resource upkeep for merms meaning the only thing you need to worry about food wise is the king. The thing is this just isn't really relevant enough to matter there's only a few scenarios where this immunity is actual relevant and often times it has work arounds anyway. Again shadow merms are free but they're inconsistent you skip the one time shard/staff cost of lunar but in exchange you have to micromanage your horde's hunger. idk why you bring that lunar merm follow you like bro u are wasting your time on feeding them glass so you can save time feeding them normal food ? and trawlers are a waste of time the time you put on them you can just make Enough merm houses and get the fishes from them and use them to clean bosses and farm for you , just to be one the point bring 10 merms guards vs dragonfly and pick, the shadow , and do the same but pick the lunar side , and see how is batter , spoiler !!! the shadow merms will perform better Even though they are free unlike the lunar side, and just so you know when a shadow merm die he drop nightmare fuel , like they are not just free they are plus 1+ , and the mad just that you know most of the luner side is locked on late game unlike the shadow side , and even in late game shadow is still batter like why you will pick the lunar side Link to comment https://forums.kleientertainment.com/forums/topic/157663-wurt-skill-tree-affinity-is-not-balanced/page/3/#findComment-1731017 Share on other sites More sharing options...
Mysterious box Posted June 30, 2024 Share Posted June 30, 2024 1 hour ago, dst_lover said: idk why you bring that lunar merm follow you like bro u are wasting your time on feeding them glass so you can save time feeding them normal food ? Removes the micromanagement aspect of your horde's loyalty which does in fact save more time than feeding them when they're hungry or carrying extra food around for them. 1 hour ago, dst_lover said: trawlers are a waste of time the time You quite literally just set them up and collect the fish where is time being wasted? 1 hour ago, dst_lover said: you can just make Enough merm houses and get the fishes from them and use them to clean bosses and farm for you This applies to both sides. 1 hour ago, dst_lover said: ust to be one the point bring 10 merms guards vs dragonfly and pick, the shadow , and do the same but pick the lunar side , and see how is batter , spoiler !!! the shadow merms will perform better Even though they are free unlike the lunar side, and just so you know when a shadow merm die he drop nightmare fuel , like they are not just free they are plus 1+ , and the mad just that you know most of the luner side is locked on late game unlike the shadow side , and even in late game shadow is still batter like why you will pick the lunar side Merm guards have massive hp pools, 65% damage reduction, and can dodge even before alignments they can solo dragonfly like this so what are you really gaining from the shadow side? More durability for a follower that will already demolish dfly pre alignment? vs More consistent loyalty on merms overall for various tasks? Ironically this spills over to the staffs as well Shadow staff gives you tentacles with a inconsistent dps boost based on if they can even spawn and hit the enemy while also already needing you to have a ton of attackers to even try to deal meaningful damage the only saving grace being it's available from the early game. Compared that to the lunar staff which has a more general use in mass converting followers making the process even cheaper, bypassing using the pure brilliance spell to planar empower merms, changing sanity to enlightenment which has various applications including character combos like with Wickerbottom for example. Just put them side by side the shadow side is making a extremely durable follower more durable and inconsistently boosting a already extreme high damage output of Wurt even more when she's already overkilling the game's content vs the lunar side giving utility based advantages that add on to her existing strengths. Link to comment https://forums.kleientertainment.com/forums/topic/157663-wurt-skill-tree-affinity-is-not-balanced/page/3/#findComment-1731030 Share on other sites More sharing options...
dst_lover Posted July 1, 2024 Author Share Posted July 1, 2024 10 minutes ago, Mysterious box said: Removes the micromanagement aspect of your horde's loyalty which does in fact save more time than feeding them when they're hungry or carrying extra food around for them. You quite literally just set them up and collect the fish where is time being wasted? This applies to both sides. Merm guards have massive hp pools, 65% damage reduction, and can dodge even before alignments they can solo dragonfly like this so what are you really gaining from the shadow side? More durability for a follower that will already demolish dfly pre alignment? vs More consistent loyalty on merms overall for various tasks? Ironically this spills over to the staffs as well Shadow staff gives you tentacles with a inconsistent dps boost based on if they can even spawn and hit the enemy while also already needing you to have a ton of attackers to even try to deal meaningful damage the only saving grace being it's available from the early game. Compared that to the lunar staff which has a more general use in mass converting followers making the process even cheaper, bypassing using the pure brilliance spell to planar empower merms, changing sanity to enlightenment which has various applications including character combos like with Wickerbottom for example. Just put them side by side the shadow side is making a extremely durable follower more durable and inconsistently boosting a already extreme high damage output of Wurt even more when she's already overkilling the game's content vs the lunar side giving utility based advantages that add on to her existing strengths. 1 your wasting more time feeding them glass then food and just so u know u need to feed them food before u give him the glass so u will feed them anyway the loyalty is not worth when u go to cave or just went to build or u don't went Them to bother you or u went to go to sea and u don't went them to full the boat or u went to start a fight Between them for fish or u went on a boss fight and they die . what is the purpose of Infinity loyalty if u don't went it sometimes or don't need it or they just die , and not like the lunar side is the only side how have loyalty the shadow one have it too and u don't need to feed them glass just feed them food and kill them and the thing about loyalty its not as useful as u think u will hired for boss or farming wood or rocks and like after that u kill your bee queen and dragonfly and u have wood what u will do wile they are still on their 20 day timer and that loyalty make it that u don't went to start fight Between them so u will not lose it and start wasting your time making Trawlers instead of making merms houses 2 Trawlers are not as good if u play wurt starting fight Between merms is just batter if u have a world with 4 merms houses u will have 16 fish a day if u start a starting fight Between them or u can go with them and kill tentacles and if get ez tentacles spots and the fishes your if u go why would u go make your trawlers if u have all of that in the world your time is batter put on making more merm houses or to go in the ruins for a crown to the king trawlers need 2 bords and 6 silk and 2 rope and they give u like 2 or 1 fish on a day 3 yes and no in the lunar side if u get your ( loyalty ) and washed glass on them just to start a fight u will lose all your glasses and will have to go gather them again and feed them and an any time u went to start a fight u will lose all of it 4 in the time u have a Trident and crown u will have more then 10 memrs that 10 merms thing is to show u how is batter in early game before u get the king things , and if u went to go with your lunar merms with the king having Trident and crown ,and marble suit and go fight celestial champion if u picked the shadow side in the time that u will fight your first celestial champion u will have your terra corruption and shadow merms u will need like 15 mems houses in your world at that time and u will kill him with ez but if u have your lunar side you will not have your brilliant mudslinger because its after celestial champion , and u will need like 20 or more merms just to beat him and it will not be as ez as the shadow side , in bot late or early game shadow is shaper and batter and stronger Link to comment https://forums.kleientertainment.com/forums/topic/157663-wurt-skill-tree-affinity-is-not-balanced/page/3/#findComment-1731038 Share on other sites More sharing options...
Mysterious box Posted July 2, 2024 Share Posted July 2, 2024 On 6/30/2024 at 8:28 PM, dst_lover said: 1 your wasting more time feeding them glass then food and just so u know u need to feed them food before u give him the glass so u will feed them anyway the loyalty is not worth when u go to cave or just went to build or u don't went Them to bother you or u went to go to sea and u don't went them to full the boat or u went to start a fight Between them for fish or u went on a boss fight and they die . what is the purpose of Infinity loyalty if u don't went it sometimes or don't need it or they just die , and not like the lunar side is the only side how have loyalty the shadow one have it too and u don't need to feed them glass just feed them food and kill them and the thing about loyalty its not as useful as u think u will hired for boss or farming wood or rocks and like after that u kill your bee queen and dragonfly and u have wood what u will do wile they are still on their 20 day timer and that loyalty make it that u don't went to start fight Between them so u will not lose it and start wasting your time making Trawlers instead of making merms houses 2 Trawlers are not as good if u play wurt starting fight Between merms is just batter if u have a world with 4 merms houses u will have 16 fish a day if u start a starting fight Between them or u can go with them and kill tentacles and if get ez tentacles spots and the fishes your if u go why would u go make your trawlers if u have all of that in the world your time is batter put on making more merm houses or to go in the ruins for a crown to the king trawlers need 2 bords and 6 silk and 2 rope and they give u like 2 or 1 fish on a day 3 yes and no in the lunar side if u get your ( loyalty ) and washed glass on them just to start a fight u will lose all your glasses and will have to go gather them again and feed them and an any time u went to start a fight u will lose all of it 4 in the time u have a Trident and crown u will have more then 10 memrs that 10 merms thing is to show u how is batter in early game before u get the king things , and if u went to go with your lunar merms with the king having Trident and crown ,and marble suit and go fight celestial champion if u picked the shadow side in the time that u will fight your first celestial champion u will have your terra corruption and shadow merms u will need like 15 mems houses in your world at that time and u will kill him with ez but if u have your lunar side you will not have your brilliant mudslinger because its after celestial champion , and u will need like 20 or more merms just to beat him and it will not be as ez as the shadow side , in bot late or early game shadow is shaper and batter and stronger Honestly I think it just comes down to a matter of opinion on which side is more useful at this point. Though I will say it is easier farming tentacle spots on the lunar path since they drop tentacle spots when they die instead of nightmare fuel like the shadow side. Link to comment https://forums.kleientertainment.com/forums/topic/157663-wurt-skill-tree-affinity-is-not-balanced/page/3/#findComment-1731407 Share on other sites More sharing options...
ahmed alkyal Posted July 4, 2024 Share Posted July 4, 2024 On 7/2/2024 at 1:28 PM, Mysterious box said: Honestly I think it just comes down to a matter of opinion on which side is more useful at this point. Though I will say it is easier farming tentacle spots on the lunar path since they drop tentacle spots when they die instead of nightmare fuel like the shadow side. if u want tentacle spot u can kill the tentacle using merm and if u kill every tentacle u can let the merm kill each other and give the merm king the fishes so still the shadow can farm tentacle spot Link to comment https://forums.kleientertainment.com/forums/topic/157663-wurt-skill-tree-affinity-is-not-balanced/page/3/#findComment-1732353 Share on other sites More sharing options...
Mysterious box Posted July 4, 2024 Share Posted July 4, 2024 42 minutes ago, ahmed alkyal said: if u want tentacle spot u can kill the tentacle using merm and if u kill every tentacle u can let the merm kill each other and give the merm king the fishes so still the shadow can farm tentacle spot I mean sure that's one way of going about it but lunar merms dropping fish and spots when they die will double that speed while eventually you'll run out of tentacles and if rng is unkind merm wars and fishing will be all you have left. Even then there's not really much you gain from the shadow path in my opinion at least. You get 500 to 660 more hp but merms are already so durable that they can defeat any boss even more so with the king and armor buffs and if something can shred that then their second life is going to be meaningless as well. Same goes for the staff but for damage merms are already shredding bosses with damage so adding a 50% chance on hit to spawn tentacles that have a chance to inflict some extra damage doesn't mean much at best your just overkilling a enemy that was already being overkilled and at worst you simply didn't bring enough merms for the fight. The reason I personally feel lunar the lunar path is better is it instead offers utility rather than doubling down on what they already excel at. Lunar merms remove maintenance can be mass converted and empowered this pairing perfectly with the communal kelp dish and makes dismissing and rebuilding your army effortless. Even in their deaths their offering tentacle spots helps with mass producing merm guards as well as tool sheds and armermries in more distant locations for restocking on the go. Their staff as already mentioned mass converts and empowers merms but also creates a enlightenment area temporarily which while it does no damage has more flexible uses than just spawning shadow tentacles. At the end of the day it's power and durability for a mob that excels at both already vs convenience and utility. Link to comment https://forums.kleientertainment.com/forums/topic/157663-wurt-skill-tree-affinity-is-not-balanced/page/3/#findComment-1732376 Share on other sites More sharing options...
dst_lover Posted July 5, 2024 Author Share Posted July 5, 2024 On 7/2/2024 at 1:28 PM, Mysterious box said: Honestly I think it just comes down to a matter of opinion on which side is more useful at this point. Though I will say it is easier farming tentacle spots on the lunar path since they drop tentacle spots when they die instead of nightmare fuel like the shadow side. i tried to kill them in my world but they only give me fish is this a glitch or do i have to use the terra mutation so they drop spots Link to comment https://forums.kleientertainment.com/forums/topic/157663-wurt-skill-tree-affinity-is-not-balanced/page/3/#findComment-1732640 Share on other sites More sharing options...
Mysterious box Posted July 5, 2024 Share Posted July 5, 2024 26 minutes ago, dst_lover said: i tried to kill them in my world but they only give me fish is this a glitch or do i have to use the terra mutation so they drop spots Rate is 25% Link to comment https://forums.kleientertainment.com/forums/topic/157663-wurt-skill-tree-affinity-is-not-balanced/page/3/#findComment-1732647 Share on other sites More sharing options...
grm9 Posted July 5, 2024 Share Posted July 5, 2024 On 6/29/2024 at 10:55 PM, Gashzer said: And for the record 100% of your posts look like trolling, you always criticise and never suggest ideas or complement other people was looking through the thread and noticed this only now, ig that got edited in i suggest solutions for issues when i'm talking about issues if they aren't obvious enough and i don't complement anyone nor expect other people to complement me because complementing's a waste of time On 6/29/2024 at 10:55 PM, Gashzer said: you are wrong when you are like 60% of the time any examples? Link to comment https://forums.kleientertainment.com/forums/topic/157663-wurt-skill-tree-affinity-is-not-balanced/page/3/#findComment-1732683 Share on other sites More sharing options...
Dr.Webber Posted July 13, 2024 Share Posted July 13, 2024 I think they should either replace shadow merms with corrupted merms or make it so mutated ones are the resurrected form through merm gestalts possessing there own body Link to comment https://forums.kleientertainment.com/forums/topic/157663-wurt-skill-tree-affinity-is-not-balanced/page/3/#findComment-1735148 Share on other sites More sharing options...
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