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"Trimming the fat" on Winona's skill tree:


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I feel like most people are in agreement that a lot of Winona's skill tree being "improves the X on Y" is a problem, or at least a bit excessive. So rather than having the incremental increases to the stats of catapults, could we instead not get something like Winona action speed increase, or newer structures to make the skill tree more interesting and varied? I feel like this has been asked for a ton, so it's just weird to me that nothing's been done about it at all

 

What about this:

Now you can place a watering can or ice inside a single slot in winbot to make it act like an automatic sprinkler(he still runs out of energy fast), theres no need for a new perk just add this update to the founder's keepers 2 skill. The winbot sprinkler can be used to water crops and plants like banana bushes during summer.

Optimal worker 1: Winona has 35% more use of all tools.

Optimal worker 2: Winona makes 2 tapes instead of one per craft.

I think klei can erase explosive volley1 and rapid fire 1.

You know maybe a survey can help a little even if the beta is about to end.:???:

I think the skill tree is really well-tuned right now. There's a lot of competition between valuable perks like double catapult AoE radius, spotlight upgrades, efficient generators and the two sets of "affinity" perks she has access to. I don't think the gradual skills are redundant as much as they are a method to make a powerful skill cost more points. Out of all the skill trees so far, Winona's is definitely the one I have most trouble deciding on a definitive loadout for.

I think the attack speed perks could be replaced with something more valuable. I don't think spending 3 skill points for 20% more attack speed is worth it at all when the other skills offer so much utility. Then again, the competition between the other skills is strong enough where I don't mind this going unchanged.

Despite my wishes for the skill tree I have to agree that her tree is pretty well designed; It has a lot of things you want, and for once there's not a definitive "best loadout".  Truly it depends on the player for what they want to focus on. Still though, many skills in the first and second shelf could have been replaced for more interesting skills that fit Winona better, and I will forever agree with this sentiment.

It's probably too late for changes but, it is what it is. I still have had a lot of fun playing her throughout this beta, from one Winona main to another. :tranquillity:

29 minutes ago, Radicaljoe said:

I do wish the 3 skills for faster firing were scrapped and replaced with upgrades for Winona herself, or a toolbox so she can move her set up without needing to fill her inventory with catapults.

Aye, they are already being passed for better talents namely generator and range.

Imo, generator talents could be merged as well for new talents.

20 hours ago, Electroely said:

I think the skill tree is really well-tuned right now. There's a lot of competition between valuable perks like double catapult AoE radius, spotlight upgrades, efficient generators and the two sets of "affinity" perks she has access to. I don't think the gradual skills are redundant as much as they are a method to make a powerful skill cost more points. Out of all the skill trees so far, Winona's is definitely the one I have most trouble deciding on a definitive loadout for.

I think the attack speed perks could be replaced with something more valuable. I don't think spending 3 skill points for 20% more attack speed is worth it at all when the other skills offer so much utility. Then again, the competition between the other skills is strong enough where I don't mind this going unchanged.

I do think is a good skill tree too but i think it missed the oportunity to give winona something about her crafting skills. One tiny perk about this is not asking much since winona has a lot of perks about catapults getting ride of one is not a big deal.

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